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Posts Made By:
benefitOfLaughing
Forum:
Plugins
12-26-2014, 07:12
Replies:
37
[ANY] Icon
Views:
30,178
Posted By
benefitOfLaughing
Re: [ANY] Icon
As I known, no way to hide that kind of icon in sourcepawn. There are bind by the GameMod itself. You might have to reverse some (Like Virtual Table).
Forum:
Plugins
12-16-2014, 05:03
Replies:
37
[ANY] Icon
Views:
30,178
Posted By
benefitOfLaughing
Re: [ANY] Icon
uhh, What do you mean?
Forum:
Plugins
12-11-2014, 06:36
Replies:
37
[ANY] Icon
Views:
30,178
Posted By
benefitOfLaughing
Re: Icon
Maybe you are just mistaken the difference between "steam" and "flags".
I will emerge these confusing options into "attribute" together.
Edit 2:
Sorry about forgot your second question. I will...
Forum:
Plugins
12-11-2014, 05:51
Replies:
37
[ANY] Icon
Views:
30,178
Posted By
benefitOfLaughing
Re: Icon
Sorry about my spaghetti shit.
I will make an attachment as soon as possible after I done my 0.3.
Forum:
Plugins
12-11-2014, 05:50
Replies:
37
[ANY] Icon
Views:
30,178
Posted By
benefitOfLaughing
Re: Icon
AFAIK, Nope.
That is a builtin function in CSGO.
Forum:
Plugins
12-11-2014, 05:49
Replies:
37
[ANY] Icon
Views:
30,178
Posted By
benefitOfLaughing
Re: Icon
I couldn't, AFAIK.
It is impossible to create a vmt/vtf through just a plugin.
Maybe you can ask someone...
I just a little guy who want to make a contribution by writing plugin.
Forum:
Plugins
12-11-2014, 05:45
Replies:
37
[ANY] Icon
Views:
30,178
Posted By
benefitOfLaughing
Re: Icon
About ~64x64 is good, and I pretty sure I will set an option for scale.
But you can't set icon smaller, I tested it.
Forum:
Plugins
12-10-2014, 08:22
Replies:
37
[ANY] Icon
Views:
30,178
Posted By
benefitOfLaughing
Re: Icon
Question 1: No, I worry about the mod dependency problem of team index.
Question 2: This plugin doesn't need "sv_cheats 1", but I indeed use this cheat to capture my screenshot("thirdperson"...
Forum:
Plugins
12-10-2014, 08:20
Replies:
37
[ANY] Icon
Views:
30,178
Posted By
benefitOfLaughing
Re: Icon
I don't expect this plugin to be some kind of health bar assistant. Its purpose is only some kind of Admin flag or something like that.
But you can modify my code or even rewrite by yourself to do...
Forum:
Plugins
12-06-2014, 04:38
Replies:
37
[ANY] Icon
Views:
30,178
Posted By
benefitOfLaughing
Re: Icon
Well, that's my code, you can ask 8guawong
He asked me to release this code.
Forum:
Plugins
12-06-2014, 00:25
Replies:
37
[ANY] Icon
Views:
30,178
Posted By
benefitOfLaughing
[ANY] Icon
Description:
This plugin allows you to place a vmt/vtf based image to a player's head.
Features:
You can specify what person to be placed specific icon based on admin flag or steamid2
...
Forum:
Zombie:Reloaded
10-25-2014, 23:42
Replies:
1
[CS:GO]Zombie and Human Health Bar
Views:
2,132
Posted By
benefitOfLaughing
Re: [CS:GO]Zombie and Human Health Bar
PlaceSpriteOnPlayer(client)
{
decl Float:pos[3];
new sprite = CreateEntityByName("env_sprite");
if(sprite < 0) {
// -1
return sprite;
}
Forum:
Zombie:Reloaded
07-15-2014, 00:34
Replies:
31
The Future of Zombie Plugins
Views:
22,309
Posted By
benefitOfLaughing
Re: The Future of Zombie Plugins
I have an idea: Create a extension for Zombie Reloaded. It is too difficult to hold such a modularized design at Plugin-Level without any extension. You need to get access from Sourcemod Extension...
