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Posts Made By:
Ilusion9
Forum:
General
10-02-2023, 08:07
Replies:
102
Source 2 is finally coming to CS:GO ???
Views:
52,602
Posted By
Ilusion9
Re: Source 2 is finally coming to CS:GO ???
you can start working on it if you don't see any development
no member has any obligation to develop source2mod
Forum:
Scripting
05-20-2023, 06:33
Replies:
2
Test if a string matches a wildcard?
Views:
695
Posted By
Ilusion9
Re: Test if a string matches a wildcard?
bool StrEqual_Ex(const char[] str1, const char[] str2, bool caseSensitive)
{
bool isPattern;
int len1 = strlen(str1);
int len2 = strlen(str2);
if (len1 > 0 && str1[len1 - 1] == '*')
{...
Forum:
Plugins
04-11-2023, 16:03
Replies:
0
[ANY] Player Move
Views:
1,099
Posted By
Ilusion9
[ANY] Player Move
Provides methods of moving players to a different team.
How is this plugin different than the existing ones? It's intended to work in any source game by extending the main plugin. You can use the...
Forum:
General
03-24-2023, 18:16
Replies:
102
Source 2 is finally coming to CS:GO ???
Views:
52,602
Posted By
Ilusion9
Re: Source 2 is finally coming to CS:GO ???
You should assume that there will be no sourcemod for cs2. Maybe another mod (source2mod).
Forum:
General
03-23-2023, 16:08
Replies:
102
Source 2 is finally coming to CS:GO ???
Views:
52,602
Posted By
Ilusion9
Re: Source 2 is finally coming to CS:GO ???
I think csgo will be gone. cs2 beta is an update for csgo, with the same app id as csgo. if they wanted to release a new game and csgo to remain, they would have released a beta with a new app id...
Forum:
General
03-14-2023, 14:05
Replies:
102
Source 2 is finally coming to CS:GO ???
Views:
52,602
Posted By
Ilusion9
Re: Source 2 is finally coming to CS:GO ???
it will be like dota2 source2
when you launch the game, you can choose between s1 or s2
they won't release another game, they will port cs:go and force all of us to play it on source 2. maybe...
Forum:
General
03-14-2023, 06:56
Replies:
102
Source 2 is finally coming to CS:GO ???
Views:
52,602
Posted By
Ilusion9
Re: Source 2 is finally coming to CS:GO ???
yeah, it's coming, maybe this month
ah, i can not wait for sourcemod and metamod to be fully broken, all signatures and offsets to be broken, all custom plugins based on signatures and offsets to be...
Forum:
Scripting
02-15-2023, 12:52
Replies:
1
Show fake warmup text
Views:
604
Posted By
Ilusion9
Re: Show fake warmup text
https://forums.alliedmods.net/showthread.php?t=326935
In the first one I think it's a dynamic image.
Forum:
Plugins
01-12-2023, 10:39
Replies:
6
[CS:GO] Display image
Views:
3,403
Posted By
Ilusion9
Re: [CS:GO] Display image
If you spam the command, you can create infinite timers and maybe crash the server
Forum:
Scripting
12-30-2022, 15:36
Replies:
22
[L4D2] How to hook player connect without players from last chapter
Views:
6,304
Posted By
Ilusion9
Re: [L4D2] How to hook player connect without players from last chapter
stock bool IsClientNew(int client)
{
return IsFakeClient(client) || GetGameTime() > GetClientTime(client);
}
from smac_stocks.inc
Forum:
Plugins
09-10-2022, 08:13
Replies:
1
[ANY] Mapentities (Manage map entities using EntityLump)
Views:
1,000
Posted By
Ilusion9
[ANY] Mapentities (Manage map entities using EntityLump)
Description: Manage map entites using EntityLump.
Dependencies: Sourcemod 1.12 (6922 version) or a higher one.
Commands:
sm_dump_entitylump <file> - Dumps all map entities data in a file.
...
Forum:
Plugins
05-29-2022, 12:44
Replies:
7
[ANY?] Entity Inputs & Outputs (Forwards and Natives)
Views:
2,165
Posted By
Ilusion9
Re: [ANY?] Entity Inputs & Outputs (Forwards and Natives)
- The natives that finds an input/output will stop looking in CBaseEntity map (150 rows) every time they are called. The inputs/outputs which can be retrieved from this map will be stored globally by...
Forum:
Plugins
05-29-2022, 12:39
Replies:
14
[CS:GO] Fix Mapchange Crash
Views:
5,724
Posted By
Ilusion9
Re: [CS:GO] Fix Mapchange Crash
Fixed a bug where the map was changed twice in a row.
Forum:
Plugins
04-20-2022, 14:36
Replies:
7
[ANY?] Entity Inputs & Outputs (Forwards and Natives)
Views:
2,165
Posted By
Ilusion9
Re: [ANY?] Entity Inputs & Outputs (Forwards and Natives)
Inputs can now be changed or stopped in EntityIO_OnEntityInput forward. Added EntityIO_OnEntityInput_Post forward.
To use return Plugin_Changed in EntityIO_OnEntityInput you must have SM 1.11...
Forum:
Plugins
04-17-2022, 17:08
Replies:
7
[ANY?] Entity Inputs & Outputs (Forwards and Natives)
Views:
2,165
Posted By
Ilusion9
Re: [CS:GO|ANY?] Entity Inputs & Outputs (Forwards and Natives)
Added natives to get all entity inputs or outputs, to find an output offset by name or to add an output action. Only tested in CS:GO, soon support for more games.
Forum:
Plugins
04-14-2022, 08:27
Replies:
7
[ANY?] Entity Inputs & Outputs (Forwards and Natives)
Views:
2,165
Posted By
Ilusion9
[ANY?] Entity Inputs & Outputs (Forwards and Natives)
Description: Forwards and Natives for entity inputs and outputs. Only tested in CSGO (windows and linux) and CSS (windows). Might work in TF2, L4D2, DOD.
Credits to: MsDysphie...
Forum:
Plugins
04-11-2022, 03:47
Replies:
15
[ANY] Groups Online
Views:
6,820
Posted By
Ilusion9
Re: [ANY] Groups Online
Use configs/admin_overrides.cfg to override commands.
Forum:
Plugins
04-10-2022, 06:16
Replies:
22
[ANY] Input Hooks - DevTools (1.9) [15-Jun-2022]
Views:
13,168
Posted By
Ilusion9
Re: [ANY] Input Hooks - DevTools (1.6) [20-May-2021]
https://crash.limetech.org/odrgfbzpfqnt
DHookGetParamObjectPtrString crashed the server
Forum:
Snippets and Tutorials
04-06-2022, 12:31
Replies:
3
[INC] Output Actions
Views:
3,066
Posted By
Ilusion9
[INC] Output Actions
Description: Get entity output actions.
Many thanks to Addie from the discord server.
GitHub: https://github.com/Ilusion9/outputactions-inc-sm
Forum:
Plugins
01-01-2022, 08:23
Replies:
0
[CS:GO] Map Restrictions
Views:
2,147
Posted By
Ilusion9
[CS:GO] Map Restrictions
Description:
Restrict zones if there are fewer CTs than their accepted limit.
GitHub:
https://github.com/Ilusion9/csgo-map-restrictions-sm
ConVars:
sm_maprestrictions_touch_alert 1 - Alert...
Forum:
Plugin/Gameplay Ideas and Requests
09-11-2021, 09:43
Replies:
7
[CS:GO] mp_respawn_immunitytime for humans only?
Views:
1,843
Posted By
Ilusion9
Re: [CS:GO] mp_respawn_immunitytime for humans only?
What I gave you:
int client = GetClientOfUserId(event.GetInt("userid"));
if (!client || !IsFakeClient(client))
{
return;
}
What you pasted here:
Forum:
Scripting
09-10-2021, 03:56
Replies:
5
Detect if TraceAttack hit world (wallshot)?
Views:
1,253
Posted By
Ilusion9
Re: Detect if TraceAttack hit world (wallshot)?
https://github.com/Ilusion9/block-walldamage-sm/blob/master/scripting/block_walldamage.sp
This might help.
Forum:
Plugin/Gameplay Ideas and Requests
09-07-2021, 05:03
Replies:
7
[CS:GO] mp_respawn_immunitytime for humans only?
Views:
1,843
Posted By
Ilusion9
Re: [CS:GO] mp_respawn_immunitytime for humans only?
SetEntProp(client, Prop_Send, "m_bGunGameImmunity", false);
SetEntPropFloat(client, Prop_Send, "m_fImmuneToGunGameDamageTime", 0.0);
Forum:
Scripting
09-03-2021, 05:15
Replies:
9
What exactly is the "user id"
Views:
2,684
Posted By
Ilusion9
Re: What exactly is the "user id"
userid = unique id for a player while the server is online. we use these in timers, request frames etc, because if a player disconnects and another one joins, the player who joins can have the...
Forum:
Plugin/Gameplay Ideas and Requests
08-28-2021, 05:12
Replies:
7
[CS:GO] mp_respawn_immunitytime for humans only?
Views:
1,843
Posted By
Ilusion9
Re: [CS:GO] mp_respawn_immunitytime for humans only?
#include <sourcemod>
#include <sdktools>
public void OnPluginStart()
{
HookEvent("player_spawn", Event_PlayerSpawn);
}
public void Event_PlayerSpawn(Event event, const char[] name, bool...
Showing results 1 to 25 of 500
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