Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $
Target: $400
0%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 20
1
2
3
11
>
Last
»
Showing results 1 to 25 of 500
Search took
0.03
seconds.
Search:
Posts Made By:
klippy
Forum:
Scripting Help
04-25-2023, 20:02
Replies:
9
Generate prefap in the map with AMXX
Views:
1,430
Posted By
klippy
Re: Generate prefap in the map with AMXX
You can create a .bsp and just set it as a model for an entity as you would with a .mdl. I think you have to set SOLID_BSP as well, and probably some other things like the proper movetype. The model...
Forum:
General
01-12-2023, 19:28
Replies:
19
[Build Tool] AMXXPack
Views:
7,399
Posted By
klippy
Re: [Build Tool] AMXXPack
This is awesome, good job. While I currently don't have a need for this, I wished there was something like this years ago.
Forum:
General
07-13-2022, 18:25
Replies:
4
Are There any PVE options?
Views:
1,452
Posted By
klippy
Re: Are There any PVE options?
I remember there being a mod named Zombie Hell that was exactly what you described. There would be 5-6 or so human players and the rest would be bots that keep on spawning.
Forum:
Scripting Help
07-13-2022, 18:22
Replies:
4
Solved
How to get model attachment origin on a specific frame?
Views:
855
Posted By
klippy
Re: How to get model attachment origin on a specific frame?
Looking at EngFunc_GetAttachment code, I believe it takes pev_frame into account. So if you want to get the attachment position on a frame other than what the entity's current frame is, just set...
Forum:
Scripting Help
06-22-2021, 05:53
Replies:
4
Solved
Nonsense Divide
Views:
782
Posted By
klippy
Re: Nonsense Divide
From "Pawn The Language":
It just depends on how language designers decided. There are other mainstream languages that round towards -∞ too. There's no right or wrong choice here, it's just...
Forum:
General
06-02-2021, 14:34
Replies:
1
amxx giving strange output on sum of float and any
Views:
1,411
Posted By
klippy
Re: amxx giving strange output on sum of float and any
Float operators are defined only for (Float, Float), (_, Float) and (Float, _) tagged operands. "any" is literally anything and you shouldn't just treat it as an integer.
Forum:
Suggestions / Requests
05-17-2021, 06:25
Replies:
13
Solved
[WINDOWS/LINUX] ppmove signature or memory address!
Views:
1,642
Posted By
klippy
Re: [WINDOWS/LINUX] ppmove signature or memory address!
Why are you doing it with Orpheu at all? You can just check pev_groundentity or FL_ONGROUND entity flag on PlayerPostThink, it's the first easily hookable (with fakemeta or engine) call right after...
Forum:
Suggestions / Requests
05-16-2021, 14:58
Replies:
13
Solved
[WINDOWS/LINUX] ppmove signature or memory address!
Views:
1,642
Posted By
klippy
Re: [WINDOWS/LINUX] ppmove signature or memory address!
You don't need a signature, you can just hook pfnPM_Move (which is a part of the game dll interface, so you don't need a signature) and take its first argument. Here's an example:...
Forum:
Module Coding
04-27-2021, 10:27
Replies:
2
Use AMX pointer acquired from other thread.
Views:
4,375
Posted By
klippy
Re: Use AMX pointer acquired from other thread.
Any interaction with AMXX should be done on the main thread.
Forum:
Scripting Help
04-16-2021, 06:13
Replies:
14
Better way to check if exist other than for loop
Views:
1,781
Posted By
klippy
Re: Better way to check if exist other than for loop
You should first find which skills the player doesn't have yet and then select only among those randomly.
Forum:
Scripting Help
04-09-2021, 13:06
Replies:
2
Solved
set_task (idk what to write here, sorry)
Views:
576
Posted By
klippy
Re: set_task (idk what to write here, sorry)
Pawn has one data type and it's a cell, which is a 32 bits wide signed integer. So the maximum value is ~2 billion.
Forum:
Scripting Help
04-07-2021, 10:06
Replies:
13
Solved
Converting a windows plugin to linux?
Views:
1,850
Posted By
klippy
Re: Converting a windows plugin to linux?
No, I'm asking the OP. Create your own thread, it's unrelated to OP's problem and creates noise here.
Forum:
Scripting Help
04-07-2021, 07:06
Replies:
13
Solved
Converting a windows plugin to linux?