Forum:
Zombie:Reloaded
05-30-2014, 19:33
Replies:
31
The Future of Zombie Plugins
Views:
22,309
Posted By
benefitOfLaughing
Re: The Future of Zombie Plugins
For security reason, maybe. It might be have to isolate from other plugin.
Forum:
Zombie:Reloaded
05-30-2014, 07:49
Replies:
31
The Future of Zombie Plugins
Views:
22,309
Posted By
benefitOfLaughing
Re: The Future of Zombie Plugins
Well, I initially called it "PluginStatusForward".
Sourcecode (https://github.com/LivingInPortal/PluginStatusForward)
Please have a look.
At least no problem with my platform.
Forum:
Zombie:Reloaded
05-29-2014, 10:13
Replies:
31
The Future of Zombie Plugins
Views:
22,309
Posted By
benefitOfLaughing
Re: The Future of Zombie Plugins
I don't sure if I can help you.I don't know if you mind to add the extension in zombie reloaded.
I have tried to write a extension that forward the PluginLoaded/Unloaded event in Sourcemod internal....
Forum:
Scripting
05-20-2014, 10:04
Replies:
8
[CSGO] Knife Equipment with Real Users problems
Views:
2,702
Posted By
benefitOfLaughing
Re: [CSGO] Knife Equipment with Real Users problems
But how can I kill it safely? Could you talk more further?
Forum:
Scripting
05-20-2014, 10:02
Replies:
8
[CSGO] Knife Equipment with Real Users problems
Views:
2,702
Posted By
benefitOfLaughing
Re: [CSGO] Knife Equipment with Real Users problems
Well, I did this manner straight forward, not in OnGameFrame()
Forum:
Scripting
05-12-2014, 23:53
Replies:
7
Need help with EmitSoundToAll
Views:
1,561
Posted By
benefitOfLaughing
Re: Need help with EmitSoundToAll
I don't know how to tackle your problem, but just a small advice:
I remember the GetMaxClients() native can be replaced with MaxClients variable, this can eliminate some overheads.
Forum:
Scripting
05-12-2014, 23:46
Replies:
8
[CSGO] Knife Equipment with Real Users problems
Views:
2,702
Posted By
benefitOfLaughing
[CSGO] Knife Equipment with Real Users problems
Related Posts:
https://forums.alliedmods.net/showthread.php?t=231374
https://forums.alliedmods.net/showthread.php?p=2078911
Related Source Dev Page:...
Forum:
Scripting
03-15-2014, 01:52
Replies:
5
Entity Parenting detection
Views:
2,048
Posted By
benefitOfLaughing
Re: Entity Parenting detection
Thank you very much.
Success Code for others:
new childEntity = GetEntPropEnt(targetEntity, Prop_Data, "m_hMoveChild");
new parentEntity = GetEntPropEnt(targetEntity, Prop_Data,...
Forum:
Scripting
03-14-2014, 11:35
Replies:
5
Entity Parenting detection
Views:
2,048
Posted By
benefitOfLaughing
Entity Parenting detection
How can I detect a entity whether is parent to other child entity or not. Because I want a plugin delete weapons without delete zombie escape god weapon. The god weapon is a normal weapon tied with a...
Forum:
Source Servers (SRCDS)
02-06-2014, 06:42
Replies:
12
CS:GO Random crash issue
Views:
2,882
Posted By
benefitOfLaughing
Re: CS:GO Random crash issue
https://developer.valvesoftware.com/wiki/Entity_limit
If that, possible related to above page.
Possible from plugin abusing create entity?
Tip: When creating very large or detailed maps,...
Forum:
Scripting
01-19-2014, 01:49
Replies:
5
Display Menu without select option
Views:
1,221
Posted By
benefitOfLaughing
Display Menu without select option
Can I make this menu without using 1 - 10 number key? Better with no key.
I want to create a plugin which is warning the enemy(zombie) is close to the player.
But the normal announcement like hint...
Forum:
Zombie:Reloaded
01-18-2014, 06:03
Replies:
31
The Future of Zombie Plugins
Views:
22,309
Posted By
benefitOfLaughing
Re: The Future of Zombie Plugins
I suggest to add the RegPluginLibrary when the new version zombiereloaded starting.
It can make another plugin detect whether is zombiereloaded loaded.
Showing results 1 to 25 of 41
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