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Posts Made By:
Sammy-ROCK!
Forum:
Scripting
05-08-2011, 23:04
Replies:
16
Memoty leak detected in plugin
Views:
6,825
Posted By
Sammy-ROCK!
Re: Memoty leak detected in plugin
Use "sm_dump_handles handlesdump.txt" on the server after some time with your plugin running. You'll be able to see how many handles are open in that file and probably a bunch from that plugin, then...
Forum:
Scripting
04-03-2011, 02:36
Replies:
11
How can i Fix this warning
Views:
2,568
Posted By
Sammy-ROCK!
Re: How can i Fix this warning
Indentation warning occurs when your code is not organized.
Like:
This code wouldn't generate indentations warnings
stock Random()
{
for(new client=MaxClients; client>0; client--)
...
Forum:
Scripting
04-03-2011, 02:24
Replies:
7
Delay between team switch
Views:
1,996
Posted By
Sammy-ROCK!
Re: Delay between team switch
Take a look on SDKHooks' source code.
Forum:
Scripting
03-30-2011, 18:56
Replies:
19
Noblock
Views:
10,307
Posted By
Sammy-ROCK!
Re: Noblock
That noblock method changes your collisiongroup. So for the engine you don't collide with other players and vice-versa. If you want to be able to not collide with other players but still making them...
Forum:
Plugin/Gameplay Ideas and Requests
11-16-2010, 15:09
Replies:
7
[L4D2] Hunter Pounce auto-kill prevention
Views:
2,440
Posted By
Sammy-ROCK!
Re: [L4D2] Hunter Pounce auto-kill prevention
To find where the bullet hit it's though TraceAttack...
// TraceAttack
Action:public(victim, &attacker, &inflictor, &Float:damage, &damagetype, &ammotype, hitbox, hitgroup),
Forum:
Scripting
11-02-2010, 21:09
Replies:
5
What's the best way to store this kind of data in the sql...
Views:
1,680
Posted By
Sammy-ROCK!
Re: What's the best way to store this kind of data in the sql...
Why not bit flags?
#define Unlock1 (1<<0) //1
#define Unlock2 (1<<1) //2
#define Unlock3 (1<<2) //4
new flags = 0;
flags |= Unlock1; //Adds Unlock1 flag
flags &= ~Unlock1; //Removes...
Forum:
Snippets and Tutorials
11-02-2010, 20:58
Replies:
15
Player between a Rectangle
Views:
6,581
Posted By
Sammy-ROCK!
Re: Player between a Rectangle
Why not make it Vector instead of client?
Forum:
Scripting
10-27-2010, 21:11
Replies:
29
TF2: Change maxium range of a sentry gun
Views:
8,576
Posted By
Sammy-ROCK!
Re: TF2: Change maxium range of a sentry gun
That function is not a Virtual Function so it's not listed in CTFPlayer functions. It also has no strings in the function so it's harder to track. Your best shot is finding a function linked to that...
Forum:
Scripting
10-26-2010, 21:10
Replies:
18
Is userid a players entity id?
Views:
7,810
Posted By
Sammy-ROCK!
Re: Is userid a players entity id?
Just check sourcemod's source code and see yourself 0.o'
Forum:
Plugins
10-25-2010, 13:08
Replies:
7
[TF2] Limit class by skill (v3.0)
Views:
13,833
Posted By
Sammy-ROCK!
Re: [TF2] Limit class by skill
So defending cp/intel while the other team is not attacking may block your class?
Forum:
Extensions
10-19-2010, 21:00
Replies:
29
[EXTENSION] [CSS] CSS Speed Mod
Views:
23,037
Posted By
Sammy-ROCK!
Re: [EXTENSION] [CSS] CSS Speed Mod
Now if the prediction actually changes the moving speed or it simply shows a random value at cl_showpos is harder to say 0.o'
Forum:
Extensions
10-19-2010, 20:09
Replies:
29
[EXTENSION] [CSS] CSS Speed Mod
Views:
23,037
Posted By
Sammy-ROCK!
Re: [EXTENSION] [CSS] CSS Speed Mod
Done. Thanks for the warning I didn't knew 7z had issues 0.o'
I don't think. I'm detouring a virtual function and returning a different value. So the server actually thinks that this new value is...
