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Posts Made By:
your-name-here
Forum:
General
05-07-2015, 07:21
Replies:
57
[BM] Sourcemod Support (Crashes)
Views:
9,513
Posted By
your-name-here
Re: [BM] Sourcemod Support (Crashes)
Lead BM programmer here,
Psychonic has graciously sent me a short todo list of things to fix. I should be able to get to these tonight though the push to steam might take a day or two (we're...
Forum:
Coding MM:S Plugins & SM Extensions
10-25-2014, 21:45
Replies:
369
Sticky:
Signature Request Thread
Views:
270,077
Posted By
your-name-here
Re: Signature Request Thread
Six years later and this thread is still going. WOW :shock:
:)
Forum:
Coding MM:S Plugins & SM Extensions
08-18-2012, 12:17
Replies:
369
Sticky:
Signature Request Thread
Views:
270,077
Posted By
your-name-here
Re: Signature Request Thread
Oh wow, I had no idea this thread was still alive. If you have questions about that tutorial, feel free to ask :)
Forum:
Coding MM:S Plugins & SM Extensions
06-03-2010, 13:44
Replies:
32
Dynamic detouring library
Views:
11,980
Posted By
your-name-here
Re: Dynamic detouring library
I agree with Tsunami.
I'd rather have the core completely independent of the source engine. That way multiple plugins MMS/SM, ES, and Mani can use the core provided that they use the interfaces I...
Forum:
Coding MM:S Plugins & SM Extensions
05-28-2010, 11:05
Replies:
32
Dynamic detouring library
Views:
11,980
Posted By
your-name-here
Re: Dynamic detouring library
One theory I had was having a single dll file (called dyndetours.dll) under /<game-dir>/addons. We could then have people LoadLibrary it, then using interfaces, access the patching API. That way, it...
Forum:
Coding MM:S Plugins & SM Extensions
05-27-2010, 20:23
Replies:
32
Dynamic detouring library
Views:
11,980
Posted By
your-name-here
Re: Dynamic detouring library
If you're interested, I can add you to my googlecode SVN. PM me a way to IM you and we'll get started :)
That goes for anyone else who's interested as well.
My stuff was originally a proof of...
Forum:
Coding MM:S Plugins & SM Extensions
05-27-2010, 17:04
Replies:
32
Dynamic detouring library
Views:
11,980
Posted By
your-name-here
Re: Dynamic detouring library
I'll take a look at it when I get home. It looks like I've messed up! :O
I really need to revisit that code. It looks like some of those comments are from dead code/random testing I did. Probably...
Forum:
Coding MM:S Plugins & SM Extensions
05-24-2010, 07:29
Replies:
32
Dynamic detouring library
Views:
11,980
Posted By
your-name-here
Re: Dynamic detouring library
Heh, thought interest in this died.
No actually, I've just been super busy IRL. However, I am still working on DynDetours.
Right now, I'll need to figure out how to deal with parameters I am...
Forum:
Coding MM:S Plugins & SM Extensions
05-10-2010, 21:29
Replies:
32
Dynamic detouring library
Views:
11,980
Posted By
your-name-here
Re: Dynamic detouring library
Another update if anyone is still interested in this (comments welcome!)
I managed to get post-call callbacks implemented and I broke out and cleaned up a ton of stuff.
I've yet to commit as I'm...
Forum:
Coding MM:S Plugins & SM Extensions
05-09-2010, 10:55
Replies:
32
Dynamic detouring library
Views:
11,980
Posted By
your-name-here
Re: Dynamic detouring library
An update: I added thiscall support to Windows.
I also broke out a bunch of code to make it less messy :)
@Bail, one of the secrets to DynDetours is using ASMJit. If you've never heard of it,...
Forum:
Coding MM:S Plugins & SM Extensions
05-05-2010, 20:00
Replies:
32
Dynamic detouring library
Views:
11,980
Posted By
your-name-here
Re: Dynamic detouring library
I would love to contribute to said framework if possible.
Forum:
Coding MM:S Plugins & SM Extensions
04-30-2010, 09:59
Replies:
32
Dynamic detouring library
Views:
11,980
Posted By
your-name-here
Re: Dynamic detouring library
Ok fair enough BAIL. It's unfortunate that we have to resort to using x86, but I don't think there is any other way to detour. I couldn't manage to find a single detour library that was "dynamic" in...
Forum:
Coding MM:S Plugins & SM Extensions
04-28-2010, 18:24
Replies:
32
Dynamic detouring library
Views:
11,980
Posted By
your-name-here
Re: Dynamic detouring library
DECLARE_HOOK was really a macro I wrote for making my life easier, so it's not a "function".
To answer your question, yes you can hook functions dynamically without hardcoding the prototypes for...
Forum:
Coding MM:S Plugins & SM Extensions
04-25-2010, 21:23
Replies:
32
Dynamic detouring library
Views:
11,980
Posted By
your-name-here
Dynamic detouring library
Hey everyone,
I've been researching/working on a dynamic detouring library for the past few months.
Link here (http://code.google.com/p/dyndetours/). It's windows only for now, until I can get...
Forum:
Metamod:Source Plugins
07-05-2009, 16:38
Replies:
514
Mani Admin Plugin for MetaMod: Source
Views:
231,948
Posted By
your-name-here
Re: Mani Admin Plugin for SourceMM
Each plugin has it's own benefits and drawbacks. However, to start insulting a plugin and it's author is in my opinion, uncalled for.
The code is now open source, so if you guys take issue with...
Forum:
Coding MM:S Plugins & SM Extensions
06-04-2009, 23:47
Replies:
11
[TF2] IBotManager::CreateBot() problem
Views:
4,982
Posted By
your-name-here
Re: [TF2] IBotManager::CreateBot() problem
ur a private class predcrab
Forum:
Coding MM:S Plugins & SM Extensions
05-18-2009, 10:51
Replies:
2
L4D Director pointer
Views:
1,246
Posted By
your-name-here
Re: L4D Director pointer
No it is masked :p
I just removed it for the purpose of this post. In my actual signature, the
"\xC8\xA7\x61\x10" IS "\x2A\x2A\x2A\x2A". This is the address of TheDirector. However, I still...
Forum:
Coding MM:S Plugins & SM Extensions
05-17-2009, 21:21
Replies:
2
L4D Director pointer
Views:
1,246
Posted By
your-name-here
L4D Director pointer
First question: Is it a pointer to a pointer? Or is it just a plain pointer? :D
Second question: If I had this signature:
And in IDA it says:
Would the address of TheDirector be the address...
Forum:
Unapproved Plugins
02-27-2009, 11:16
Replies:
87
TF2 Achievement Honeypot Plugin
Views:
51,165
Posted By
your-name-here
Re: TF2 Achievement Honeypot Plugin
But said "site" in question is portraying those steam ID's and profiles to be hackers / cheaters. It is still frowned upon :/. Plus he linked to it on a public forum which allows even more public...
Forum:
Unapproved Plugins
02-26-2009, 23:55
Replies:
87
TF2 Achievement Honeypot Plugin
Views:
51,165
Posted By
your-name-here
Re: TF2 Achievement Honeypot Plugin
I highly dislike the concept of this plugin. While I can't do much about that, I dislike even further two more concepts:
The fact that you are making a person's steamid public, which makes them out...
Forum:
Coding MM:S Plugins & SM Extensions
02-14-2009, 12:35
Replies:
369
Sticky:
Signature Request Thread
Views:
270,077
Posted By
your-name-here
Re: Signature Request Thread
EDIT: Unfortunately, your function is not directly called by anything in the windows binary :S
It's fallen under the unsiggable category, unless you want to hardcode some offsets and rip the address...
Forum:
Coding MM:S Plugins & SM Extensions
02-14-2009, 07:50
Replies:
369
Sticky:
Signature Request Thread
Views:
270,077
Posted By
your-name-here
Re: Signature Request Thread
Heh thanks. Unlike others, I find searching for sigs to be a nice challenge.
What game is it for?
Forum:
Coding MM:S Plugins & SM Extensions
02-13-2009, 18:30
Replies:
369
Sticky:
Signature Request Thread
Views:
270,077
Posted By
your-name-here
Re: Signature Request Thread
I think this is another unsiggable function because each time I get to a function that references it, I get:
v11 = 684 * (*(int (__stdcall **)(_DWORD))(*(_DWORD *)dword_1047E1B8 + 72))(*(_DWORD...
Forum:
Coding MM:S Plugins & SM Extensions
02-12-2009, 23:43
Replies:
369
Sticky:
Signature Request Thread
Views:
270,077
Posted By
your-name-here
Re: Signature Request Thread
What game?
@CrimsonGT: I couldn't find that sig lol, it's one of those ones that are "unsiggable" unless you tried patchdiff'ing between hl2dm and tf2 :/
Forum:
Coding MM:S Plugins & SM Extensions
02-07-2009, 10:24
Replies:
369
Sticky:
Signature Request Thread
Views:
270,077
Posted By
your-name-here
Re: Signature Request Thread
EDIT: Disregard that function :S Dunno what I was thinking there lol.
What did you want to do?
Secondly, I don't think you can search for signatures in other binaries outside of server.dll /...
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