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Search: Posts Made By: luffy67
Forum: CSDM 03-04-2010, 11:33
Replies: 9
Views: 3,257
Posted By luffy67
Re: CSDM messed up.. (help thread)

For items :
[items]

;Is item mode enabled?
enabled = 1 ;Item mode (from CSDM1)
;Must be enabled in csdm.cfg as well (at the very bottom)
;There is currently no item editor!...
Forum: CSDM 03-02-2010, 17:57
Replies: 6
Views: 2,787
Posted By luffy67
Re: Spawn Editor Don't Work

I already test this version before but it was even worse , when it tried to edit items , I could not pick up any items I was imperatively restart the map so that it work again, and also its not...
Forum: CSDM 02-27-2010, 04:04
Replies: 6
Views: 2,787
Posted By luffy67
Re: Spawn Editor Don't Work

amxx list
AMX Mod X 1.8.1.3746
Authors:
David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko, Felix "SniperBeamer" Geyer
Jonny "Got His Gun" Bergstrom, Lukasz "SidLuke" Wlasinski...
Forum: CSDM 02-26-2010, 05:19
Replies: 6
Views: 2,787
Posted By luffy67
Re: Spawn Editor Don't Work

Up ! Help plz :oops:
Forum: CSDM 02-19-2010, 13:48
Replies: 6
Views: 2,787
Posted By luffy67
Spawn Editor Don't Work

Hi to everyone ,

I Have a problem with Spawn editor :

- Spawn editor is enabled in plugins-csdm.ini

- All plugins ( csdm_main etc ) are successfully loaded

- In Game : I type edit_spawns...
Forum: Approved Plugins 07-17-2008, 15:19
Replies: 1,538
Views: 920,318
Posted By luffy67
Re: Zombie Swarm 2.4

For the Player models :

The Players Models name must be always the same as the folder like this :

models/players/zombie-new/zombie-new.mdl


for 16000 $ : there is a cvar in Zombie mod to...
Forum: Approved Plugins 06-24-2008, 02:24
Replies: 123
Views: 114,233
Posted By luffy67
Re: Custom Flashlight (New)

Nice Job Connorr , +karma :up:
Forum: Suggestions / Requests 02-17-2008, 17:31
Replies: 503
Views: 139,409
Posted By luffy67
Re: Request: Testers (New Zombie Mod)

Not zombieswarm.amxx but is zombiestrike.amxx
Forum: Suggestions / Requests 02-09-2008, 06:49
Replies: 503
Views: 139,409
Posted By luffy67
Re: Request: Testers (New Zombie Mod)

Maybe Add a cvar : On/Off Customs Zombies Models :up:

And When I Play with this Mod , The pump knockback plugin Dont Work Plz fix it ^.^


And And lol , Plz Add the HP/AP monitor Like in The...
Forum: Trash 02-03-2008, 18:01
Replies: 52
Views: 46,159
Posted By luffy67
Re: Custom Team Names 1.14

i add this plugin in my server but , When Change map the round don't start and need to remove the plugin
Forum: Approved Plugins 01-27-2008, 02:55
Replies: 1,538
Views: 920,318
Posted By luffy67
Re: Zombie Swarm 2.4

SwInGeR (http://forums.alliedmods.net/member.php?u=33734) i don't understand your post , what need to replace , Del ?
Forum: Approved Plugins 01-04-2008, 14:18
Replies: 1,538
Views: 920,318
Posted By luffy67
Re: Zombie Swarm 2.4

Mini_Midget ,

Can you add On/OFF cvar for welcome msg and leap Msg Plz :mrgreen:
Forum: Approved Plugins 01-04-2008, 05:02
Replies: 1,538
Views: 920,318
Posted By luffy67
Re: Zombie Swarm 2.4

