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Search: Posts Made By: tRipLe.
Forum: Scripting Help 10-25-2012, 18:10
Replies: 0
Views: 520
Posted By tRipLe.
No HE damage through wall. Possible? LOCK PLEASE!

Hi,

I have a deathrun server and VIP players have HE grenades. Is there any way to prevent them from killing the Terrorist with their nades? It's annoying and unfair. :down: I'm already running...
Forum: HL1 Servers (HLDS) 10-22-2011, 19:14
Replies: 34
Views: 49,569
Posted By tRipLe.
Re: Server-Crash after start

Still, you can't shut down the server with 'quit' or 'exit' commands. I tried to upload 5006 build's linux engine files on my new freshly installed server and still same problem, though the other...
Forum: Scripting Help 10-22-2011, 18:06
Replies: 2
Views: 922
Posted By tRipLe.
Re: How to print current origin?

Thanks Sylwester, it worked :D.
Forum: Scripting Help 10-22-2011, 17:56
Replies: 2
Views: 922
Posted By tRipLe.
How to print current origin?

What's wrong with this here:
public get_origin(id) {
new rigin[3];
get_user_origin(id, rigin, 0);
client_print(id, print_console, "Current location: %f %f %f", rigin[0], rigin[1],...
Forum: Scripting Help 08-22-2011, 09:06
Replies: 5
Views: 2,251
Posted By tRipLe.
Re: get_gametime problem

Thanks to all, but the solution i came up myself was the floatround (:

Btw, i wanted to get game time, not user play time..
Forum: Scripting Help 08-20-2011, 13:28
Replies: 5
Views: 2,251
Posted By tRipLe.
get_gametime problem

I edited timeleft plugin so it would also display the time played.

public sayTimeLeft(id)
{
if (get_cvar_float("mp_timelimit"))
{
new a = get_timeleft()
new played =...
Forum: General 08-18-2011, 18:19
Replies: 13
Views: 2,652
Posted By tRipLe.
Re: Compiler issue

OMG, lol, thanks for your time, it compiled (i feel so stupid now :oops:).
Forum: General 08-18-2011, 17:56
Replies: 13
Views: 2,652
Posted By tRipLe.
Re: Compiler issue

Thanks for your time. http://www.upload.ee/files/1590307/compiler.zip.html (press the DOWNLOAD button)
Forum: General 08-18-2011, 17:48
Replies: 13
Views: 2,652
Posted By tRipLe.
Re: Compiler issue

I downloaded it from SVN checkout (url: http://uwc3x.googlecode.com/svn/trunk/). I can post .sma with includes if necessary.
Forum: General 08-18-2011, 17:32
Replies: 13
Views: 2,652
Posted By tRipLe.
Re: Compiler issue

I'm trying to compile uwc3x.sma. All the includes are in their right place. When i start compiling, this state (http://www.upload.ee/image/1590256/server02.JPG) will stay in the compiler forever and...
Forum: General 08-18-2011, 17:12
Replies: 13
Views: 2,652
Posted By tRipLe.
Re: Compiler issue

I know how to compile, i'm not doing this first or 10th time..
Forum: General 08-18-2011, 17:04
Replies: 13
Views: 2,652
Posted By tRipLe.
Re: Compiler issue

amxx, ofcourse :).
Forum: General 08-18-2011, 15:53
Replies: 13
Views: 2,652
Posted By tRipLe.
Compiler issue

When i'm trying to compile some plugins, they won't compile and a 0 kb sized .amx (yes, .amx not .amxx) file is created :/. I really need to compile some plugins locally, can someone help me out with...
Forum: Scripting Help 07-14-2011, 02:41
Replies: 3
Views: 1,127
Posted By tRipLe.
Re: Give weapon full

http://www.amxmodx.org/funcwiki.php?go=func&id=208

But you need to find the weapons index, not player's ;).
Forum: Scripting Help 07-14-2011, 02:35
Replies: 6
Views: 1,322
Posted By tRipLe.
Re: Check if command was issued by player or server?

Thanks :D.

So.. should this work? I want to make admins able to give xp only to themselves, but i use wc3_givexp in my vip plugin so.. hope you understand.

// Give the user XP
if (...
Forum: Scripting Help 07-12-2011, 13:18
Replies: 6
Views: 1,322
Posted By tRipLe.
Re: Check if command was issued by player or server?

amx_givexp/wc3_givexp

from war3ft/admin.inl at "// Give the user XP"

public ADMIN_Handler( id )
{
new szCmd[32];
read_argv( 0, szCmd, 31 );

// Make sure WC3 is loaded
Forum: Scripting Help 07-12-2011, 13:07
Replies: 6
Views: 1,322
Posted By tRipLe.
Check if command was issued by player or server?

How do i check, if command was issued by player or server? :) (need it for war3ft)
Forum: Approved Plugins 05-17-2011, 13:27
Replies: 95
Views: 82,392
Posted By tRipLe.
Re: Entity Remover by Exolent

I found a possible bug. When i delete func_buttons, they disappear yes, but you can still press it :(. Maybe fix this or share a solution?

E: i figured it out myself. As i use this plugin only for...
Forum: Suggestions / Requests 05-16-2011, 13:02
Replies: 0
Views: 749
Posted By tRipLe.
Buttons in deathrun maps

Can someone make me a plugin or show me a way how to disable pressing T buttons ( not all buttons ) in deathrun maps? I couldn't find any and i need it for my dr speedrun server, it is really...
Forum: Scripting Help 05-16-2011, 12:58
Replies: 2
Views: 1,142
Posted By tRipLe.
Re: Add custom menu items (kz-arg)

/**
* Register new Item for the MainMenu of the plugin
*
* @param itemname[] Const Item Name to show in the menu
* @param itemaccess[] Const Item Access
*
*...
Forum: Scripting Help 05-15-2011, 10:44
Replies: 2
Views: 1,142
Posted By tRipLe.
Add custom menu items (kz-arg)

I found the native from kzarg.inc (kz_mainmenu_item_register), but i have no idea how can i add menus with that..

I want to add a item that triggers client_cmd(id, "say /music").

Hope you can...
Forum: Approved Plugins 03-19-2011, 07:17
Replies: 1,633
Views: 1,088,074
Posted By tRipLe.
Re: Galileo 1.1.290 (a feature rich map voting plugin)

I have a problem. When game commencing comes, all times related to galileo start over.. :shock: And this is vvery bad, because on my deathrun server game commenging appears while game when terrorist...
Forum: Scripting Help 03-18-2011, 12:23
Replies: 1
Views: 891
Posted By tRipLe.
Problem with game time

The problem is with game time. When 'game commencing!' comes, then game time starts over and galileos rtv timelimit starts from 0 too :X

Any suggestions or a code that block'd 'game commencing!' ?...
Forum: Scripting Help 03-13-2011, 09:33
Replies: 13
Views: 4,111
Posted By tRipLe.
Re: How to get team count?

Last thing:

get_players(players, num);

What for is 'num' needed?
Forum: Scripting Help 03-12-2011, 06:55
Replies: 13
Views: 4,111
Posted By tRipLe.
Re: How to get team count?

Thank you all! :D But this bothers me when i can't understand the code i'm using :( (why this thing and that thing is needed and so on).
Showing results 1 to 25 of 117

 
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