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Search: Posts Made By: AzulFlamaWallon
Forum: Scripting 04-21-2020, 02:23
Replies: 10
Views: 2,416
Posted By AzulFlamaWallon
Re: [TF2] How Fix Infinite loop occurs during array deletion

The server owner has contacted.
He said, trying to dump, the server crashed! (sm_dump_handles)
He have send the handle file used before using the plug in.
Handlefile dumping failed when using the...
Forum: Scripting 04-19-2020, 08:49
Replies: 10
Views: 2,416
Posted By AzulFlamaWallon
Re: [TF2] How Fix Infinite loop occurs during array deletion

I modified it and sent it back,
The server owner is not answering.
The server owner did not receive the current file.
We can't even test it.
If the file comes, I will mention it again. I'm sorry....
Forum: Scripting 04-13-2020, 08:58
Replies: 10
Views: 2,416
Posted By AzulFlamaWallon
Re: [TF2] How Fix Infinite loop occurs during array deletion

I don't know about that. :(
Alive was next to TakeDamage, so I thought I'd hit only the living persons. :(
Forum: Scripting 04-11-2020, 03:06
Replies: 10
Views: 2,416
Posted By AzulFlamaWallon
Re: [TF2] How Fix Infinite loop occurs during array deletion

This is the native function I used in addition to this plugin.



bool CheckInPlayer(int client)
{
if (client > 0 && client <= MaxClients)
{
if (IsClientInGame(client) == true)
{
Forum: Scripting 04-10-2020, 12:28
Replies: 10
Views: 2,416
Posted By AzulFlamaWallon
Re: [TF2] How Fix Infinite loop occurs during array deletion

I tried to correct it as you said, but server is down.
The crash error came out like this.
It seems that the array is not deleted again somewhere.

Error was like below.


This crash was...
Forum: Scripting 04-06-2020, 23:28
Replies: 10
Views: 2,416
Posted By AzulFlamaWallon
[TF2] How Fix Infinite loop occurs during array deletion

Hello, We've made some minor tweaks to other people's Chain Lightning plugins
to be used by Freak Fortress2 summoners.

Having been fine work well when times of testing.
After that, it was...
Forum: Scripting 03-21-2020, 09:49
Replies: 2
Views: 928
Posted By AzulFlamaWallon
Re: [TF2] How to catch Granade in TraceAttack?

Solved! Thank you for your help. Bless you.
Forum: Scripting 03-20-2020, 12:22
Replies: 2
Views: 928
Posted By AzulFlamaWallon
[TF2] How to catch Granade in TraceAttack?

Hello!
I'm working on the boss' reflexes.
However, the explosion damage does not reflect, and the rest reflect well.

Originally, "Player_Hurt" was used, but when the summoner and boss hit at the...
Forum: Scripting 02-15-2020, 06:23
Replies: 16
Views: 3,064
Posted By AzulFlamaWallon
Re: Spawn Entity Is transparent

Thank you very much!
Forum: Scripting 02-13-2020, 19:48
Replies: 16
Views: 3,064
Posted By AzulFlamaWallon
Re: Spawn Entity Is transparent

All files are managed in the on game folder!
I tested with other models,
All models are invisible after SetParent.
I Checked the translucent function of Hammer's vmt file was enabled.
Forum: Scripting 02-13-2020, 08:51
Replies: 16
Views: 3,064
Posted By AzulFlamaWallon
Re: Spawn Entity Is transparent

That's Model is Custom Model!
Forum: Scripting 02-13-2020, 05:57
Replies: 16
Views: 3,064
Posted By AzulFlamaWallon
Re: Spawn Entity Is transparent

It means invisible!

--20.02.13. Edit.

As you said, I've set the attachment name.
However, it's attached correctly, but the shadow of the summoned model is visible, but the model is invisible!
Forum: Scripting 02-13-2020, 05:16
Replies: 16
Views: 3,064
Posted By AzulFlamaWallon
Re: Spawn Entity Is transparent

stock void CreateV_Hammers(int _Player)
{
int Hammer = CreateEntityByName("prop_physics_multiplayer");

char targetName[64];
Format(targetName, sizeof(targetName), "Entity%i", Hammer);...
Forum: Scripting 02-12-2020, 06:54
Replies: 16
Views: 3,064
Posted By AzulFlamaWallon
Re: Spawn Entity Is transparent

I tried to fix it immediately, but it didn't work. :(
Forum: Scripting 02-10-2020, 23:25
Replies: 16
Views: 3,064
Posted By AzulFlamaWallon
Re: Spawn Entity Is transparent

I tried as you said!
Animation issues, fixed issues fixed!
However, after Use "SetParent", the model is still transparent. :(
Forum: Scripting 02-09-2020, 06:13
Replies: 16
Views: 3,064
Posted By AzulFlamaWallon
Spawn Entity Is transparent

#pragma semicolon 1
/*
HEADER LINE
*/
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <tf2items>
#include <tf2attributes>
#include <tf2>
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