Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $12
Target: $400
3%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 4
1
2
3
>
Last
»
Showing results 1 to 25 of 89
Search took
0.02
seconds.
Search:
Posts Made By:
wgooch
Forum:
TF2Items
01-23-2014, 13:57
Replies:
10
Change item name, and change attribute though code?
Views:
5,172
Posted By
wgooch
Re: Change item name, and change attribute though code?
That's a whole lot of useful information, awesome work finding all that.
Given all that you wrote, I reworked the CAttribute_String structure and then tried creating a new "taunt success sound"...
Forum:
TF2Items
01-16-2014, 09:45
Replies:
10
Change item name, and change attribute though code?
Views:
5,172
Posted By
wgooch
Re: Change item name, and change attribute though code?
I was unaware that there were attributes used solely by the server. You're right, in the case of those it would be safe to change them assuming the client is never given the opportunity to read them....
Forum:
TF2Items
12-25-2013, 10:22
Replies:
10
Change item name, and change attribute though code?
Views:
5,172
Posted By
wgooch
Re: Change item name, and change attribute though code?
The bottom line with string attributes is that they cannot safely be changed or added by the server.
String attribute values are actually pointers to a CAttribute_String object that stores...
Forum:
Extensions
02-12-2013, 16:51
Replies:
365
SendProxy Manager
Views:
240,478
Posted By
wgooch
Re: SendProxy Manager
I don't believe doing so would be possible with this extension right now. You could however use TF2Items and apply the "hide enemy health" attribute (336) to one of the player's weapons.
Note that...
Forum:
Scripting
08-21-2012, 13:09
Replies:
3
[TF2] Getting Wave Acquired Credits
Views:
1,208
Posted By
wgooch
Re: [TF2] Getting Wave Acquired Credits
new ent = FindEntityByClassname(-1, "tf_mann_vs_machine_stats");
if( IsValidEntity(ent) )
{
new offs = FindSendPropInfo("CMannVsMachineStats", "nCreditsDropped");
PrintToServer("%d",...
Forum:
Scripting
04-10-2011, 19:11
Replies:
9
Force TF2 bot to build sentry at location
Views:
6,752
Posted By
wgooch
Re: Force TF2 bot to build sentry at location
You could try creating a prop_dynamic with a model and teleporting that instead, however I'm not seeing any problems with the code though.
You could try teleporting the entity before...
Forum:
Scripting
04-09-2011, 20:51
Replies:
9
Force TF2 bot to build sentry at location
Views:
6,752
Posted By
wgooch
Re: Force TF2 bot to build sentry at location
You could try messing with the "bot_hint_sentrygun" entity used in tr_dustbowl.
I assume that if you spawn it somewhere, the nearest bot on the specified team (TeamNum keyvalue) would build there.
...
Forum:
Scripting
07-03-2009, 21:11
Replies:
2
[L4D] Stripping CHEAT Flag of 'respawn'?
Views:
1,765
Posted By
wgooch
Re: [L4D] Stripping CHEAT Flag of 'respawn'?
That's pretty awesome, is there by any chance a way to force the player into a ghost state? (Infected spawning state)
The ghost command and respawn command cannot be stripped of cheat flags.
Forum:
Scripting
07-03-2009, 21:08
Replies:
1
[L4D]GiveNamedItem
Views:
1,143
Posted By
wgooch
[L4D]GiveNamedItem
Just before June 25's l4d update, I had plugins
using GiveNamedItem to create an item and then WeaponEquip to force them to use it, after the update it is unable to create an entity with...
Forum:
Scripting
05-26-2009, 21:18
Replies:
2
[L4D] Changing spawn times?
Views:
1,348
Posted By
wgooch
Re: [L4D] Changing spawn times?
Problem being that with that it sets a constant spawn time for every player, I'd like to only set a single player's spawn time, I did try playing with that for some time though.
Forum:
Scripting
05-14-2009, 18:06
Replies:
2
[L4D] Changing spawn times?
Views:
1,348
Posted By
wgooch
[L4D] Changing spawn times?
I've been trying to find a way to change the time till a player enters ghost without altering it for any other player, I've found the netprop m_ghostSpawnClockCurrentDelay, but it always seems to...
Forum:
Scripting
05-14-2009, 12:07
Replies:
5
Removing cheat flags from all commands for admins.
Views:
2,288
Posted By
wgooch
Re: Removing cheat flags from all commands for admins.
