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Posts Made By:
pRED*
Forum:
Coding MM:S Plugins & SM Extensions
09-10-2011, 20:11
Replies:
16
Hook CBaseEntity::FireBullets
Views:
7,266
Posted By
pRED*
Re: Hook CBaseEntity::FireBullets
SourceHook can only improve compatibility with other plugins when both plugins are sharing the same instance of it. This is true for MM:S plugins, but if you embed your own copy of SH, then you will...
Forum:
Coding MM:S Plugins & SM Extensions
05-09-2011, 04:37
Replies:
72
NPC in CS:S
Views:
28,337
Posted By
pRED*
Re: NPC in CS:S
You shouldn't need to detour anything new.
Modify the CEntity::AcceptEntityInput handler to do what you want. Which I assume is exactly a copy paste of the sdk version, with a fallback (if the...
Forum:
Coding MM:S Plugins & SM Extensions
01-01-2011, 20:03
Replies:
14
Detour in __usercall
Views:
6,840
Posted By
pRED*
Re: Detour in __usercall
I never said it was a nice option. This is the sort of thing that bintools was designed to handle.
Forum:
Coding MM:S Plugins & SM Extensions
01-01-2011, 16:32
Replies:
14
Detour in __usercall
Views:
6,840
Posted By
pRED*
Re: Detour in __usercall
It looks like __usercall is IDA's name for a calling convention that it doesn't know.
Does this binary have link time code generation enabled?
If you disassemble your code you should see that...
Forum:
Coding MM:S Plugins & SM Extensions
01-01-2011, 03:21
Replies:
10
Registering SM handle type
Views:
3,971
Posted By
pRED*
Re: Registering SM handle type
Of the 3 possible reasons that error could occur, only attempting to register an already existing name seems relevant.
The given code example looks to be fine, sure you didn't inadvertently fix...
Forum:
Coding MM:S Plugins & SM Extensions
01-01-2011, 03:08
Replies:
14
Detour in __usercall
Views:
6,840
Posted By
pRED*
Re: Detour in __usercall
Assuming you are using CDetour (or something that works similarly), then you need to define the callback function with the same signature as the original code. The compiler should then generate...
Forum:
Coding MM:S Plugins & SM Extensions
12-17-2010, 13:50
Replies:
9
Creating instance of a Class in server.dll
Views:
4,211
Posted By
pRED*
Re: Creating instance of a Class in server.dll
What is T in this example? Every existing entity type should already have a factory instance that will be in the dictionary.
Forum:
Coding MM:S Plugins & SM Extensions
10-24-2010, 03:22
Replies:
4
Difference between edict and entity?
Views:
6,814
Posted By
pRED*
Re: Difference between edict and entity?
RemoveEdict wraps the engine function of the same name, and will fail if used to an entity without an edict.
Forum:
Coding MM:S Plugins & SM Extensions
09-30-2010, 04:29
Replies:
2
Calculating a virtual function offset from a signature
Views:
2,796
Posted By
pRED*
Re: Calculating a virtual function offset from a signature
On linux the vtable has a symbol, so you can look this up fairly trivially.
Windows would be more interesting, finding a byte signature that doesn't break would probably be difficult.
The...
Forum:
General
09-19-2010, 21:00
Replies:
10
[Dark Messiah] How to block cvars?
Views:
3,840
Posted By
pRED*
Re: [Dark Messiah] How to block cvars?
Client side commands can't be blocked.
Forum:
Scripting
09-19-2010, 04:12
Replies:
8
What is the usage of IsValidEntity & IsValidEdict?
Views:
6,924
Posted By
pRED*
Re: What is the usage of IsValidEntity & IsValidEdict?
This has actually changed since that blog post was written.
An entity is only understood by the game code, an edict is the engines representation of an entity (and used to network data about the...
Forum:
Scripting
09-15-2010, 17:19
Replies:
4
Help: PrintToConsole() executing out of order
Views:
1,562
Posted By
pRED*
Re: Help: PrintToConsole() executing out of order
Welcome to the joys of UDP packets.
If order is important, use a timer to space out each line somewhat, or print all the data as one line (I think \n works..).
