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Posts Made By:
internel
Forum:
Zombie Plague Mod
12-25-2014, 10:02
Replies:
1,608
Subplugin Submission
[ZP] Zombie VIP 1.9.1
Views:
1,099,092
Posted By
internel
Re: [ZP] Zombie VIP 1.9.1
I recently installed the 1.8.3 version, because that was the only way I could compile the plugin
Forum:
Zombie Plague Mod
12-25-2014, 09:45
Replies:
1,608
Subplugin Submission
[ZP] Zombie VIP 1.9.1
Views:
1,099,092
Posted By
internel
Re: [ZP] Zombie VIP 1.9.1
I do :S
(my server is running in a Linux OS)
Forum:
Zombie Plague Mod
12-24-2014, 11:43
Replies:
1,608
Subplugin Submission
[ZP] Zombie VIP 1.9.1
Views:
1,099,092
Posted By
internel
Re: [ZP] Zombie VIP 1.9.1
thank you very much :)
I have another error:
any ideas? :S
Forum:
Zombie Plague Mod
12-24-2014, 10:50
Replies:
1,608
Subplugin Submission
[ZP] Zombie VIP 1.9.1
Views:
1,099,092
Posted By
internel
Re: [ZP] Zombie VIP 1.9.1
hey, I was compiling this plugin with Amx 1.8.3 and I got 2 warnings,
the lines are:
stock zv_get_currency() {
#if MODIFICATION == NEW
if (is_module_ammopacks_loaded)
return...
Forum:
Zombie Plague Mod
12-09-2014, 09:52
Replies:
9
set_task native error with ZP 4.3 Fix5a
Views:
2,267
Posted By
internel
Re: set_task native error with ZP 4.3 Fix5a
hmm, I don't think that could be it, because if I delete my modification, it shows me the extra items menu without a problem. so yeah, it's strange :S
Forum:
Zombie Plague Mod
12-08-2014, 08:30
Replies:
9
set_task native error with ZP 4.3 Fix5a
Views:
2,267
Posted By
internel
Re: set_task native error with ZP 4.3 Fix5a
Here is:
Forum:
Zombie Plague Mod
12-07-2014, 23:36
Replies:
9
set_task native error with ZP 4.3 Fix5a
Views:
2,267
Posted By
internel
Re: set_task native error with ZP 4.3 Fix5a
thank you mate for replying again! :), I just couldn't figure out what the heck was happening, so I'll just start all over again using a different tutorial to modify the extra item part.
It was...
Forum:
Zombie Plague Mod
12-07-2014, 13:44
Replies:
9
set_task native error with ZP 4.3 Fix5a
Views:
2,267
Posted By
internel
Re: set_task native error with ZP 4.3 Fix5a
First, thank you so much for replying!! :)
Second, I commented that line and now it doesn't give me that error.
But now I have another error >.< I tried to lock the extra items by the "Reset"...
Forum:
Zombie Plague Mod
12-06-2014, 18:18
Replies:
9
set_task native error with ZP 4.3 Fix5a
Views:
2,267
Posted By
internel
set_task native error with ZP 4.3 Fix5a
Hello everyone!
I'm using a non-official version of the game, but functional.
The only problem that I have is when I'm playing in my server, and suddenly the dedicated sv stops working and send...
Forum:
Scripting Help
08-07-2014, 19:04
Replies:
5
set randomly a name to each player
Views:
842
Posted By
internel
Re: set randomly a name to each player
thank you!! :), that helped :D
thanks fysiks and Flick3rR for answering :)
Forum:
Scripting Help
08-06-2014, 21:00
Replies:
5
set randomly a name to each player
Views:
842
Posted By
internel
Re: set randomly a name to each player
sorry for the double post, but I need some help with this again. I'm playing with it and tried to set the name into a var. So when the round starts, each player receives a message saying his/her...
Forum:
Scripting Help
08-06-2014, 19:44
Replies:
5
set randomly a name to each player
Views:
842
Posted By
internel
Re: set randomly a name to each player
that's exactly what I was talking about!!! thank you so much :D!
Forum:
Scripting Help
08-06-2014, 17:35
Replies:
5
set randomly a name to each player
Views:
842
Posted By
internel
set randomly a name to each player
I need some help with this >.<, I'm want to set to each player a Name/Tag/etc, for example:
enum {
London,
Manchester,
Liverpool,
Glasgow,
Dundee,
Aberdeen,
Paris,
Forum:
Trash
08-05-2014, 20:16
Replies:
9
TRASH
Views:
2,395
Posted By
internel
Re: Zombie Arena 1.0
Hmm, this looks really neat! I'll be using it with some ideas I had in mind :)
Thank ye for posting it :D! (Need spanish translation? :P)
Forum:
New Plugin Submissions
07-30-2014, 19:12
Replies:
122
Weapon Modifier v1.56 (Damage, Recoil, Speed and more...)
Views:
93,734
Posted By
internel
Re: Weapon Modifier v1.56 (Damage, Recoil, Speed and more...)
Why isn't this approved already?
Amazing work Kiske, this simplifies a lot of work for what I'm trying to do :)
:crab:
Forum:
New Plugin Submissions
07-29-2014, 18:18
Replies:
36
Database ORM (MySQL Data Wrapper) v1.1
Views:
13,410
Posted By
internel
Re: Database ORM (MySQL Data Wrapper) v1.1
I've been searching for something like this for a long time ago! Thank you so much!! :D I need it for a plugin I'm developing :P
thank you again :crab:
Forum:
New Plugin Submissions
07-29-2014, 17:42
Replies:
65
ELEMENT|Live Weather with windage cvar. (Updated AUG 14TH 2022.)
Views:
31,478
Posted By
internel
Re: Element
This is AWESOME!! I just tested it, and it works perfectly!! :D, you sir did a great job here ! :crab:
thank ye!
Forum:
New Plugin Submissions
07-28-2014, 18:05
Replies:
65
ELEMENT|Live Weather with windage cvar. (Updated AUG 14TH 2022.)
Views:
31,478
Posted By
internel
Re: Element
Thank you so much for updating that plugin. I couldn't answer your PM, but you know, If you want to add ML support, I'll be glad to help with Spanish ^^
I'm going to test it!
Forum:
Zombie Plague Mod
07-22-2014, 22:24
Replies:
6
Help / Support
[ZP 5.0] If player doesn't have a Human Class at Spawn, set one right away
Views:
1,529
Posted By
internel
Re: [ZP 5.0] If player doesn't have a Human Class at Spawn, set one right away
not exactly that >.<
if you are a player that spawns for the first time in the map and haven't choose any human class yet, when you choose it, you get all the weapons and stats from that class...
Forum:
Zombie Plague Mod
07-22-2014, 15:00
Replies:
6
Help / Support
[ZP 5.0] If player doesn't have a Human Class at Spawn, set one right away
Views:
1,529
Posted By
internel
Re: [ZP 5.0] If player doesn't have a Human Class at Spawn, set one right away
that plugin was just an example, what I meant was that if the var g_HumanClass is equal to "ZP_INVALID_HUMAN_CLASS", the player choose any class and instead of waiting for the next round , just give...
Forum:
Zombie Plague Mod
07-22-2014, 13:09
Replies:
6
Help / Support
[ZP 5.0] If player doesn't have a Human Class at Spawn, set one right away
Views:
1,529
Posted By
internel
[ZP 5.0] If player doesn't have a Human Class at Spawn, set one right away
Hello ZP sub-forum, I need some help with this code :roll:. What I want to do is that, if the player doesn't have a Human Class selected, (like if he/she just connected) then set one and give him/her...
Forum:
Scripting Help
01-03-2014, 08:48
Replies:
1
Check if player was killed by a Monster
Views:
479
Posted By
internel
Re: Check if player was killed by a Monster
Bump!, I really hope that somebody could help me :).
I'm hooking this function:
RegisterHam(Ham_Killed, "player", "player_dies")
Forum:
Trash
12-22-2013, 00:31
Replies:
1
[Monster Mod] Check if player was killed by a Monster.
Views:
659
Posted By
internel
[Monster Mod] Check if player was killed by a Monster.
I posted this before but nobody answer, and the forum rules doesn't allow to bump threads, so I'm here to ask again and see if anyone could help me :)
All I would like to ask if somebody could...
Forum:
General
12-21-2013, 16:06
Replies:
28
STEAM validation rejected
Views:
7,865
Posted By
internel
Re: STEAM validation rejected
I tried with SteamCMD, but it doesn't download the game once, I have to download several times and when I press on "Start Server", Hlds closes.
Forum:
General
12-15-2013, 17:43
Replies:
28
STEAM validation rejected
Views:
7,865
Posted By
internel
Re: STEAM validation rejected
@ANTICHRISTUS:
I deleted everything, and even tried steamcmd to download a new HLDS, but stills not working.
@K4rim:
I changed it to 10, then to 0, and nothing :(
Thank you guys anyway...
Showing results 1 to 25 of 86
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