Forum:
Scripting
10-19-2010, 15:54
Replies:
20
Team/player speed
Views:
3,540
Posted By
Sammy-ROCK!
Re: Team/player speed
http://forums.alliedmods.net/showthread.php?t=141109
Try it out and lemme know if it works :-)
Forum:
Extensions
10-19-2010, 15:53
Replies:
29
[EXTENSION] [CSS] CSS Speed Mod
Views:
23,037
Posted By
Sammy-ROCK!
[EXTENSION] [CSS] CSS Speed Mod
This extension allows scripters to edit player's max speed in CSS smoothly. It uses a detour on the function CCSPlayer::GetPlayerMaxSpeed.
Sample that sets maxspeed to 600:
#include <cssspeedmod>...
Forum:
Scripting
10-19-2010, 14:12
Replies:
20
Team/player speed
Views:
3,540
Posted By
Sammy-ROCK!
Re: Team/player speed
Good news: Found a new virtual void at CCSPlayer
426 CCSPlayer::GetPlayerMaxSpeed(void)
It's code: (a1 = the CCSPlayer entity)
long double __cdecl CCSPlayer__GetPlayerMaxSpeed(int a1)
{
...
Forum:
Scripting
10-18-2010, 23:29
Replies:
29
TF2: Change maxium range of a sentry gun
Views:
8,576
Posted By
Sammy-ROCK!
Re: TF2: Change maxium range of a sentry gun
Look for hex editors. Also you gotta find the address in the dll to edit it :-) The addresses I posted are on server.so (linux).
Forum:
Scripting
10-18-2010, 15:35
Replies:
29
TF2: Change maxium range of a sentry gun
Views:
8,576
Posted By
Sammy-ROCK!
Re: TF2: Change maxium range of a sentry gun
The range is plugin based for repair node. For sentrys it's a hardcoded value of 1100.0 in server.dll/.so. Look at CObjectSentrygun::Range and you'll see it. At windows you can look for "dd 1100.0"...
Forum:
Scripting
10-17-2010, 22:51
Replies:
20
Team/player speed
Views:
3,540
Posted By
Sammy-ROCK!
Re: Team/player speed
IDA
Forum:
Unapproved Plugins
10-17-2010, 22:00
Replies:
18
[TF2] Another Engie Exploit Fix Plugin
Views:
9,452
Posted By
Sammy-ROCK!
Re: [TF2] Another Engie Exploit Fix Plugin
FoxMulder:
Would you mind not sharing such thing?
Forum:
Scripting
10-17-2010, 21:42
Replies:
20
Team/player speed
Views:
3,540
Posted By
Sammy-ROCK!
Re: Team/player speed
Sec I'll call my debugger he's a superhero!
Forum:
Scripting
10-17-2010, 20:36
Replies:
20
Team/player speed
Views:
3,540
Posted By
Sammy-ROCK!
Re: Team/player speed
m_flLaggedMovementValue doesn't increase the speed. It simulates lag and the server teleports the player to fix. It won't show any speed changes but the player actually goes faster (In a buggy way,...
Forum:
Trash
10-14-2010, 11:38
Replies:
17
[TF2] REQ bot ping
Views:
7,382
Posted By
Sammy-ROCK!
Re: [TF2] REQ bot ping
What's the point of this except cheat your own players?
Forum:
Extensions
10-08-2010, 21:36
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,827,659
Posted By
Sammy-ROCK!
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
There are still convars limiting player's speed. That's probably why the walking speed increased but not running's.
Forum:
Scripting
10-07-2010, 23:13
Replies:
3
Code to toggle plugin on and off
Views:
1,392
Posted By
Sammy-ROCK!
Re: Code to toggle plugin on and off
ServerCommand("sm plugins unload myplugin");
ServerCommand("sm plugins load myplugin");
Forum:
Scripting
10-07-2010, 13:55
Replies:
4
TF2 Offsets
Views:
4,573
Posted By
Sammy-ROCK!
Re: TF2 Offsets
251 CBasePlayer::Weapon_Equip (Linux)
Showing results 1 to 25 of 417
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