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Posts Made By:
stickz
Forum:
Plugins
03-01-2020, 22:50
Replies:
15
[CS:GO] Map Deleter
Views:
7,043
Posted By
stickz
Re: [CS:GO] Map Deleter
This is how to create a plugin using arrays. It's only 150 lines and does the same thing as your 1250 lines.
#include <sourcemod>
#pragma newdecls required
#define CSGO_MAP_COUNT 54
...
Forum:
Extensions
07-01-2019, 18:04
Replies:
425
Accelerator - Crash Reporting That Doesn't Suck
Views:
291,792
Posted By
stickz
Re: Accelerator - Crash Reporting That Doesn't Suck
Accelerator is no longer compatible with Nuclear Dawn. libstdc++.so.6 cannot be switched to the system library because it's not compatible with the engine. https://crash.limetech.org/q273hw7pv32j
...
Forum:
Scripting
02-04-2019, 19:00
Replies:
6
Solve Exponential Base
Views:
1,954
Posted By
stickz
Re: Solve Exponential Base
The issue I have is 1.64 ^ 1.39 almost precisely equals 2. This not entirely the behavior I want.
I'm trying to calculate the base using IEEE rounding standards, that would round upwards to 2.
...
Forum:
Scripting
02-04-2019, 11:21
Replies:
6
Solve Exponential Base
Views:
1,954
Posted By
stickz
Re: Solve Exponential Base
I have the following code now.
void WriteConsoleSkillValues(int client, float mult)
{
for (int base = 1; base <= 10; base++)
{
float value = Pow(float(base), 1.0 / mult) * 100.0;...
Forum:
Scripting
02-03-2019, 20:32
Replies:
6
Solve Exponential Base
Views:
1,954
Posted By
stickz
Solve Exponential Base
I created an sm_botpow command (https://github.com/stickz/Redstone/blob/master/addons/sourcemod/scripting/nd_bot_feat/commands.sp) to output how many bots my exponential equations add.
It...
Forum:
Snippets and Tutorials
04-03-2018, 19:08
Replies:
63
[INCLUDE] AutoExecConfig: Read and append to auto configs
Views:
61,776
Posted By
stickz
Re: [INCLUDE] AutoExecConfig: Read and append to auto configs
Could an optional function be added to remove convars, that are no longer relevant to a particular cfg file?
Here's an example...
Forum:
Scripting
03-30-2018, 22:00
Replies:
15
Solved
Is it possible to ban hackers who spoof their steam IDs?
Views:
7,323
Posted By
stickz
Re: Is it possible to ban hackers who spoof their steam IDs?
People often trick their ISP into assigning a new IP address, by spoofing the mac address on their router. I can do this three times before the lease period is up. Then use anther steam account.
...
Forum:
Scripting
03-28-2018, 12:12
Replies:
2
Callback-provided entity -1 for inflictor is invalid
Views:
1,001
Posted By
stickz
Re: Callback-provided entity -1 for inflictor is invalid
Nuclear Dawn has game sdk hooks support. It's highly possible that the inflictor is actually invalid when it's trying to change the damage dealt. I opted to return Plugin_Continue if the inflictor is...
Forum:
Scripting
03-27-2018, 20:10
Replies:
1
levelrank - teamkill
Views:
975
Posted By
stickz
Re: levelrank - teamkill
This code is crude. It's nearly impossible to understand. You should create more functions and comment things. Other people can't help you when the code is this messy. Also use new syntax.
...
Forum:
Scripting
03-27-2018, 19:43
Replies:
2
Callback-provided entity -1 for inflictor is invalid
Views:
1,001
Posted By
stickz
Callback-provided entity -1 for inflictor is invalid
I've been getting this error for a while now. I can't figure out what it means and why it's happening.
L 03/25/2018 - 20:09:29: [SM] Exception reported: Callback-provided entity -1 for inflictor...
Forum:
SourceBans / SourceBans++
12-07-2017, 14:01
Replies:
63
Sourcebans Host White/Blacklist
Views:
75,500
Posted By
stickz
Re: Sourcebans Host White/Blacklist
The problem with nfoservers is that they traffic shape. It's not a preferable option for web hosting because transfer speeds are slower on average. Other providers may work better for web host....
Forum:
Extensions
10-16-2017, 13:47
Replies:
850
[ANY] SteamWorks
Views:
605,871
Posted By
stickz
Re: [ANY] SteamWorks
I just crashed my game-server with this extension.
https://crash.limetech.org/4bn2qkvblmcg
I updated to the latest version while it was running, then it crashed when the map changed.
Forum:
News
05-01-2017, 13:09
Replies:
16
Development Roundup and More!
Views:
42,147
Posted By
stickz
Re: Development Roundup and More!
I think the SM 1.8 plugin loading logic broke something. I made the first issue report on Github.
Forum:
Scripting
12-19-2016, 20:26
Replies:
1
How to calculate yroot in sourcemod ?!?
Views:
775
Posted By
stickz
How to calculate yroot in sourcemod ?!?
I have an exponential equation where i'm trying to solve for the exponent. I managed to simplify it, but can't seem to figure how to take the yroot of something in sourcemod.
Here's an example of...
Forum:
Plugins
12-06-2016, 21:58
Replies:
641
Updater
Views:
568,521
Posted By
stickz
Re: Updater
Is there any chance this plugin could be made a little bit more abstract to handle nuisances?
When plugin x fails to load because of an error like this, it also fails to update to fix the problem....
Forum:
Scripting
10-09-2016, 22:45
Replies:
8
Text File Handling
Views:
2,906
Posted By
stickz
Re: Text File Handling
Thanks! I was forgetting to trim the string before adding it to the text file.
My final working code:
#define MAP_STORE_COUNT 30
#define MAP_SIZE 32
ArrayList g_PreviousMapList;
#define...
Forum:
Scripting
10-08-2016, 17:55
Replies:
8
Text File Handling
Views:
2,906
Posted By
stickz
Re: Text File Handling
LogToFileEx isn't a good solution because I need to read each map name, then add it to an ADT Array. It adds tons of date/time junk to the file, that will need to be parsed through. There's got to be...
Forum:
Scripting
10-08-2016, 08:53
Replies:
8
Text File Handling
Views:
2,906
Posted By
stickz
Re: Text File Handling
Server console returned unknown command for con_logfile maphistory.txt.
Will LogToFileEx() just print the name of the map on a new line? And nothing else (like dates, time, plugin etc.)? If not...
Forum:
Scripting
10-07-2016, 15:43
Replies:
8
Text File Handling
Views:
2,906
Posted By
stickz
Text File Handling
I made this code to store and read the previous ten maps in text files. And push them to an adt array.
But now I want to store thirty maps in a text file and this method is horribly crude. Is...
Forum:
Scripting
08-12-2016, 17:04
Replies:
8
Displaying the '%' symbol
Views:
1,389
Posted By
stickz
Re: Displaying the '%' symbol
Thanks, % works nicely in hint-text!
Forum:
Scripting
08-12-2016, 12:10
Replies:
8
Displaying the '%' symbol
Views:
1,389
Posted By
stickz
Re: Displaying the '%' symbol
It doesn't though. :cry:
Forum:
Scripting
08-12-2016, 12:05
Replies:
8
Displaying the '%' symbol
Views:
1,389
Posted By
stickz
Displaying the '%' symbol
How do I display the "%" symbol without it assuming I want to reference a variable?
I've tried both
PrintHintText(client, "100%%");
And
PrintHintText(client, "100%s", "%");
Forum:
Scripting
07-06-2016, 18:32
Replies:
3
Retrieving information from steam stats
Views:
1,388
Posted By
stickz
Re: Retrieving information from steam stats
Yeah, i'm trying to figure out how to cache player class experience from steam stats to a variable, so it can be used for various useful purposes. A more dynamic method than this is required; as it...
Forum:
Scripting
07-03-2016, 21:41
Replies:
3
Retrieving information from steam stats
Views:
1,388
Posted By
stickz
Retrieving information from steam stats
I was wondering how to go about retrieving information from steam stats. I'm trying to pull class experience for Nuclear Dawn preferably using the SteamWorks extension. More info here....
Forum:
Plugins
06-19-2016, 00:17
Replies:
641
Updater
Views:
568,521
Posted By
stickz
Re: Updater
The updater isn't working properly on SM 1.8 build 5912.
It has loads of errors when trying to recompile the latest version.
https://travis-ci.org/stickz/Redstone/jobs/138664741#L488-L512
Showing results 1 to 25 of 113
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