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Search: Posts Made By: rhinokio
Forum: Plugins 05-28-2008, 11:36
Replies: 168
Views: 67,660
Posted By rhinokio
Re: TF Medic Infection

chicken, have you tested this on your server? is it loading correctly?
Forum: Plugins 05-28-2008, 10:37
Replies: 168
Views: 67,660
Posted By rhinokio
Re: TF Medic Infection

thats how i did it put it in the scripting folder in the sourcemod folder, and drag it over the compile.exe and then it places the compiled smx in the compiled folder,

i also tried it by using the...
Forum: Plugins 05-28-2008, 08:17
Replies: 168
Views: 67,660
Posted By rhinokio
Re: TF Medic Infection

here how i installed the snapshot on the server, i dloaded the newest one from yesterday, unzipped it, it had a addons folder and a cfg folder. i coppied those onte my server over the orriginal...
Forum: Plugins 05-27-2008, 17:36
Replies: 168
Views: 67,660
Posted By rhinokio
Re: TF Medic Infection

i've tried both the original plug and the branch off one by naris, i've compiled with both compile.exe and spcomp.exe and every time i try i get failed to load.. can someone please help me out with...
Forum: Plugins 05-27-2008, 17:22
Replies: 65
Views: 55,078
Posted By rhinokio
Re: TF2 Firemines

i can't get this plug to load properly, i've tried everythign i can think of,just always says failed
Forum: Plugins 05-27-2008, 14:14
Replies: 168
Views: 67,660
Posted By rhinokio
Re: TF Medic Infection

sweet beans,, updating the snapshot seems to have made it compile, i can't test now but when i can i'll let you know whats up.
Forum: Plugins 05-27-2008, 13:01
Replies: 168
Views: 67,660
Posted By rhinokio
Re: TF Medic Infection

doing that gives me fatal error 120: cannot read from file : "tf2"
Forum: Plugins 05-27-2008, 12:47
Replies: 168
Views: 67,660
Posted By rhinokio
Re: TF Medic Infection

Can someone explain to me in "talking to retard speak" how to complile this to where i can use it? whne i try to get the plugin off the site it says failed to compile. i have tried using spcomp ...
Forum: Plugin/Gameplay Ideas and Requests 05-27-2008, 09:58
Replies: 5
Views: 1,644
Posted By rhinokio
Re: demmo man cluster bomb

okie no problem then, make it a bindable key so people can set it to what ever they want to load the grenades.
Forum: Plugin/Gameplay Ideas and Requests 05-24-2008, 07:58
Replies: 5
Views: 1,644
Posted By rhinokio
Re: demmo man cluster bomb

the demo uses rt clik with the pipebombs? i've never noticed, i know he uses them for stickys, but not for the normal pipebombs. i always just assumed they exploded on a timer or on impact with...
Forum: Plugins 05-23-2008, 14:12
Replies: 65
Views: 55,078
Posted By rhinokio
Re: TF2 Firemines

yes it says failed.. how do you install it right? i just put the smx in the plug folder and the other in the translation one
Forum: Plugin/Gameplay Ideas and Requests 05-23-2008, 13:44
Replies: 5
Views: 1,644
Posted By rhinokio
demmo man cluster bomb

holding alt fire with pipe bomb launcher equiped loads several grenades in the barrel (total max that can be loaded can be set with a cvar) max ammo for the launcher would be the limit.

release...
Forum: Plugins 05-22-2008, 09:05
Replies: 65
Views: 55,078
Posted By rhinokio
Re: TF2 Firemines

i tried and tried this yesterday and could not get it to work,, the medic and engie ones work fine.. but this seems to be doing nothing,, i installed it in the same way. do i need to do anything...
Forum: Unapproved Plugins 05-21-2008, 09:40
Replies: 703
Views: 304,440
Posted By rhinokio
Re: Tripmines

yes, i noticed in tf2 these would only exploder if shot with explosive rounds, can that be fixed? or perhaps make them sapable!!
Forum: Plugins 05-21-2008, 09:24
Replies: 168
Views: 67,660
Posted By rhinokio
Re: TF Medic Infection

have you poseted this anywhere naris? Has this plugin been fixed?
Forum: Plugins 05-16-2008, 11:57
Replies: 65
Views: 55,078
Posted By rhinokio
Re: TF2 Firemines

I am a game artist.. offering to help out on plugs i like.. i can possibly make a custom tf2 styled pryo mine for this script if you can make some adjustments

fire catches players on fire just...
Forum: Unapproved Plugins 05-16-2008, 11:15
Replies: 703
Views: 304,440
Posted By rhinokio
Re: Tripmines

double post!
Forum: Unapproved Plugins 05-16-2008, 10:26
Replies: 703
Views: 304,440
Posted By rhinokio
Re: Tripmines

If i made a custom tf2 style tripmine model can you impliment it into this plugin?

also how hard would it be to specify only engineers can use this?
Forum: Plugins 05-15-2008, 21:57
Replies: 231
Views: 199,287
Posted By rhinokio
Re: Jetpack

i'm a pro game artist,, have been for several years. if i was to make you a tf2 styled jetpack would you be able to impliment it in game?


i also have a few requests.. any way to specify what...
Forum: Plugins 05-15-2008, 08:42
Replies: 75
Views: 64,029
Posted By rhinokio
Re: Pyro Explosion

oh i was asuming he was causing dammage now.. i would also like to see damage,, but to be able to choose if it hurt friends or enemys.. i think on my server i never want someone to be able to grief...
Forum: Plugins 05-14-2008, 14:37
Replies: 75
Views: 64,029
Posted By rhinokio
Re: Pyro Explosion

I can't wait to try this out. and i appreciate the effort put into these scripts, and am anoyed by people who do nothing but complain about people helping them for free..

I have one Request. ...
Showing results 1 to 21 of 21

 
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