Forum:
Coding MM:S Plugins & SM Extensions
08-21-2010, 17:12
Replies:
2
Server "say" equivalent
Views:
1,775
Posted By
pRED*
Re: Server "say" equivalent
Try the SayText user message.
Forum:
Coding MM:S Plugins & SM Extensions
07-24-2010, 18:45
Replies:
2
What exact source header files can I use?
Views:
1,434
Posted By
pRED*
Re: What exact source header files can I use?
As a general rule you should stick to files within public/.
The current example doesn't compile because the definition of UTIL_BloodSpray is inside a .cpp file someone in the sdk, and isn't being...
Forum:
General
06-22-2010, 05:09
Replies:
20
Metamod/Sourcemod for TF2 Beta?
Views:
7,736
Posted By
pRED*
Re: Metamod/Sourcemod for TF2 Beta?
Probably out of luck as far as finding the packages go then.
You can always grab the source code, update to a tagged release version and compile it yourself. Not for the faint of heart.
Forum:
General
06-22-2010, 03:45
Replies:
20
Metamod/Sourcemod for TF2 Beta?
Views:
7,736
Posted By
pRED*
Re: Metamod/Sourcemod for TF2 Beta?
Anti Christ: Please stop trying to be a moderator, I don't see how he can reasonably prove he has kept the gcf files and don't overly care.
The reason it doesn't work is likely to do with...
Forum:
General
06-21-2010, 22:06
Replies:
4
Mac sourcepawn compiler?
Views:
2,039
Posted By
pRED*
Re: Mac sourcepawn compiler?
If you actually only have the compiler dir as you said, that would be an issue. sm_version.h is in public/
Forum:
Coding MM:S Plugins & SM Extensions
06-01-2010, 20:53
Replies:
2
[RESOLVED] sprintf problem ....
Views:
1,575
Posted By
pRED*
Re: sprintf problem ....
I'd suggest doing some introductory c++ work before jumping into writing a server plugin.
char *msg is only creating a pointer to a string, not a buffer to hold an actual string. And then as a...
Forum:
Coding MM:S Plugins & SM Extensions
05-25-2010, 19:26
Replies:
32
Dynamic detouring library
Views:
11,982
Posted By
pRED*
Re: Dynamic detouring library
Recon: When copy_bytes is passed 0 as the second parameter it will return a count of how many bytes need to be copied.
The third parameter (6) is how many bytes of space we are going to be...
Forum:
General
05-10-2010, 20:45
Replies:
23
Sourcemod exploit ?
Views:
9,598
Posted By
pRED*
Re: Sourcemod exploit ?
Fightsplit: Loading SourceMod on your client *does* modify dll's. And injects (so to speak) them into the hl2.exe process.
Both of which could be detected by VAC.
The fact that VAC doesn't...
Forum:
General
04-26-2010, 04:59
Replies:
20
Plugin Optimization Help KeyValues
Views:
6,384
Posted By
pRED*
Re: Plugin Optimization Help KeyValues
Why not just use clientprefs? It abstracts all the database complexities (including threading), and provides caching as well.
Forum:
News
04-23-2010, 19:31
Replies:
92
Poll:
Do you have a Mac?
Views:
43,648
Posted By
pRED*
Re: Do you have a Mac?
Cute.
Forum:
General
04-20-2010, 19:11
Replies:
15
Idea to find functions in memory
Views:
4,620
Posted By
pRED*
Re: Idea to find functions in memory
joaquimandrade: This is part of the -fPIC compile flag valve uses on it's linux builds.
Don't get me started on this.
Anyway, that function uses a sneaky assembly hack to retrieve the current...
Forum:
General
03-25-2010, 01:27
Replies:
15
Idea to find functions in memory
Views:
4,620
Posted By
pRED*
Re: Idea to find functions in memory
http://pred.ampaste.net/m751dedc4
Forum:
General
03-24-2010, 03:12
Replies:
5
Is there a GOOD way to upgrade SM?
Views:
2,079
Posted By
pRED*
Re: Is there a GOOD way to upgrade SM?
SourceMod plugins are always backwards compatible. This means that plugins compiled against *any* version will run fine on the latest SM build.
Showing results 1 to 25 of 500
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