That's the current solution I'm using, it has downsides though, all cheat vars such as z_common_limit will reset to the default and you wont get survival medals if you use it once during the round.
Forum:
Scripting
05-13-2009, 23:18
Replies:
4
[L4D] cmd respawn without sv_cheats
Views:
1,784
Posted By
wgooch
Re: [L4D] cmd respawn without sv_cheats
respawn, fire, ghost, and boom do not have flags. I was only able to accomplish an admin command for them by turning sv_cheats on without a notification executing the command then resting it to its...
Forum:
Scripting
05-13-2009, 23:14
Replies:
5
Removing cheat flags from all commands for admins.
Views:
2,288
Posted By
wgooch
Re: Removing cheat flags from all commands for admins.
Does removing the cheat flag from boom and fire even work? Last I checked it was like ghost and respawn. It doesn't appear to have any flags at all, seems like it's hard coded into sv_cheats
Forum:
Plugins
05-10-2009, 21:37
Replies:
62
L4D Ledge Release
Views:
60,672
Posted By
wgooch
Re: L4D Ledge Release
Found a small bug, don't know if it's been mentioned or patched yet, but here it is.
If the value of health that you have set for the player to lose when dropping is more than the amount of health...
Forum:
Scripting
05-05-2009, 18:13
Replies:
8
Getting the entity index of a player
Views:
7,629
Posted By
wgooch
Re: Getting the entity index of a player
AHA! Thank you, just what I was searching for
Forum:
Scripting
05-04-2009, 19:49
Replies:
8
Getting the entity index of a player
Views:
7,629
Posted By
wgooch
Re: Getting the entity index of a player
I'm looking for the entity index of the player, for example, if I enter find_ent weapon_ into the console, I will get something like this
'weapon_molotov_spawn' : '' (entindex 28)
...
Forum:
Scripting
05-03-2009, 19:04
Replies:
8
Getting the entity index of a player
Views:
7,629
Posted By
wgooch
Re: Getting the entity index of a player
Let me revise the question. I'm looking for a way to get the entity index of a player entity, such as using GetClientAimTarget and looking at an entity but instead simply targeting the player with a...
Forum:
Scripting
05-03-2009, 18:18
Replies:
8
Getting the entity index of a player
Views:
7,629
Posted By
wgooch
Getting the entity index of a player
Ok really, I have absolutely no idea how I can accomplish this without aiming at the client and using GetClientAimTarget
Forum:
Scripting
05-02-2009, 23:43
Replies:
4
Getting a weapons ent index
Views:
2,353
Posted By
wgooch
Re: Getting a weapons ent index
Very helpful, thanks!
I'm still stumped on how to get the ent index of a weapon a player is holding
Forum:
Scripting
05-02-2009, 20:47
Replies:
4
Getting a weapons ent index
Views:
2,353
Posted By
wgooch
Re: Getting a weapons ent index
I've got this code up for equipping a player with a weapon
public Action:EquipPlayer(client, args)
{
if (args < 2)
{
ReplyToCommand(client, "[SM] Usage: sm_equip <#userid|name>...
Forum:
Scripting
05-02-2009, 18:53
Replies:
4
Getting a weapons ent index
Views:
2,353
Posted By
wgooch
Getting a weapons ent index
I'm trying to write a plugin for sourcemod that allows you to equip a weapon to a player and remove weapons from players using RemovePlayerItem and EquipPlayerWeapon, I need to know how to create the...
Forum:
Plugins
04-30-2009, 19:31
Replies:
638
L4D Vote Manager 2
Views:
402,082
Posted By
wgooch
Re: L4D Vote Manager 2
If I have an admin with an access level of z and set l4d_custom_vote_access to c to allow any admins with vote access to call a l4dvote, they get the message "
[SM] <name> tried to start a Custom...
Forum:
Scripting
04-30-2009, 18:15
Replies:
14
Counting players ingame (Left 4 Dead voting plugin inside)
Views:
5,643
Posted By
wgooch
Re: Counting players ingame (Left 4 Dead voting plugin inside)
Wow, never noticed that plugin anywhere, thanks!
Forum:
Scripting
04-23-2009, 22:49
Replies:
14
Counting players ingame (Left 4 Dead voting plugin inside)
Views:
5,643
Posted By
wgooch
Re: Counting players ingame (Left 4 Dead voting plugin inside)
So remove is client connected?
Showing results 1 to 25 of 89
Page 1 of 4
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
07:40
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode