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Posts Made By:
blodia
Forum:
Plugins
09-26-2015, 08:11
Replies:
16
[CSS] Extra Guns
Views:
28,857
Posted By
blodia
Re: [CSS] Extra Guns
i've decided to retire from coding plugins as i have little time and haven't done anything in years. it should work fine as is for the foreseeable future but if anyone wants to take over and...
Forum:
Plugins
09-26-2015, 08:10
Replies:
8
[CSS] Player Stacker
Views:
19,554
Posted By
blodia
Re: [CSS] Player Stacker
i've decided to retire from coding plugins as i have little time and haven't done anything in years. it should work fine as is for the foreseeable future but if anyone wants to take over and...
Forum:
Plugins
09-26-2015, 08:09
Replies:
204
[CSS] Weapon Mod
Views:
152,164
Posted By
blodia
Re: [CSS] Weapon Mod
i've decided to retire from coding plugins as i have little time and haven't done anything in years. it should work fine as is for the foreseeable future but if anyone wants to take over and...
Forum:
Plugins
09-26-2015, 08:09
Replies:
225
[CSS] Homing Missiles
Views:
114,110
Posted By
blodia
Re: [CSS] Homing Missiles
i've decided to retire from coding plugins as i have little time and haven't done anything in years. it should work fine as is for the foreseeable future but if anyone wants to take over and...
Forum:
Scripting
09-23-2015, 16:11
Replies:
10
Help with attack speed
Views:
1,522
Posted By
blodia
Re: Help with attack speed
look through my weaponmod (https://forums.alliedmods.net/showthread.php?t=123015) for css, it should be similar if not the same.
Forum:
Plugins
09-19-2015, 08:57
Replies:
225
[CSS] Homing Missiles
Views:
114,110
Posted By
blodia
Re: [CSS] Homing Missiles
ok i just spent an hour updating everything(been years since i did anything) and testing it, everything worked fine on my end, i did notice i small bug so i fixed it along with the error message...
Forum:
Plugins
09-15-2015, 08:28
Replies:
225
[CSS] Homing Missiles
Views:
114,110
Posted By
blodia
Re: [CSS] Homing Missiles
any stable releases of mm and sm should be fine, i'll have to try and take a look when i have some time if my 11 year old pc can still handle it...
Forum:
Plugins
09-11-2015, 15:05
Replies:
225
[CSS] Homing Missiles
Views:
114,110
Posted By
blodia
Re: [CSS] Homing Missiles
there is no gamedata or cfg file for this plugin. was there a game update or something? did you upgrade sm or mm? the plugin shouldn't stop working for no reason unless something has changed and...
Forum:
Scripting
07-28-2015, 14:52
Replies:
28
Problem with player maxspeed
Views:
5,989
Posted By
blodia
Re: Problem with player maxspeed
last time i checked (ugh haven't coded in years) in css you can only decrease speed, m_flMaxspeed has to be set in one of the thinks if i remember correctly, also you might have to change the vel...
Forum:
Plugins
06-03-2015, 13:39
Replies:
204
[CSS] Weapon Mod
Views:
152,164
Posted By
blodia
Re: [CSS] Weapon Mod
if you want to keep the menu and only remove the message then either comment out or remove this block of code from line 1977
if (!(Notify & DISABLE_MENU_NOTIFICATION))
{
...
Forum:
Scripting
05-22-2015, 16:18
Replies:
4
[CSGO] Setting animation on prop_physics_override
Views:
2,900
Posted By
blodia
Re: [CSGO] Setting animation on prop_physics_override
create both dynamic and physics props, make the physics prop invisible and the dynamic prop non solid and parent it to the physics prop and align it.
Forum:
Scripting
05-22-2015, 16:11
Replies:
15
Using SDKHook_Touch with grenades?
Views:
2,578
Posted By
blodia
Re: Using SDKHook_Touch with grenades?
if the grenade makes a bouncing sound when it hits yourself then hook all the bounce sounds and use that as your touch.
Forum:
Scripting
05-22-2015, 15:41
Replies:
6
Create Realistic Fire Entity
Views:
1,507
Posted By
blodia
Re: Create Realistic Fire Entity
just ignite the player, hook the damage which should remove the slowdown and then hook the burning sound coming from that player
Forum:
Scripting
01-09-2015, 16:34
Replies:
6
Attach player to entity
Views:
1,790
Posted By
blodia
Re: Attach player to entity
try setting names on the entities instead (for players i used to use userids) and parent them that way, how you do that depends on what you're trying to do e.g if you only want to parent someone who...
Forum:
Plugins
12-08-2014, 15:37
Replies:
204
[CSS] Weapon Mod
Views:
152,164
Posted By
blodia
Re: [CSS] Weapon Mod
sorry i don't do admin/single player only features, i prefer everyone being able to enjoy my plugins.
Forum:
Scripting
11-18-2014, 17:12
Replies:
27
Check if player in air
Views:
8,505
Posted By
blodia
Re: Check if player in air
taken from my player stacker plugin
// the entity the player is standing on.
new GroundEnt = GetEntPropEnt(client, Prop_Send, "m_hGroundEntity");if the players isn't standing on an entity i.e in...
Forum:
Scripting
11-17-2014, 13:06
Replies:
10
prop_vehicle_driveable issue
Views:
3,729
Posted By
blodia
Re: prop_vehicle_driveable issue
i gave up on the plugin as game updates kept breaking it and i couldn't get it working on my own pc even though others could, did it stop working after a game update or sourcemod update? what exactly...
Forum:
Scripting
11-10-2014, 08:36
Replies:
10
prop_vehicle_driveable issue
Views:
3,729
Posted By
blodia
Re: prop_vehicle_driveable issue
maybe it wasn't clear but i posted a link to my plugin so you could try using code from that instead or just use to whole plugin assuming it still works
Forum:
Scripting
11-07-2014, 16:14
Replies:
10
prop_vehicle_driveable issue
Views:
3,729
Posted By
blodia
Re: prop_vehicle_driveable issue
natalias code was just copied from an earlier version of my vehiclemod (https://forums.alliedmods.net/showthread.php?t=135027). if you remove a vehicle entity while a players is inside it will crash...
Forum:
Scripting
07-27-2014, 13:20
Replies:
7
[Solved] (CS:S) Lower your own gun sound
Views:
2,223
Posted By
blodia
Re: [Solved] (CS:S) Lower your own gun sound
setting "m_bPredictWeapons" to 0 on clients should disable weapon prediction , but the sounds will be delayed depending on ping and may cause other issues.
Forum:
Scripting
07-27-2014, 13:10
Replies:
4
[CSS] Player physics
Views:
1,627
Posted By
blodia
Re: [CSS] Player physics
there are server variables for changing the pushaway force of multiplayer physics objects i think they start with the sv_pushaway prefix, i think they change all multiplayer physics props behaviour...
Forum:
Scripting
07-25-2014, 14:18
Replies:
4
[CSS] Player physics
Views:
1,627
Posted By
blodia
Re: [CSS] Player physics
SetEntProp(client, Prop_Send, "m_CollisionGroup", 17);
Forum:
Scripting
03-19-2014, 16:10
Replies:
6
Setting CBaseEntity Error
Views:
5,932
Posted By
blodia
Re: Setting CBaseEntity Error
new enteffects = GetEntProp(entindex, Prop_Send, "m_fEffects");
enteffects |= 32;
SetEntProp(entindex, Prop_Send, "m_fEffects", enteffects);
you missed that, try adding that after spawning the...
Forum:
Scripting
03-14-2014, 16:07
Replies:
5
Entity Parenting detection
Views:
2,050
Posted By
blodia
Re: Entity Parenting detection
try these datamap properties "m_hMoveChild", "m_hMoveParent"
Forum:
Scripting
02-25-2014, 15:03
Replies:
3
Making a "thrown" prop_physics rotate upon being "thrown"?
Views:
934
Posted By
blodia
Re: Making a "thrown" prop_physics rotate upon being "thrown"?
a simple forum search will give you the answer
Showing results 1 to 25 of 500
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