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Posts Made By:
PartialCloning
Forum:
News
04-24-2019, 19:21
Replies:
97
Sticky:
Development Roundup, We need you!
Views:
194,038
Posted By
PartialCloning
Re: Development Roundup, We need you!
https://github.com/ValveSoftware/halflife/issues/702#issuecomment-485826646 is set to fix the gamedata break reported above.
Forum:
News
04-20-2019, 06:03
Replies:
97
Sticky:
Development Roundup, We need you!
Views:
194,038
Posted By
PartialCloning
Re: Development Roundup, We need you!
Under the beta client, your money and your teammates money is displayed in the scoreboard.
Account Message:
Destination: MSG_ONE
ARG 1: BYTE (Player ID)
ARG 2: LONG (Amount of Money).
Forum:
Module Coding
04-20-2019, 04:12
Replies:
11
Module: GoldSrc REST In Pawn (gRIP)
Views:
16,550
Posted By
PartialCloning
Re: Module: GoldSrc REST In Pawn (gRIP)
I have kept an eye on gRIP for sometime as I needed HTTPS access, and couldn't do it otherwise. They should get rid of the curent JSON module and integrate gRIP with it's builtin JSON library into...
Forum:
News
04-20-2019, 03:54
Replies:
97
Sticky:
Development Roundup, We need you!
Views:
194,038
Posted By
PartialCloning
Re: Development Roundup, We need you!
The upcoming update looks to be gamedata breaking. The beta clients already support the new "Account" message, suggesting the update could be released soon. How long would it take to update gamedata?
Forum:
Suggestions / Requests
03-24-2019, 10:46
Replies:
10
I cannot change the arena names in multi 1v1 plugin
Views:
2,070
Posted By
PartialCloning
Re: I cannot change the arena names in multi 1v1 plugin
https://github.com/splewis/csgo-multi-1v1/releases
Forum:
Suggestions / Requests
03-23-2019, 19:11
Replies:
3
HP-Balancer
Views:
1,023
Posted By
PartialCloning
Re: HP-Balancer
Find: hp = hp * ratio / 100
if (hp < 1)
hp = 1
Insert before: if (ratio < 100)
return PLUGIN_HANDLED
Forum:
Scripting Help
03-10-2019, 09:33
Replies:
10
Check if model has been precached
Views:
2,843
Posted By
PartialCloning
Re: Check if model has been precached
Precache it in your plugin.
public plugin_precache()
{
gModelIndex = precache_model("models/player/blue/blue.mdl");
}
Forum:
Scripting Help
03-09-2019, 17:04
Replies:
5
Get html source from a url
Views:
1,291
Posted By
PartialCloning
Re: Get html source from a url
That likely won't work with HTTPS.
Forum:
Scripting Help
03-09-2019, 17:00
Replies:
3
Register System - Could Not Connect To Database
Views:
1,242
Posted By
PartialCloning
Re: Register System - Could Not Connect To Database
Try a different plugin and connect to the database to verify the data you're using. You should also check the host port.
Forum:
Suggestions / Requests
02-25-2019, 15:05
Replies:
7
[DELETED]
Views:
2,122
Posted By
PartialCloning
Re: Server say /uptime
That was a port of the code you asked for.
You can try https://forums.alliedmods.net/showpost.php?p=162342&postcount=6
Forum:
Suggestions / Requests
02-25-2019, 14:46
Replies:
7
[DELETED]
Views:
2,122
Posted By
PartialCloning
Re: Server say /uptime
#include <amxmodx>
#pragma semicolon 1
new g_MaxClients;
public plugin_init()
{
register_concmd("say /uptime", "Command_Time");
g_MaxClients = get_maxplayers();
}
Forum:
Scripting Help
02-25-2019, 12:35
Replies:
5
nVault; Data_Rank showing 0/x
Views:
1,115
Posted By
PartialCloning
Re: nVault; Data_Rank showing 0/x
UTIL_ColorChat(id, "^x04%s^x01 rank is^x04 %d^x01/^x04%d^x01 -- Kills:^x04 %d^x01 Deaths:^x04 %d^x01 Stage:^x04 %d^x01 Points:^x04 %d^x01/^x04%d", gData[id][Data_Name], iRank, iTotalEntries,...
