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Posts Made By:
necavi
Forum:
Unapproved Plugins
12-10-2015, 16:15
Replies:
15
[CSGO] R8 Revolver Fixes
Views:
8,390
Posted By
necavi
Re: [CSGO] R8 Revolver Fixes
If you have any specific ideas on that matter I'd be happy to work on them, but I don't actually play CS:GO I just couldn't stand how absurdly silly these bugs are and wanted to issue a temporary...
Forum:
Unapproved Plugins
12-09-2015, 22:27
Replies:
15
[CSGO] R8 Revolver Fixes
Views:
8,390
Posted By
necavi
Re: [CSGO] R8 Revolver Fixes
Yep, there's no longer any reason to run this mod.
Forum:
Unapproved Plugins
12-09-2015, 20:48
Replies:
15
[CSGO] R8 Revolver Fixes
Views:
8,390
Posted By
necavi
Re: [CSGO] R8 Revolver Fixes
Unfortunately that's out of the scope of this plugin. I'm uncertain whether I'd even want balancing fixes included. (e.g. not making it a flawless shot)
Forum:
Unapproved Plugins
12-09-2015, 18:20
Replies:
15
[CSGO] R8 Revolver Fixes
Views:
8,390
Posted By
necavi
Re: [CSGO] R8 Revolver Fixes
I uploaded a slightly modified version of yours, zipcore. The only noticeable difference is that the secondary fire event uses "deagle" for the weapon string to bring it in line with the primary fire...
Forum:
Unapproved Plugins
12-09-2015, 14:39
Replies:
15
[CSGO] R8 Revolver Fixes
Views:
8,390
Posted By
necavi
Re: [CSGO] R8 Revolver Fixes
My apologies, I haven't worked with Sourcemod in a while and I had completely forgotten SPEdit's rather irritating bug of not switching to the tab that caused it to be opened.
Forum:
Unapproved Plugins
12-09-2015, 14:28
Replies:
15
[CSGO] R8 Revolver Fixes
Views:
8,390
Posted By
necavi
Re: [CSGO] R8 Revolver Fixes
I think you may have uploaded the wrong version, I would be happy to include your fix, however!
Forum:
Off-Topic
12-09-2015, 14:00
Replies:
8
CS:GO R8 Revolver update
Views:
2,316
Posted By
necavi
Re: CS:GO R8 Revolver update
It can also be fired while defusing the bomb. This fixes a few of those points: https://forums.alliedmods.net/showthread.php?p=2370173#
Forum:
Unapproved Plugins
12-09-2015, 01:37
Replies:
15
[CSGO] R8 Revolver Fixes
Views:
8,390
Posted By
necavi
Re: [CSGO] R8 Revolver Fixes
That...was precisely my thought when I saw a video that showed it. I gave it a test and yes, you can use the secondary fire while defusing. That was astonishingly bad enough that I decided to fix it...
Forum:
General
12-09-2015, 01:33
Replies:
146
CS:GO Update 12/8/2015
Views:
33,856
Posted By
necavi
Re: CS:GO Update 12/8/2015
I've released a plugin with a few small fixes for the R8, might be worth it to take a look (or suggest additional bugs needing fixing). https://forums.alliedmods.net/showthread.php?t=275789
Forum:
Unapproved Plugins
12-09-2015, 01:10
Replies:
15
[CSGO] R8 Revolver Fixes
Views:
8,390
Posted By
necavi
[CSGO] R8 Revolver Fixes
This mod exists to fix as many of the major issues with the R8 Revolver as possible.
Current features:
- Blocks firing secondary in freezetime and while defusing the bomb
- Adds a weapon_fire...
Forum:
Source Servers (SRCDS)
10-18-2015, 16:23
Replies:
132
Notice of changes to CS:GO Game Server Operation
Views:
59,323
Posted By
necavi
Re: Notice of changes to CS:GO Game Server Operation
You use this site: https://steamcommunity.com/dev/managegameservers to generate all of your tokens. Each token is good for one server. If someone steals your token or something like that you just hit...
Forum:
General
07-14-2015, 14:35
Replies:
11
Constant random crashes
Views:
3,533
Posted By
necavi
Re: Constant random crashes
Please stop spreading that misinformation. Both Linux and Windows versions of srcds run networking on a separate thread. Sourcemod's threaded calls are indeed on yet another thread, but very few if...
Forum:
Scripting
07-12-2015, 02:01
Replies:
6
KeyHintText on CSGO
Views:
1,838
Posted By
necavi
Re: KeyHintText on CSGO
Also KeyHintText didn't exist in CS:GO last I saw.
Forum:
Unapproved Plugins
07-10-2015, 13:52
Replies:
124
[CS:GO] Fake Competitive Rank and Coins (v1.3 FINAL)
Views:
176,916
Posted By
necavi
Re: [CS:GO] Fake Competitive Rank and Coins (v1.3 FINAL)
It depends on how blatantly people are ignoring their instructions. If any large communities currently using it continue to use it, I would think that they'll start delisting much sooner than if only...
Forum:
Unapproved Plugins
07-10-2015, 13:30
Replies:
124
[CS:GO] Fake Competitive Rank and Coins (v1.3 FINAL)
Views:
176,916
Posted By
necavi
Re: [CS:GO] Fake Competitive Rank and Coins (v1.3 FINAL)
Doing something like that is even more likely to get you de-listed.
Forum:
Scripting
07-09-2015, 14:30
Replies:
17
The best CS:GO scripters on this forum are..?
Views:
2,195
Posted By
necavi
Re: The best CS:GO scripters on this forum are..?
Yes. This is almost certainly another account from the same ban evading person who has been coming back again and again, mass posting and mass PM'ing everyone.
Forum:
Source Servers (SRCDS)
07-08-2015, 16:48
Replies:
6
Player Connects = LAG
Views:
845
Posted By
necavi
Re: Player Connects = LAG
List your plugins, likely one of them is doing a non-threaded database call or something similar.
Forum:
Unapproved Plugins
07-08-2015, 15:35
Replies:
681
[CS:GO] Knife Upgrade 2.5.7 (Saves Knife Selection) **Updated 06-02-2015**
Views:
442,562
Posted By
necavi
Re: [CS:GO] Knife Upgrade 2.5.7 (Saves Knife Selection) **Updated 06-02-2015**
It doesn't really matter. If you firmly believe that Valve is alright with this plugin, then send them an email requesting permission, otherwise it seems pretty clear that this type of plugin is...
Forum:
Plugin/Gameplay Ideas and Requests
07-03-2015, 14:48
Replies:
17
Time played for all users
Views:
2,197
Posted By
necavi
Re: Time played for all users
No, they don't. Think about it, what exactly will that render when formatted? sm_ptt_add "";quit;""
Forum:
Source Servers (SRCDS)
06-29-2015, 14:16
Replies:
21
[CS:GO] Perfect tickrate for Zombie Escape server? (45 slots)
Views:
7,045
Posted By
necavi
Re: [CS:GO] Perfect tickrate for Zombie Escape server? (45 slots)
SRCDS will ONLY run things like networking on a separate thread, don't expect massive gains from using multiple cores, as actual game code CANNOT (usually) be multithreaded.
Consider a frame...
Forum:
Off-Topic
06-29-2015, 13:11
Replies:
136
Rainbow?
Views:
22,787
Posted By
necavi
Re: Rainbow?
What do you mean by "immune user"? I believe it was more intended as accept me or GTFO, if anything.
Forum:
Off-Topic
06-28-2015, 21:00
Replies:
136
Rainbow?
Views:
22,787
Posted By
necavi
Re: Rainbow?
What did they ever do to you?
Forum:
Scripting
06-28-2015, 12:45
Replies:
14
Setting invisibility amount [help]
Views:
1,717
Posted By
necavi
Re: Setting invisibility amount [help]
Always use new, decl isn't even available in the new syntax. Sizes can be a bit harder, you have to think about how many characters you'll really need (and then generally add a few more), there are...
Forum:
Off-Topic
06-27-2015, 13:35
Replies:
136
Rainbow?
Views:
22,787
Posted By
necavi
Re: Rainbow?
I think that the US is now...25th? to legalize gay marriage. Still a ways to go (You can still be fired from your job in 40 states for being gay) but a magnificent victory for something that should...
Forum:
General
06-23-2015, 22:13
Replies:
6
The symbol "!" display an strange vote menu?
Views:
1,494
Posted By
necavi
Re: The symbol "!" display an strange vote menu?
Post a list of the plugins you currently have enabled.
Showing results 1 to 25 of 500
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