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Showing results 1 to 25 of 131
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Posts Made By:
Hawkins
Forum:
Plugins
05-02-2024, 12:13
Replies:
1,139
[L4D & L4D2] Left 4 DHooks Direct (1.150) [06-May-2024]
Views:
471,522
Posted By
Hawkins
Re: [L4D & L4D2] Left 4 DHooks Direct (1.147) [30-Apr-2024]
L4D1 had an update yesterday which changed some signatures.
Forum:
Plugins
04-08-2024, 20:09
Replies:
106
[L4D2] Statistic and Ranking System (SRS) [v2.5 | 17 March 2022]
Views:
39,516
Posted By
Hawkins
Re: [L4D2] Statistic and Ranking System (SRS) [v2.5 | 17 March 2022]
Look in the source code for "PrintHint" and remove or comment out the particular line with // in front of it.
https://forums.alliedmods.net/showpost.php?p=2752056&postcount=5
Forum:
Plugins
04-01-2024, 22:23
Replies:
96
[L4D1 & L4D2] Incapped Pills Pop
Views:
22,856
Posted By
Hawkins
Re: [L4D1 & L4D2] Incapped Pills Pop
Sourcemod has a built in backwards compatibility. Those warnings should not affect the execution or performance anyway.
Forum:
Plugins
02-24-2024, 03:55
Replies:
88
[ANY] Spray Exploit Fixer (2.22) [28-Jan-2024]
Views:
42,705
Posted By
Hawkins
Re: [ANY] Spray Exploit Fixer (2.22) [28-Jan-2024]
Not anymore. Valve was investigating issues on servers (probably caused by their own recent updates (to fix packet spam). The issues are now resolved and "sv_allowupload" is now set back to 1 -...
Forum:
Plugins
09-03-2023, 12:51
Replies:
101
[L4D1 & L4D2] SM Respawn Improved
Views:
41,841
Posted By
Hawkins
Re: [L4D1 & L4D2] SM Respawn Improved
You can safely ignore those warnings. Theres nothing to return in those functions.
Forum:
Off-Topic
08-30-2023, 05:53
Replies:
33
Goodbye SM
Views:
15,052
Posted By
Hawkins
Re: Goodbye SM
Your work was among the most influential when i was learning to code. I wish you get well through it. Thank you for your great work. Hope to see you soon.
Forum:
Unapproved Plugins
08-13-2023, 12:23
Replies:
12
[L4D1 AND L4D2] Machine Gun System(02/22/2021)
Views:
15,350
Posted By
Hawkins
Re: [L4D1 AND L4D2] Machine Gun System(02/22/2021)
A shame the source code isnt there anymore.
Forum:
Plugins
07-28-2023, 11:37
Replies:
277
[L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Views:
234,392
Posted By
Hawkins
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
@DonnyAllen As stated in the error logs, you need Left4DHooks (https://forums.alliedmods.net/showthread.php?t=321696) for it to compile and to work.
This issue can be solved by using...
Forum:
Plugins
07-25-2023, 06:27
Replies:
21
[L4D2] Survivor Set Flow Fix (August 30th, 2023)
Views:
15,773
Posted By
Hawkins
Re: [L4D2] Survivor Set Flow Fix
Just replace
public void OnMapStart()
{
g_bIsL4D1 = L4D2_GetSurvivorSetMap() == 2 ? false : true;
}
with
public void OnMapStart()
{
Forum:
Plugins
07-14-2023, 14:39
Replies:
1,139
[L4D & L4D2] Left 4 DHooks Direct (1.150) [06-May-2024]
Views:
471,522
Posted By
Hawkins
Re: [L4D & L4D2] Left 4 DHooks Direct (1.134) [10-Jul-2023]
They are compatible.
Forum:
Plugins
06-29-2023, 17:18
Replies:
106
[L4D2] Statistic and Ranking System (SRS) [v2.5 | 17 March 2022]
Views:
39,516
Posted By
Hawkins
Re: [L4D2] Statistic and Ranking System (SRS) [v2.5 | 17 March 2022]
Copy and paste the file "clientprefs-sqlite.sq3" from addons/sourcemod/data/sqlite directory
Forum:
Plugins
05-31-2023, 02:39
Replies:
430
VAC Status Checker (v.2.5.0 8/27/19)
Views:
263,092
Posted By
Hawkins
Re: VAC Status Checker (v.2.5.0 8/27/19)
Did you enter the steam ID with a 0 instead of 1 after "STEAM_" like this?
sm_vacbans_whitelist add STEAM_0:1:1234567
Might also want check logs for errors.
Forum:
Plugins
02-21-2023, 19:15
Replies:
56
[L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.16) [21-Apr-2024]
Views:
22,893
Posted By
Hawkins
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.12) [19-Feb-2023]
Must be incapped pills pop, since i use it too and get the same bug as well.
Forum:
Plugins
02-11-2023, 06:24
Replies:
229
[L4D2] Witch Control
Views:
281,370
Posted By
Hawkins
Re: [L4D2] Witch Control
For some reason, this plugin is causing a crash which occurs upon loading the next map. I could not reproduce it myself.
Tried everything i could think of: Converting entities to references for...
Forum:
Plugins
01-26-2023, 10:00
Replies:
143
[L4D & L4D2] Mutant Zombies (1.27) [19-Feb-2023]
Views:
131,502
Posted By
Hawkins
Re: [L4D & L4D2] Mutant Zombies (1.22) [25-Jan-2023]
I had reports of survivors being bounced off from a ladder on dark carnival chapter 2 when climbing on the roof, as if being hit by tesla mutants, but there were no commons around. An active player...
Forum:
Plugins
01-24-2023, 19:55
Replies:
143
[L4D & L4D2] Mutant Zombies (1.27) [19-Feb-2023]
Views:
131,502
Posted By
Hawkins
Re: [L4D & L4D2] Mutant Zombies (1.21) [24-Jan-2023]
Does it throw you away, like as if hit by a tesla mutant?
Is it happening on specific map / location?
Forum:
Plugins
12-12-2022, 23:50
Replies:
122
Country Filter 2nd Edition
Views:
89,763
Posted By
Hawkins
Re: Country Filter 2nd Edition
Array error fixed but plugin still is not working, unless compiled from "get plugin". It must be truly ancient.
Any plans to update it?
Forum:
General
11-23-2022, 11:43
Replies:
4
The generic updater by tony sometimes breaks the updated plugin.
Views:
1,617
Posted By
Hawkins
Re: The generic updater by tony sometimes breaks the updated plugin.
Sometimes it apparently mistakes the paths/files: The translation .txt file had the prior size of the .smx file, (and contained binary code), while .smx had the (prior updating) size of the small...
Forum:
Plugins
11-07-2022, 13:05
Replies:
277
[L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Views:
234,392
Posted By
Hawkins
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Those errors were from the file you sent. Thought they would pop up only on newer compiler.
Anyway, here you go:
Forum:
Plugins
11-06-2022, 21:27
Replies:
106
[L4D2] Statistic and Ranking System (SRS) [v2.5 | 17 March 2022]
Views:
39,516
Posted By
Hawkins
Re: [L4D2] Statistic and Ranking System (SRS) [v2.5 | 17 March 2022]
It does.
Forum:
Plugins
11-06-2022, 08:18
Replies:
277
[L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Views:
234,392
Posted By
Hawkins
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Try this one
Forum:
Plugins
11-06-2022, 07:38
Replies:
277
[L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Views:
234,392
Posted By
Hawkins
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
What version are you using? Can you provider the sp.file?
Forum:
Plugins
11-06-2022, 06:47
Replies:
277
[L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Views:
234,392
Posted By
Hawkins
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Download Left 4 DHooks Direct (https://forums.alliedmods.net/showthread.php?t=321696)
implement this code in your plugin:
#include <left4dhooks>
bool g_bFirst_Map_Objects_Spawned;
public...
Forum:
Plugins
11-05-2022, 09:52
Replies:
277
[L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Views:
234,392
Posted By
Hawkins
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
You only have a Print message in timer callback from OnMapStart(). You need "tSpawnObjects()" function there.
Forum:
Plugins
11-04-2022, 08:22
Replies:
277
[L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Views:
234,392
Posted By
Hawkins
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Put the timer in "public void OnMapStart()" instead of in "round_start" event
Showing results 1 to 25 of 131
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