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Showing results 1 to 25 of 383
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Posts Made By:
Spunky
Forum:
Module Coding
04-12-2019, 16:00
Replies:
1
Upgrade MySQL Client for MySQL 8.0
Views:
1,918
Posted By
Spunky
Re: Upgrade MySQL Client for MySQL 8.0
I would love this. MySQL 8.0 is around 75% faster than 5.2 if I recall. Most of my work now involves MySQL in some way. Backwards compatibility would be amazing.
Forum:
Scripting
10-02-2010, 10:28
Replies:
8
Giving weapons - crash? :/
Views:
1,919
Posted By
Spunky
Re: Giving weapons - crash? :/
Tried it before, doesn't work.
Forum:
Scripting
10-01-2010, 19:21
Replies:
8
Giving weapons - crash? :/
Views:
1,919
Posted By
Spunky
Re: Giving weapons - crash? :/
I still can't figure this out. I've tried every method of spawning weapons I can think of.
I really really hate the ZPS team right now.
Forum:
Scripting
09-28-2010, 22:51
Replies:
8
Giving weapons - crash? :/
Views:
1,919
Posted By
Spunky
Re: Giving weapons - crash? :/
No dice. Thanks though.
Any other ideas?
Forum:
Scripting
09-28-2010, 13:59
Replies:
8
Giving weapons - crash? :/
Views:
1,919
Posted By
Spunky
Re: Giving weapons - crash? :/
Any insight into why it's crashing then? :/
Forum:
Scripting
09-27-2010, 21:12
Replies:
8
Giving weapons - crash? :/
Views:
1,919
Posted By
Spunky
Giving weapons - crash? :/
So I'm trying to give a player the "arms" weapon in Zombie Panic: Source, but the server crashes.
// _Data is the client
FakeClientCommand(_Data, "panic")
FakeClientCommand(_Data, "dropweapon")...
Forum:
Scripting
09-25-2010, 13:16
Replies:
6
Third-Party Mod User Messages
Views:
1,598
Posted By
Spunky
Re: Third-Party Mod User Messages
Where is hBitBuffer declared in that snippet?
Nevermind. x_x
Forum:
Scripting
09-25-2010, 00:17
Replies:
6
Third-Party Mod User Messages
Views:
1,598
Posted By
Spunky
Re: Third-Party Mod User Messages
Thanks a lot, that's awesome. What about the bytes you send with them? Just trial and error on that?
Forum:
Scripting
09-24-2010, 22:25
Replies:
6
Third-Party Mod User Messages
Views:
1,598
Posted By
Spunky
Third-Party Mod User Messages
Is there an easy and reliable way to find messages for third-party mods and the bytes you can send with them?
Forum:
Scripting
09-04-2010, 18:09
Replies:
7
Client index error
Views:
1,416
Posted By
Spunky
Client index error
public Action:PlayerHurt(Handle:hEvent, const String:szName[], bool:bDontBroadcast)
{
new id = GetEventInt(hEvent, "userid")
new aid = GetEventInt(hEvent, "attacker")
if (1 <= id <=...
Forum:
Scripting
09-03-2010, 23:48
Replies:
5
Help with SQL O_o
Views:
1,789
Posted By
Spunky
Re: Help with SQL O_o
SQL accepts double quotations just fine. They're actually preferred in most cases. Selecting every column by name is tedious and not worth any shred of effort. My query does the same thing and is...
Forum:
Scripting
09-03-2010, 14:24
Replies:
5
Help with SQL O_o
Views:
1,789
Posted By
Spunky
Help with SQL O_o
public bool:OnClientConnect(id, String:szRejectMsg[], iMaxLen)
{
decl String:szAuth[36]
GetClientAuthString(id, szAuth, sizeof(szAuth))
decl String:szQuery[96]
FormatEx(szQuery,...
Forum:
Scripting
08-23-2010, 00:21
Replies:
1
Projectiles in CSS
Views:
1,008
Posted By
Spunky
Projectiles in CSS
What's the best way to fire a custom projectile in CSS? I'm still relatively new to SourceMod and have never done this. The only examples I can see are from TF2, which I obviously can't apply here.
Forum:
Scripting Help
08-10-2010, 01:29
Replies:
7
[Solved] Func_Breakable
Views:
2,012
Posted By
Spunky
Re: Func_Breakable
Are those even tied to entities? Aren't they just brushes?
Forum:
Scripting Help
08-07-2010, 14:32
Replies:
10
When String Contain " " (Backslash)
Views:
2,850
Posted By
Spunky
Re: When String Contain " " (Backslash)
1 should be -1
Forum:
Scripting Help
08-03-2010, 02:56
Replies:
13
name function with double name arg
Views:
3,086
Posted By
Spunky
Re: name function with double name arg
client_cmd(id, "name ^"%s %s^"" , get_stat(sid), glob);You have to use escape sequences when using quotes within quotes.
Forum:
Scripting Help
07-20-2010, 04:48
Replies:
18
Get the names of a Team in a String?
Views:
3,096
Posted By
Spunky
Re: Get the names of a Team in a String?
get_players() is inefficient to use.
Forum:
Scripting Help
07-19-2010, 16:37
Replies:
7
Check for two entities
Views:
2,126
Posted By
Spunky
Re: Check for two entities
Yes.
static Float:fpOrigin[3]
entity_get_vector(iEnt, EV_VEC_origin, fpOrigin)
static Float:fpSkyOrigin[3]
fpSkyOrigin[0] = fpOrigin[0]
fpSkyOrigin[1] = fpOrigin[1]
fpSkyOrigin[2] =...
Forum:
Scripting Help
07-19-2010, 15:58
Replies:
7
Check for two entities
Views:
2,126
Posted By
Spunky
Re: Check for two entities
If the base has a roof (as it should), you can do:
static Float:fpOrigin[3]
entity_get_vector(iEnt, EV_VEC_origin, fpOrigin)
while (point_contents(fpOrigin) == CONTENTS_EMPTY)
fpOrigin[2] +=...
Forum:
Scripting Help
07-09-2010, 23:07
Replies:
13
Getting a list of ALL admins, including non-present ones
Views:
3,289
Posted By
Spunky
Re: Getting a list of ALL admins, including non-present ones
Oh.
Forum:
Scripting Help
07-09-2010, 21:35
Replies:
13
Getting a list of ALL admins, including non-present ones
Views:
3,289
Posted By
Spunky
Re: Getting a list of ALL admins, including non-present ones
This should display every admin on your server.
#include <amxmodx>
public plugin_init()
register_plugin("Admin Lookup", "1.0", "Spunky")
public plugin_cfg()
{
new szFilePath[64]
Forum:
Scripting Help
07-09-2010, 06:43
Replies:
21
Checking if a bool is true for all Terrorists
Views:
4,058
Posted By
Spunky
Re: Checking if a bool is true for all Terrorists
No, that removes a flag even if a terrorist hasn't left the team. You'll get extremely inaccurate results.
Forum:
Scripting Help
07-05-2010, 11:07
Replies:
7
anti_host_error
Views:
2,141
Posted By
Spunky
Re: anti_host_error
http://forums.alliedmods.net/showthread.php?t=55692
Forum:
Scripting Help
06-29-2010, 23:30
Replies:
3
Invisibility
Views:
1,262
Posted By
Spunky
Re: Invisibility
public client_PostThink(id)
{
if (!is_user_alive(id))
return PLUGIN_CONTINUE
else if (!g_bCloakEnabled[id])
return PLUGIN_CONTINUE
static Float:fpVelocity[3]
...
Forum:
Scripting Help
06-29-2010, 01:10
Replies:
3
Invisibility
Views:
1,262
Posted By
Spunky
Invisibility
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <tsfun>
new bool:g_bCloakEnabled[33]
new g_iLastRender[33]
public plugin_init()
{
Showing results 1 to 25 of 383
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