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Search: Posts Made By: TheFrozenFire
Forum: Scripting Help 04-13-2011, 18:19
Replies: 4
Views: 1,247
Posted By TheFrozenFire
Re: HUD-based player input prompt

A bit inelegant, but I can work with that.

Thanks for your help.
Forum: Scripting Help 04-13-2011, 18:06
Replies: 4
Views: 1,247
Posted By TheFrozenFire
Re: HUD-based player input prompt

Ah, that's of great help. I hadn't thought of doing that.

Just to be clear, that message appears at the top-left of the HUD, yes? I want to be able to have it displayed as "Question: <input>".
Forum: Scripting Help 04-13-2011, 17:57
Replies: 4
Views: 1,247
Posted By TheFrozenFire
HUD-based player input prompt

I've seen in other plugins that a HUD-based input prompt is possible.

I need to prompt the player for a float, but I cannot find the function necessary to do this.

Can anyone point me in the...
Forum: Off-Topic 09-06-2010, 21:07
Replies: 11
Views: 3,860
Posted By TheFrozenFire
Re: game tracker site

What... are you talking about?

PHP is very efficient, and is well-suited for "longer running queries." It's an incorrect myth that low-level languages like C produce "faster" code. Unless you're...
Forum: Off-Topic 09-05-2010, 20:13
Replies: 8
Views: 2,027
Posted By TheFrozenFire
Re: Seeking: Community Coder

"I don't want people to call me on my ridiculous request, so don't post in my thread!"
Forum: Off-Topic 09-05-2010, 14:03
Replies: 8
Views: 2,027
Posted By TheFrozenFire
Re: Seeking: Community Coder

To paraphrase: "We're looking for someone with a marketable skill to work for us for free, even though they don't know us and we don't have an established project. Oh, yeah, we're actually looking...
Forum: Off-Topic 09-04-2010, 14:51
Replies: 11
Views: 3,860
Posted By TheFrozenFire
Re: game tracker site

See the Implementations (http://developer.valvesoftware.com/wiki/Server_Queries#Implementations) section of the page that YamiKaitou linked.
Forum: Off-Topic 09-04-2010, 01:17
Replies: 11
Views: 3,860
Posted By TheFrozenFire
Re: game tracker site

Though I've never actually investigated the process, I would imagine that they simply reverse-engineered the protocol for getting a server listing that the game itself employs, by sniffing the game's...
Forum: Off-Topic 09-03-2010, 20:18
Replies: 4
Views: 1,846
Posted By TheFrozenFire
Web-based nVault Editor

Hello everyone,

I've recently been working on a web-based nVault editor, as I haven't been able to find an editor for nVault files that works on anything but Windows.

It's been a couple of...
Forum: General 08-21-2010, 20:33
Replies: 2
Views: 3,409
Posted By TheFrozenFire
Re: Manipulating nVault Files

Here's the Nintendo Mod nVault-handling include:
/*
Description:
* Nintendo Mod nVault save Includes

Written By Soloist
Version 1.0
Last Updated On 01/27/07
...
Forum: General 08-14-2010, 21:19
Replies: 2
Views: 3,409
Posted By TheFrozenFire
Manipulating nVault Files

Hi everyone,

I'm sorry if this isn't the appropriate subforum for this issue, but after a cursory search I didn't find a subforum related to nVault specifically. I figure that nVault is part of...
Forum: Scripting Help 06-16-2010, 00:33
Replies: 0
Views: 854
Posted By TheFrozenFire
Jumpkick Worldspawn Kill Detection

Hello :)

I'm trying to modify the Jumpkick plugin (http://forums.alliedmods.net/showthread.php?p=173683) by Hawk552, in order to have it account for kills induced by jumpkicking a player into the...
Forum: Approved Plugins 06-14-2010, 15:07
Replies: 32
Views: 34,185
Posted By TheFrozenFire
Re: Jumpkick v1.2

Is there a common way to disable weapon attacks, to be used in conjunction with this plugin?

I would like to have a server where the only way to kill is to jumpkick people. While this may sound...
Forum: Approved Plugins 06-11-2010, 18:59
Replies: 54
Views: 49,819
Posted By TheFrozenFire
Re: Custom Votes v0.3

I'm not sure if this has been asked yet, as I didn't have time to read through the whole thread, but is it possible to add a boolean option for executing the command the next round?

I imagine it...
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