Forum:
General
02-25-2019, 06:30
Replies:
5
[DELETED]
Views:
2,028
Posted By
PartialCloning
Re: Access flags
If you want the (outdated) amxmodx documentation, you can find it here: https://www.amxmodx.org/doc/
Forum:
General
02-25-2019, 06:27
Replies:
5
[DELETED]
Views:
2,028
Posted By
PartialCloning
Re: Access flags
That's amxmod, not amxmodx. They're different.
Forum:
General
02-25-2019, 06:25
Replies:
5
[DELETED]
Views:
2,028
Posted By
PartialCloning
Re: Access flags
https://github.com/alliedmodders/amxmodx/blob/master/configs/users.ini
; Access flags:
; a - immunity (can't be kicked/banned/slayed/slapped and affected by other commmands)
; b - reservation...
Forum:
Scripting Help
02-25-2019, 06:15
Replies:
5
Help With VIP.SMA ERRORS
Views:
1,498
Posted By
PartialCloning
Re: Help With VIP.SMA ERRORS
If you're compiling under amxmodx 1.8.3/1.9.0 you have to change "client_print_color" to a different name, or adjust the parameters to work with the new "client_print_color" native included with...
Forum:
Scripting Help
02-25-2019, 05:59
Replies:
5
nVault; Data_Rank showing 0/x
Views:
1,115
Posted By
PartialCloning
Re: nVault; Data_Rank showing 0/x
You're saving data using player names? The save key and lookup keys are different. You format the keys during save and load, but you don't use them.
public Save_Data(id, szName[])
{
new...
Forum:
Scripting Help
02-25-2019, 05:40
Replies:
3
Hooking Client_Print
Views:
1,022
Posted By
PartialCloning
Re: Hooking Client_Print
You need orpheu or a third party module to hook messages sent by amxmodx plugins. They say you can still use orpheu with regame/rehlds as long as you have the right signatures for them.
Forum:
Suggestions / Requests
02-25-2019, 00:06
Replies:
4
Request plugin Cs 1.6
Views:
1,237
Posted By
PartialCloning
Re: Request plugin Cs 1.6
Polymorph: Mod Manager (https://forums.alliedmods.net/showthread.php?t=111535?t=111535)
Forum:
Suggestions / Requests
02-25-2019, 00:04
Replies:
1
[DELETED]
Views:
1,015
Posted By
PartialCloning
Re: Nice Killer
Added g_MaxClients and checked "if(1 <= Attacker <= g_MaxClients)" in hook_TakeDamage.
#include <amxmodx>
#include <hamsandwich>
#include <fakemeta>
enum _:score
{
frags,
Float:dmg,
Forum:
Scripting Help
02-24-2019, 23:54
Replies:
14
menu
Views:
2,734
Posted By
PartialCloning
Re: menu
#include <amxmodx>
#include <cstrike>
public plugin_init()
{
register_clcmd("say menu", "show_menu_game");
register_clcmd("say /menu", "show_menu_game");
register_clcmd("chooseteam",...
Forum:
Scripting Help
02-23-2019, 13:42
Replies:
3
PubG Mod Help Me
Views:
1,080
Posted By
PartialCloning
Re: PubG Mod Help Me
Effx is still active. Ask here https://forums.alliedmods.net/showthread.php?t=309896 for support and bug reports.
Forum:
General
02-23-2019, 13:38
Replies:
8
Server don't see Steam Players
Views:
1,736
Posted By
PartialCloning
Re: Server don't see Steam Players
Usually this occurs when the steam servers are down or not functioning from my experience.
Try removed
Forum:
Suggestions / Requests
02-23-2019, 13:34
Replies:
3
[DELETED]
Views:
1,299
Posted By
PartialCloning
Re: Steam Tag (Players)
The actual issue isn't nonsteam related, but is due to the MOTD message limit. The limit is about 1536 characters. Reduce the amount of characters you're using by getting rid of all the html tags...
Forum:
Suggestions / Requests
02-23-2019, 01:15
Replies:
4
Semiclip plugin not working correcly
Views:
1,269
Posted By
PartialCloning
Re: Semiclip plugin not working correcly
What is the "semiclip_render" cvar set to? 0/1/2.
Showing results 1 to 25 of 481
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