This server use amxmodx 1.8.1 and Metamod v1.19p32

Server From mondialserver :up:

i use amxmodx 1.76d , problem ? i have svc_bad sometimes when its 20/20

My Server From Verygames...:down:
Forum: Approved Plugins 12-31-2007, 19:38
Replies: 1,538
Views: 920,318
Posted By luffy67
Re: Zombie Swarm 2.4

Your dont use Any Skins Len ?

i use auto_restartround :up: and its work perfect. each 5 rounds Team Swap with restart :)
Forum: Approved Plugins 12-31-2007, 05:36
Replies: 1,538
Views: 920,318
Posted By luffy67
Re: Zombie Swarm 2.4

Len How Many players in your server ^^ ? i test all plugins in my test server 6 slots and never i got kicked with svc_bad error never !

mrPanda

who can do a new HLDS engine ?

Steam ? Or...
Forum: Approved Plugins 12-30-2007, 16:37
Replies: 1,538
Views: 920,318
Posted By luffy67
Re: Zombie Swarm 2.4

SCHWEDEN (http://forums.alliedmods.net/member.php?u=33588) are you sur zs_use comande work to stop this bug.

I say No because i dont use zombie_swarm model , i already have zs_use 0 on my...
Forum: Approved Plugins 12-30-2007, 13:36
Replies: 1,538
Views: 920,318
Posted By luffy67
Re: Zombie Swarm 2.4

Mini_Midget ,

Nothing we can do to for the svc_bad error ?

It is boring to be kicked each 5 minutes it would good if have a solution
Forum: Approved Plugins 12-09-2007, 10:45
Replies: 1,538
Views: 920,318
Posted By luffy67
Re: Zombie Swarm 2.4

Hi !

Dont take the Attached .amxx !

Downloads fakemeta_util.inc here> http://forums.alliedmods.net/showthread.php?t=28284&highlight=fakemeta_util

Then put it in your include folder and...
Forum: Approved Plugins 11-18-2007, 05:19
Replies: 1,538
Views: 920,318
Posted By luffy67
Re: Zombie Swarm 2.4

No, you did not understand, I said that we should just be able restric some plugins for zombies like the parachute ; revivalkit or other.

You understand "prohibit "e" For the zombies"

Sorry...
Forum: Approved Plugins 11-18-2007, 03:40
Replies: 1,538
Views: 920,318
Posted By luffy67
Re: Zombie Swarm 2.3a

I know 100 pages :) but read...
Forum: Approved Plugins 11-17-2007, 13:44
Replies: 1,538
Views: 920,318
Posted By luffy67
Re: Zombie Swarm 2.4

hi !

Hum Midget ,

I have another suggestion. Maybe If you Add a cmd restrict Use (E) for Zombie example : zs_nouse 1

or just incapable to use special plugins like revivalkit or whatever ....
Forum: Approved Plugins 11-11-2007, 03:55
Replies: 1,538
Views: 920,318
Posted By luffy67
Re: Zombie Swarm 2.4

Its a plugin For restrict Weapon
Forum: Approved Plugins 11-10-2007, 07:50
Replies: 1,538
Views: 920,318
Posted By luffy67
Re: Zombie Swarm 2.4

@luffy67
Yeah, I guess I can do that but properly do that in future versions.
Just wanna throw out 2.5 with some fixes and stuff.
Forum: Approved Plugins 11-03-2007, 17:44
Replies: 1,538
Views: 920,318
Posted By luffy67
Re: Zombie Swarm 2.4

I have find this plugin for random teams : http://forums.alliedmods.net/showthread.php?t=20563

but , maybe need a "each X round" cvar (X by a number :o)
Forum: Approved Plugins 11-03-2007, 09:02
Replies: 1,538
Views: 920,318
Posted By luffy67
Re: Zombie Swarm 2.4

Hello !

I have a suggestion for the zombie mod:

It Would be nice if the teams change every 5; 6 rounds for example. We would have not always the same Cts or zombies :)
Showing results 1 to 25 of 25

 
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