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Forum: Module Coding 08-17-2014, 01:31
Replies: 6
Views: 2,404
Posted By 1023168216
Re: Pls help me~ How to damage player in module?

That is for CSGO... Not for CS1.6...
o(∩_∩)o
Forum: Module Coding 08-16-2014, 23:42
Replies: 6
Views: 2,404
Posted By 1023168216
Re: Pls help me~ How to damage player in module?

Thank u~
But i found a more convienient way : when module need to TakeDamage , just need to make a amxx plugin to do it( by forward func )
Forum: Module Coding 08-16-2014, 02:05
Replies: 6
Views: 2,404
Posted By 1023168216
Re: Pls help me~ How to damage player in module?

And i ve tried to find the Monster Mod source( i think it may help me a lot )
but no found ...

Anyone have it ???
Can anyone send me one ? at my email : [email protected]
thank u ~ o(∩_∩)o
Forum: Module Coding 08-16-2014, 02:03
Replies: 6
Views: 2,404
Posted By 1023168216
Pls help me~ How to damage player in module?

I m just coding the NPC source, but i dont know how to make the NPC damage player...

is there any reference?

i try to read the hamsandwich source to see how it work "...
Forum: Scripting Help 10-03-2013, 23:46
Replies: 0
Views: 791
Posted By 1023168216
how to set player's animation by orpheu[help~]

i wrote the following code, but it doesn't work as i expected.i just want to change the animation of player's upper body,how can i do it ???
#include <amxmodx>
#include <fakemeta>
#include...
Forum: Scripting Help 08-24-2013, 06:51
Replies: 0
Views: 387
Posted By 1023168216
help~ how to get a velocity value by angle?

i make a npc,i want to give it a velocity value, how can i get a velocity( speed:200.0 ) by the npc's angles? Please help me ,pls~
Forum: Scripting Help 08-05-2013, 02:43
Replies: 9
Views: 1,990
Posted By 1023168216
Re: how to get p model's entity id

in fact,i want to change the p_**.mdl model when player use the gun.but i dont want to use pev_weaponmodel, because i need to set pev_body(i have combined many p_**.mdl into one model),then i need...
Forum: Scripting Help 08-01-2013, 11:17
Replies: 8
Views: 1,889
Posted By 1023168216
Re: how to make a npc jump

i agree,do you have any way to make it ?
Forum: Scripting Help 08-01-2013, 10:04
Replies: 8
Views: 1,889
Posted By 1023168216
Re: how to make a npc jump

but i think it will look cool.
Forum: Scripting Help 08-01-2013, 02:01
Replies: 8
Views: 1,889
Posted By 1023168216
how to make a npc jump

how to make a npc jump always??? help me pls~
i create a zombie npc,but it always walk instead of jumping.maybe i should change the MOVETYPE.
but i dont know which MOVETYPE mean jump.
Forum: Scripting Help 08-01-2013, 01:54
Replies: 9
Views: 1,990
Posted By 1023168216
Forum: Scripting Help 07-28-2013, 06:18
Replies: 9
Views: 1,990
Posted By 1023168216
Re: how to get p model's entity id

it seems to be a difficult way.i really dont know how to do it. o(︶︿︶)o
Forum: Scripting Help 07-27-2013, 02:53
Replies: 9
Views: 1,990
Posted By 1023168216
Re: how to get p model's entity id

then is it possible to get the muzzle's origin? i want to make a muzzleflash effect by plugin(not by spr)i need the origin~~
Forum: Scripting Help 07-24-2013, 23:44
Replies: 7
Views: 1,832
Posted By 1023168216
Re: Glow Weapon

i wonder if it's possible to make p_ weapons glow? could you please tell me how to get p_*.mdl 's entity index(when i use that weapon)
Forum: Scripting Help 07-24-2013, 23:24
Replies: 9
Views: 1,990
Posted By 1023168216
how to get p model's entity id

how to get p models' entity index? such as p_*.mdl.
i want to use "fm_set_rendering" to make p_*.mdl glow (when i use that weapon). so i need the index of p_*.mdl. help me please,please.~
Forum: Scripting Help 07-24-2013, 23:15
Replies: 8
Views: 1,917
Posted By 1023168216
Re: 2D array with strings

maybe the following code is what you need.
"Resource/UI/MOTD.res"
{
"ClientMOTD"
{
"ControlName" "Frame"
"fieldName" "ClientMOTD"
"xpos" "0"
"ypos" "0"
"wide" "640"
Forum: Scripting Help 07-22-2013, 07:38
Replies: 5
Views: 904
Posted By 1023168216
Re: Change model (other way)

of course.for example:if you want to change player model into another model that is "models/player/new/new.mdl"

cs_set_user_model(id, "new")
set_pev(id,pev_model,"models/player/new/new.mdl")
Forum: Scripting Help 07-22-2013, 07:24
Replies: 8
Views: 1,917
Posted By 1023168216
Re: 2D array with strings

if you want to show tga file in game,i think you need to use ACG.dll or metahook.dll.it 's easier and more convenient to use ACG than metahook. to get ACG,u can get into the website...
Forum: Scripting Help 07-22-2013, 07:17
Replies: 2
Views: 1,080
Posted By 1023168216
Re: Fake Player / Bot

you dont want it to walk ,be visible? what do you want it to do?
Forum: Scripting Help 07-21-2013, 09:32
Replies: 3
Views: 1,756
Posted By 1023168216
Re: help! how to make npc walk,and attack player

what you said is correct.but i google NPC code,i only can found some simple code,no much help,if you have some better code,can you give me some pls?
Forum: Scripting Help 07-20-2013, 23:11
Replies: 3
Views: 1,756
Posted By 1023168216
help! how to make npc walk,and attack player

i created npc by the code successfully,but i cant walk and cant attack player. how to do it?anyone knows it? pls help me~

#include <amxmodx>
#include <engine>
#include <fakemeta>
enum {...
Forum: Scripting Help 07-20-2013, 23:02
Replies: 12
Views: 4,720
Posted By 1023168216
Re: what does "pev_nextthink" mean

okay,i think i should try it by myself now.
Forum: Scripting Help 07-20-2013, 09:18
Replies: 2
Views: 698
Posted By 1023168216
Re: about NPC,help,bad English,sorry

i can speak chinese,but i think if you cant speak english,you will not be able to write a plugin well
Forum: Scripting Help 07-19-2013, 06:05
Replies: 11
Views: 3,389
Posted By 1023168216
Re: how to use RegisterHam

thanks to all above, i have got the answers to some questions.But i still wonder if "think" will execute a function in loop
Forum: Scripting Help 07-19-2013, 05:58
Replies: 5
Views: 1,672
Posted By 1023168216
Re: How to get a player's entityid

it doesn't work,it show that the index of the bombsite is 0
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