Views:
1,850
Posted By
klippy
Re: Converting a windows plugin to linux?
When does the server crash? Is it just at random or is it on certain events/actions, like you stabbing with a knife, round start, on server launch, etc... It's a really important piece of information...
Forum:
Scripting Help
04-04-2021, 07:16
Replies:
4
declaring static as global crashes the server if used in a function outside the file?
Views:
747
Posted By
klippy
Re: declaring static as global crashes the server if used in a function outside the f
No. Symbol (variable name, etc) scope has an effect only on where you can name it from. Think about local variables:
someFunction() {
const x = 5;
print_server("%d", x);
}
x in this...
Forum:
Scripting Help
04-02-2021, 18:45
Replies:
4
declaring static as global crashes the server if used in a function outside the file?
Views:
747
Posted By
klippy
Re: declaring static as global crashes the server if used in a function outside the f
The variable name or the variable binding is file-local, not its value.
Forum:
Module Coding
03-27-2021, 12:38
Replies:
12
[TUT NEEDED] Setting up Visual Studio 17 for module coding
Views:
6,832
Posted By
klippy
Re: [TUT NEEDED] Setting up Visual Studio 17 for module coding
If you think that instant messaging might be better, better ask in #amxmodx on the AM discord.
Forum:
Suggestions / Requests
03-24-2021, 19:33
Replies:
18
variable movement speed
Views:
2,009
Posted By
klippy
Re: variable movement speed
I don't think the resources have ever been an issue there. The issue is that clients can't predict that so the motion will be jittery.
Forum:
Suggestions / Requests
03-24-2021, 07:49
Replies:
6
Force clients' cl_cmdrate to their fps_max +5
Views:
1,367
Posted By
klippy
Re: Force clients' cl_cmdrate to their fps_max +5
There's no use in getting their confirmation because it's not possible to do it - the server can't force a client to change their cvars.
Forum:
Suggestions / Requests
03-24-2021, 05:12
Replies:
6
Force clients' cl_cmdrate to their fps_max +5
Views:
1,367
Posted By
klippy
Re: Force clients' cl_cmdrate to their fps_max +5
You can't forcefully change many client cvars. The best you can do is ask them nicely or kick them.
Forum:
Suggestions / Requests
03-22-2021, 11:20
Replies:
14
[Question] queue waiting list
Views:
1,524
Posted By
klippy
Re: [Question] queue waiting list
As far as I know, Minecraft doesn't have such a feature in the client either. What you are probably referring to is one of the plugins using BungeeCord, which means that when player are put in a...
Forum:
Scripting
03-02-2021, 08:03
Replies:
5
Solved
Get direction player is moving relative to other player
Views:
1,508
Posted By
klippy
Re: Get direction player is moving relative to other player
Yeah you should normalize both vectors. Dot product takes vector magnitudes into account but you're not interested in that, hence why we want unit vectors. Also you don't need the AddVectors and...
Forum:
Scripting
03-01-2021, 11:20
Replies:
5
Solved
Get direction player is moving relative to other player
Views:
1,508
Posted By
klippy
Re: Get direction player is moving relative to other player
This should be easily doable with a simple dot product between vectors a and b, where vector a is a unit vector in the direction from attacker's origin to victim's origin and b is a unit vector in...
Forum:
Scripting Help
02-26-2021, 11:32
Replies:
13
Solved
[ORPHEU] How to identify windows signatures ??
Views:
1,228
Posted By
klippy
Re: [ORPHEU] How to identify windows signatures ??
You can do a signature search in disassembly programs like IDA. Although you still won't know exactly what that function is as there's no debug info, it can possibly help you if it references any...
Forum:
Scripting Help
02-17-2021, 18:22
Replies:
7
how does it work? 'gameme'
Views:
983
Posted By
klippy
Re: how does it work? 'gameme'
What do you mean by recover? Retrieve it from the game server?
Looking at the engine code, it seems the game server sends a connectionless UDP packet starting with "log ", which means that your...
Forum:
Scripting Help
02-17-2021, 14:23
Replies:
5
Solved
variables' prefixes
Views:
751
Posted By
klippy
Re: variables' prefixes
It's the Hungarian notation, which is a variable naming convention. It's only for semantics - they don't affect your program.
Showing results 1 to 25 of 500
Page 1 of 20
1
2
3
11
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
06:22
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode