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Posts Made By:
Hyper Nova
Forum:
Off-Topic
07-10-2012, 20:15
Replies:
39
[Solved] How to query server's engine through JavaQuery?
Views:
8,459
Posted By
Hyper Nova
Re: How to query server's engine through JavaQuery?
I dont know what that word means "incriminated"
Anyway, i see that you dont want to do nohting about this, thats fine.
I dont mind.
You ask the proof, here you go.
Forum:
Zombie Plague Mod
07-10-2012, 20:11
Replies:
6
Help / Support
No infection for the first round
Views:
1,504
Posted By
Hyper Nova
Re: No infection for the first round
#include <amxmodx>
new var1 = 0;
public plugin_init()
{
register_logevent( "0000a", 2, "1=Game_Commencing" );
}
public 0000a()
{
Forum:
Zombie Plague Mod
07-10-2012, 20:01
Replies:
1
Help / Support
Ground color
Views:
548
Posted By
Hyper Nova
Re: Ground color
yes, with light - with fog effect - with model effect
and there are one more way to change bsp brush model color but if we do that, it will change all map brush model into this color not only...
Forum:
Zombie Plague Mod
07-10-2012, 19:58
Replies:
28
Subplugin Submission
[ZP 5.0] New Survivor (has skill) + Minigun!
Views:
25,425
Posted By
Hyper Nova
Re: [ZP 5.0] New Survivor (has skill) + Minigun!
Why you ads your nonsteam server ip here, do you know that this is not allowed here?
Forum:
Zombie Plague Mod
07-10-2012, 19:51
Replies:
10
HP Show When Aim On Zombie HELP
Views:
2,831
Posted By
Hyper Nova
Re: HP Show When Aim On Zombie HELP
You can not change server side data with cheat engine and also you can not force with cheat engine server to show or send data.
Forum:
Zombie Plague Mod
07-10-2012, 19:45
Replies:
4
Amoo pack Giver
Views:
1,590
Posted By
Hyper Nova
Re: Amoo pack Giver
Your english is like a rock ( rock like ore or stone not the music ) .
Forum:
Off-Topic
07-10-2012, 19:28
Replies:
8
Is this really possible?
Views:
1,874
Posted By
Hyper Nova
Re: Is this really possible?
No i will not use those things.
Its just bad for me and also for you, It will do a lot of damage to your brain.
Its just not worth it.
Forum:
Off-Topic
07-10-2012, 18:28
Replies:
39
[Solved] How to query server's engine through JavaQuery?
Views:
8,459
Posted By
Hyper Nova
Re: How to query server's engine through JavaQuery?
Yeah but i just connected into this server 91.211.118.83:27015 with a nonsteam and i can play.
so it means this is nonsteam server :)
I think it is enough of proof to me. ;)
Forum:
Module Coding
07-09-2012, 20:40
Replies:
143
Sticky:
Module: BMOD - Extended Physics Module
Views:
182,649
Posted By
Hyper Nova
Re: Module: BMOD - Extended Physics Module
you can make this by plugin.
Make new entity and make it a bmod and register touch.
If player touch then get player speed and origin and bmod entity origin and speed.
code:
Float a[3] =...
Forum:
Off-Topic
07-09-2012, 19:50
Replies:
8
Is this really possible?
Views:
1,874
Posted By
Hyper Nova
Is this really possible?
Hi,
My friend send me this video link ( because i am such a space fan )
http://www.youtube.com/watch?feature=endscreen&v=7TE36nZbTBE&NR=1
what do you think?
I saw that they want a money for...
Forum:
Off-Topic
07-09-2012, 19:38
Replies:
3,182
*~Mindless Pic Thread~*
Views:
1,150,891
Posted By
Hyper Nova
Re: *~Mindless Pic Thread~*
My apologies.
My logic see that the video is a picture ( with many pitctures ) the pictures with a sound.
There are no ohter thread for video and that video was really funny for me and i was...
Forum:
Scripting Help
06-30-2012, 09:07
Replies:
46
Need help with variable
Views:
7,129
Posted By
Hyper Nova
Re: Need help with variable
I think he want to update that text that are already writed.
Like plugin write in file that 1 Torge then it change it too 2 Torge
I think i can do that but you need to say something first
that...
Forum:
Module Coding
06-30-2012, 08:57
Replies:
143
Sticky:
Module: BMOD - Extended Physics Module
Views:
182,649
Posted By
Hyper Nova
Re: Module: BMOD - Extended Physics Module
Omg i have too bad english, also dont understand this part but what i understand is
answer yes it easy and i already done it :)
that clip texture brush is not actually entity, like it is...
Forum:
Off-Topic
06-29-2012, 09:06
Replies:
3,182
*~Mindless Pic Thread~*
Views:
1,150,891
Posted By
Hyper Nova
Re: *~Mindless Pic Thread~*
Na7Zhk0hU2E
LoL
Forum:
Scripting Help
06-28-2012, 19:54
Replies:
3
calling function without registering forward
Views:
782
Posted By
Hyper Nova
calling function without registering forward
Hello!
Is there way to call function like this
new var[256] // inside of this string there will be function name
public something(id)
{
var()
}
Forum:
Scripting Help
06-28-2012, 19:42
Replies:
7
Some questions about source pawn.
Views:
1,396
Posted By
Hyper Nova
Re: Some questions about source pawn.
bump for:
If i know how to do this then almost everything is possible.
I can do that cs1.6 look like a new fps game what has come out in 2010-2012.
I can controll so many things, like...
Forum:
Scripting Help
06-28-2012, 19:20
Replies:
2
Symbol already defined: ...
Views:
2,138
Posted By
Hyper Nova
Symbol already defined: ...
Hello Allied Modders!
I have problem again..
I do scripting now in pawn just like in c++ and java usually do
There are main file
something.sma
inside of it
Forum:
Off-Topic
06-28-2012, 09:02
Replies:
11
10FastFingers
Views:
5,331
Posted By
Hyper Nova
Re: 10FastFingers
It is so hard :crab:
http://forums.alliedmods.net/attachment.php?attachmentid=105683&stc=1&d=1340888387
if that text moving then there coming time when i thinking where is the text where i must...
Forum:
Off-Topic
06-28-2012, 08:55
Replies:
8
Reflective Glass Addon for CS 1.6 ?
Views:
3,630
Posted By
Hyper Nova
Re: Reflective Glass Addon for CS 1.6 ?
I think he mean pixel shader.
Like class can reflects the sun or sky.
It is possible but only client side.
Forum:
Off-Topic
06-27-2012, 19:53
Replies:
17
PLEASE HELP ME !!!!!!! WITH HLDS SEGMENTATION FAULT ! :(
Views:
4,948
Posted By
Hyper Nova
Re: PLEASE HELP ME !!!!!!! WITH HLDS SEGMENTATION FAULT ! :(
if I had nonsteam server then it working just perfect, same as steam.
There is nothing wrong with nonsteam except its illegal.
I can not help you right now @Chainz47
This crash have been on my...
Forum:
Trash
06-21-2012, 10:47
Replies:
1
aa
Views:
518
Posted By
Hyper Nova
Re: aa
bb
Forum:
Scripting Help
06-20-2012, 13:36
Replies:
13
Gunshot smoke( wall puff)
Views:
3,514
Posted By
Hyper Nova
Re: Gunshot smoke( wall puff)
explain more please.
I dont understand how the smoke must be, mayby give picture or something?
if you want to change angle, velocity and such stuff then you need to create new entity.
Forum:
Off-Topic
06-19-2012, 19:54
Replies:
8
inside of minecraft.jar "class" files meaning [ increase sprites limit to 2048 ]
Views:
10,005
Posted By
Hyper Nova
Re: inside of minecraft.jar "class" files meaning
That was older minecraft version, there are no such thing anymore like itemrender.class
now there are random letters.
minecraft sprite/item index classes
I already decompile files now i...
Forum:
Scripting Help
06-19-2012, 17:53
Replies:
5
Black screen on 60 seconds
Views:
2,912
Posted By
Hyper Nova
Re: Black screen on 60 seconds
i think there are maximum time coded how long can screen fade stay.
there are way to fix this
you need to recall screen fade function so i give you example
// write it in your function...
Forum:
Off-Topic
06-19-2012, 17:45
Replies:
8
inside of minecraft.jar "class" files meaning [ increase sprites limit to 2048 ]
Views:
10,005
Posted By
Hyper Nova
Re: inside of minecraft.jar "class" files meaning
I'm so embarrassed.
it's not really like that ( how you mean )
its really hard to find the way that really working.
I am not even sure that jelle founded way works.
Always if i found...
Showing results 1 to 25 of 73
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