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Posts Made By:
Xvil
Forum:
Trash
03-31-2012, 10:04
Replies:
1
I waste my time here in the Forum
Views:
1,147
Posted By
Xvil
I waste my time here in the Forum
Do you know why Bale does not open the computer, but a little bit??
Because he is sick and addicted to computer
In addition, many of this forum asking for money because they are poor I am rich and...
Forum:
Trash
03-29-2012, 12:23
Replies:
24
[HOWTO] Spawn Sprites
Views:
8,983
Posted By
Xvil
Re: [HOWTO] Spawn Sprites
So, The Sprite Class is env_sprite Thanks
Forum:
Trash
03-29-2012, 10:26
Replies:
12
[INC] Temp Entity Util
Views:
3,306
Posted By
Xvil
Re: [INC] Temp Entity Util
SVC added :D
All The Errors Fixed Only The Floating Vectors... Can You Help Me To Fix it because I'm Tired.
And Thanks!
Forum:
Trash
03-29-2012, 10:14
Replies:
12
[INC] Temp Entity Util
Views:
3,306
Posted By
Xvil
Re: [INC] Trace Util
ok ;)
Forum:
Trash
03-29-2012, 09:49
Replies:
12
[INC] Temp Entity Util
Views:
3,306
Posted By
Xvil
Re: [INC] Trace Util
It's Called TracE From TE_*
Updated Thanks.
4. Support for floating vectors would be nice.
Wait it's a Hard Work :(
But I Must Set Float only vector O.o
And The velocity No ??
Forum:
Trash
03-29-2012, 09:32
Replies:
12
[INC] Temp Entity Util
Views:
3,306
Posted By
Xvil
Re: [INC] Trace Util
Example:
#include <amxmodx>
#include <amxmisc>
#include <temp_entity_util>
#define PLUGIN "trace_Test"
#define VERSION "1.0"
#define AUTHOR "Xvil"
Forum:
Trash
03-29-2012, 09:02
Replies:
12
[INC] Temp Entity Util
Views:
3,306
Posted By
Xvil
[INC] Temp Entity Util
Description:
This include Can Simplify Your Work Only.
Stocks:
stock temp_entity_beampoints(msg , svc, start[3], end[3], sprite, starting_frame, frame_rate, life, line, noise, red, green,...
Forum:
New Plugin Submissions
03-29-2012, 07:36
Replies:
9
Commander Status - API (29.03.2012)
Views:
6,622
Posted By
Xvil
Re: Commander Status - API (28.03.2012)
Where is the include file ??
Forum:
New Plugin Submissions
03-29-2012, 07:34
Replies:
24
2D.Rank System
Views:
25,616
Posted By
Xvil
Re: 2D.Rank System
This is a 1D example: _________________________________________
:D
Forum:
Zombie Plague Mod
03-28-2012, 15:53
Replies:
20
Subplugin Submission
[ZP] Zombie Class: Bullet Proof Zombie
Views:
17,570
Posted By
Xvil
Re: [ZP] Zombie Class: Bullet Proof Zombie
Very Nice!!! :down:
Forum:
New Plugin Submissions
03-28-2012, 11:57
Replies:
24
2D.Rank System
Views:
25,616
Posted By
Xvil
Re: 2D.Rank System
Now it's 2D not 3D O.o
Forum:
Unapproved/Old Plugins
03-27-2012, 07:35
Replies:
768
Register System V9.0 by m0skVi4a ;]
Views:
387,552
Posted By
Xvil
Re: Register System V5.0 by m0skVi4a ;]
You Drunk ???
Forum:
Trash
03-27-2012, 07:34
Replies:
20
Sticky:
fun + cstrike + engine + csx converted to RAGE
Views:
57,677
Posted By
Xvil
Re: fun + cstrike + engine + csx converted to RAGE
You Drunk ?? :D
Forum:
Trash
03-27-2012, 02:33
Replies:
24
[HOWTO] Spawn Sprites
Views:
8,983
Posted By
Xvil
Re: [HOWTO] Spawn Sprites
And what's the class of entity for sprites ??
Forum:
Trash
03-26-2012, 13:31
Replies:
20
Sticky:
fun + cstrike + engine + csx converted to RAGE
Views:
57,677
Posted By
Xvil
Re: fun + cstrike + engine + csx converted to fakemeta
you drunk ?
Forum:
Unapproved/Old Plugins
03-26-2012, 13:15
Replies:
768
Register System V9.0 by m0skVi4a ;]
Views:
387,552
Posted By
Xvil
Re: Register System V5.0 by m0skVi4a ;]
Why The admin Can register it's an admin So No one can Connect with his Name without Correct Setinfo
Update You Plugin
Forum:
Trash
03-26-2012, 13:01
Replies:
5
[New] Hudmessage Mouvment
Views:
1,132
Posted By
Xvil
[New] Hudmessage Mouvment
I've Test A good Future idea
The Hud Message Can Be showed With Movement
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
Forum:
Unapproved/Old Plugins
03-26-2012, 09:51
Replies:
768
Register System V9.0 by m0skVi4a ;]
Views:
387,552
Posted By
Xvil
Re: Register System V5.0 by m0skVi4a ;]
Attach the source here to be complied
I have been test the plugin in my server it's cool
You can disable the join team items if is user alive
==> Whay the plugin is not approved ??
Forum:
TF2Items
03-26-2012, 06:02
Replies:
2
TF2 Zombie
Views:
2,758
Posted By
Xvil
Re: TF2 Zombie
:( Sorry
Forum:
Unapproved/Old Plugins
03-26-2012, 05:26
Replies:
14
The Date
Views:
7,320
Posted By
Xvil
Re: The Date
interresting!!
But why you attach all these plugins ?
Forum:
TF2Items
03-26-2012, 04:05
Replies:
2
TF2 Zombie
Views:
2,758
Posted By
Xvil
TF2 Zombie
You Can Create TF2 Zombie.
Because the Weapons Of Team Forteress 2 Are beter than CS1.6 and CS:S And The Maps olso.
Make Shure that Many Servers Will Use
Forum:
Approved Plugins
03-25-2012, 17:07
Replies:
153
VIP Manager + API
Views:
146,652
Posted By
Xvil
Re: VIP Manager + API
Me??
Forum:
Trash
03-25-2012, 13:01
Replies:
14
Parachute vip
Views:
4,463
Posted By
Xvil
Re: Parachute vip
Can i Help it ?? :(
Forum:
Scripting Help
03-25-2012, 08:06
Replies:
7
Probably very simple mistake
Views:
1,213
Posted By
Xvil
Re: Probably very simple mistake
new Float:current_frame = pev(ent, pev_frame);
new Float:current_frame = pev(ent, pev_frame);
==>
new current_frame = pev(ent, pev_frame);
new fTime = pev(ent, pev_ltime); ...
Forum:
Scripting Help
03-25-2012, 05:28
Replies:
4
Scrollmsg
Views:
1,092
Posted By
Xvil
Re: Scrollmsg
http://www.amxmodx.org/funcwiki.php?go=func&id=28
http://www.amxmodx.org/funcwiki.php?go=func&id=29
Showing results 1 to 25 of 177
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