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Search: Posts Made By: benefitOfLaughing
Forum: Plugins 12-26-2014, 07:12
Replies: 37
Views: 30,178
Posted By benefitOfLaughing
Re: [ANY] Icon

As I known, no way to hide that kind of icon in sourcepawn. There are bind by the GameMod itself. You might have to reverse some (Like Virtual Table).
Forum: Plugins 12-16-2014, 05:03
Replies: 37
Views: 30,178
Posted By benefitOfLaughing
Re: [ANY] Icon

uhh, What do you mean?
Forum: Plugins 12-11-2014, 06:36
Replies: 37
Views: 30,178
Posted By benefitOfLaughing
Re: Icon

Maybe you are just mistaken the difference between "steam" and "flags".
I will emerge these confusing options into "attribute" together.

Edit 2:
Sorry about forgot your second question. I will...
Forum: Plugins 12-11-2014, 05:51
Replies: 37
Views: 30,178
Posted By benefitOfLaughing
Re: Icon

Sorry about my spaghetti shit.
I will make an attachment as soon as possible after I done my 0.3.
Forum: Plugins 12-11-2014, 05:50
Replies: 37
Views: 30,178
Posted By benefitOfLaughing
Re: Icon

AFAIK, Nope.
That is a builtin function in CSGO.
Forum: Plugins 12-11-2014, 05:49
Replies: 37
Views: 30,178
Posted By benefitOfLaughing
Re: Icon

I couldn't, AFAIK.
It is impossible to create a vmt/vtf through just a plugin.
Maybe you can ask someone...
I just a little guy who want to make a contribution by writing plugin.
Forum: Plugins 12-11-2014, 05:45
Replies: 37
Views: 30,178
Posted By benefitOfLaughing
Re: Icon

About ~64x64 is good, and I pretty sure I will set an option for scale.
But you can't set icon smaller, I tested it.
Forum: Plugins 12-10-2014, 08:22
Replies: 37
Views: 30,178
Posted By benefitOfLaughing
Re: Icon

Question 1: No, I worry about the mod dependency problem of team index.
Question 2: This plugin doesn't need "sv_cheats 1", but I indeed use this cheat to capture my screenshot("thirdperson"...
Forum: Plugins 12-10-2014, 08:20
Replies: 37
Views: 30,178
Posted By benefitOfLaughing
Re: Icon

I don't expect this plugin to be some kind of health bar assistant. Its purpose is only some kind of Admin flag or something like that.
But you can modify my code or even rewrite by yourself to do...
Forum: Plugins 12-06-2014, 04:38
Replies: 37
Views: 30,178
Posted By benefitOfLaughing
Re: Icon

Well, that's my code, you can ask 8guawong
He asked me to release this code.
Forum: Plugins 12-06-2014, 00:25
Replies: 37
Views: 30,178
Posted By benefitOfLaughing
[ANY] Icon

Description:
This plugin allows you to place a vmt/vtf based image to a player's head.

Features:
You can specify what person to be placed specific icon based on admin flag or steamid2
...
Forum: Zombie:Reloaded 10-25-2014, 23:42
Replies: 1
Views: 2,132
Posted By benefitOfLaughing
Re: [CS:GO]Zombie and Human Health Bar

PlaceSpriteOnPlayer(client)
{
decl Float:pos[3];
new sprite = CreateEntityByName("env_sprite");

if(sprite < 0) {
// -1
return sprite;
}
Forum: Zombie:Reloaded 07-15-2014, 00:34
Replies: 31
Views: 22,309
Posted By benefitOfLaughing
Re: The Future of Zombie Plugins

I have an idea: Create a extension for Zombie Reloaded. It is too difficult to hold such a modularized design at Plugin-Level without any extension. You need to get access from Sourcemod Extension...
Forum: Zombie:Reloaded 05-30-2014, 19:33
Replies: 31
Views: 22,309
Posted By benefitOfLaughing
Re: The Future of Zombie Plugins

For security reason, maybe. It might be have to isolate from other plugin.
Forum: Zombie:Reloaded 05-30-2014, 07:49
Replies: 31
Views: 22,309
Posted By benefitOfLaughing
Re: The Future of Zombie Plugins

Well, I initially called it "PluginStatusForward".
Sourcecode (https://github.com/LivingInPortal/PluginStatusForward)
Please have a look.
At least no problem with my platform.
Forum: Zombie:Reloaded 05-29-2014, 10:13
Replies: 31
Views: 22,309
Posted By benefitOfLaughing
Re: The Future of Zombie Plugins

I don't sure if I can help you.I don't know if you mind to add the extension in zombie reloaded.
I have tried to write a extension that forward the PluginLoaded/Unloaded event in Sourcemod internal....
Forum: Scripting 05-20-2014, 10:04
Replies: 8
Views: 2,702
Posted By benefitOfLaughing
Re: [CSGO] Knife Equipment with Real Users problems

But how can I kill it safely? Could you talk more further?
Forum: Scripting 05-20-2014, 10:02
Replies: 8
Views: 2,702
Posted By benefitOfLaughing
Re: [CSGO] Knife Equipment with Real Users problems

Well, I did this manner straight forward, not in OnGameFrame()
Forum: Scripting 05-12-2014, 23:53
Replies: 7
Views: 1,561
Posted By benefitOfLaughing
Re: Need help with EmitSoundToAll

I don't know how to tackle your problem, but just a small advice:
I remember the GetMaxClients() native can be replaced with MaxClients variable, this can eliminate some overheads.
Forum: Scripting 05-12-2014, 23:46
Replies: 8
Views: 2,702
Posted By benefitOfLaughing
[CSGO] Knife Equipment with Real Users problems

Related Posts:
https://forums.alliedmods.net/showthread.php?t=231374

https://forums.alliedmods.net/showthread.php?p=2078911

Related Source Dev Page:...
Forum: Scripting 03-15-2014, 01:52
Replies: 5
Views: 2,048
Posted By benefitOfLaughing
Re: Entity Parenting detection

Thank you very much.

Success Code for others:

new childEntity = GetEntPropEnt(targetEntity, Prop_Data, "m_hMoveChild");
new parentEntity = GetEntPropEnt(targetEntity, Prop_Data,...
Forum: Scripting 03-14-2014, 11:35
Replies: 5
Views: 2,048
Posted By benefitOfLaughing
Entity Parenting detection

How can I detect a entity whether is parent to other child entity or not. Because I want a plugin delete weapons without delete zombie escape god weapon. The god weapon is a normal weapon tied with a...
Forum: Source Servers (SRCDS) 02-06-2014, 06:42
Replies: 12
Views: 2,882
Posted By benefitOfLaughing
Re: CS:GO Random crash issue

https://developer.valvesoftware.com/wiki/Entity_limit
If that, possible related to above page.

Possible from plugin abusing create entity?

Tip: When creating very large or detailed maps,...
Forum: Scripting 01-19-2014, 01:49
Replies: 5
Views: 1,221
Posted By benefitOfLaughing
Display Menu without select option

Can I make this menu without using 1 - 10 number key? Better with no key.
I want to create a plugin which is warning the enemy(zombie) is close to the player.
But the normal announcement like hint...
Forum: Zombie:Reloaded 01-18-2014, 06:03
Replies: 31
Views: 22,309
Posted By benefitOfLaughing
Re: The Future of Zombie Plugins

I suggest to add the RegPluginLibrary when the new version zombiereloaded starting.
It can make another plugin detect whether is zombiereloaded loaded.
Showing results 1 to 25 of 41

 
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