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Posts Made By:
Anggara_nothing
Forum:
Scripting Help
01-28-2017, 10:39
Replies:
30
Rotate an entity, then update the hullsize based on its new angle.
Views:
10,878
Posted By
Anggara_nothing
Re: Rotate an entity, then update the hullsize based on its new angle.
Interesting. Anyway you dont have to patch the .mdl, only need to recompile .qc file with additional $flags parameter (http://hlfx.ru/forum/showthread.php?s=&threadid=4008&postid=122708).
Forum:
Code Snippets/Tutorials
08-17-2016, 21:18
Replies:
39
Sticky:
Pev Research
Views:
82,867
Posted By
Anggara_nothing
Re: Pev Research
For func_ladder, it's used for storing CONTENT enum (CONTeNT_LADDER, CONTENT_SOLID, etc)
Forum:
Scripting Help
08-14-2016, 01:10
Replies:
2
Rotating entities by degrees
Views:
898
Posted By
Anggara_nothing
Re: Rotating entities by degrees
https://github.com/alliedmodders/hlsdk/blob/master/dlls/animating.cpp#L258
Forum:
Scripting Help
07-20-2016, 13:07
Replies:
5
Client Side Models (models without precache / functionality of player models)
Views:
1,453
Posted By
Anggara_nothing
Re: Client Side Models (models without precache / functionality of player models)
How about sv_allowupload ?
Forum:
Scripting Help
07-20-2016, 12:20
Replies:
18
[SC] Getting the names of currently wielded custom weapons?
Views:
2,731
Posted By
Anggara_nothing
Re: [SC] Getting the names of custom weapons?
native get_weaponid(const name[]); ???
Forum:
New Plugin Submissions
07-16-2016, 17:41
Replies:
14
[Sven Co-op] Player vs Player
Views:
18,939
Posted By
Anggara_nothing
Re: Sven Co-op Player vs Player
Hmm that's true, i saw it on ham_const.inc (amxx 1.8.3)
Hmm probably can be fixed with SetPlayerAlly(false) for spawned snark and/or hornet monster. (Angelscript only)
Forum:
New Plugin Submissions
07-15-2016, 23:45
Replies:
14
[Sven Co-op] Player vs Player
Views:
18,939
Posted By
Anggara_nothing
Re: Sven Co-op Player vs Player
hmm AFAIK, classify's maximum value is 14, you can find it right inside sven-coop.fgd.
About snark ,hivehound, and medkit bug, it's related to classify itself because its used for monster relation....
Forum:
New Plugin Submissions
07-15-2016, 19:15
Replies:
2
Weapons Always Selectable
Views:
2,063
Posted By
Anggara_nothing
Re: Weapons Always Selectable
For some cases, RetireWeapon is useful, so i keep it not superceded.
Forum:
New Plugin Submissions
07-15-2016, 05:13
Replies:
2
Weapons Always Selectable
Views:
2,063
Posted By
Anggara_nothing
Weapons Always Selectable
Description :
This plugin allow players to select any weapons even the ammo is empty.
CVar :
weapon_empty_vol - Set empty weapon sound volume ( Default 0.4 )
Requirements :
hamsandwich...
Forum:
Module Coding
05-04-2016, 17:01
Replies:
60
[Metamod] Semiclip (v2.2)
Views:
70,244
Posted By
Anggara_nothing
Re: [Metamod] Semiclip (v2.2)
Unfortunately i don't have sufficient C++ knowledges especially metamod parts. :(
Forum:
New Plugin Submissions
05-04-2016, 16:48
Replies:
12
[CS 1.6] Zombie Scenario: Survival (RENOVATED!)
Views:
25,621
Posted By
Anggara_nothing
Re: [CS 1.6] Zombie Scenario: Survival (RENOVATED!)
As far as i known, CSO uses modified Condition Zero bot system and map navigation already inside NAR archive files ( you can find them with .nav file extension)
Forum:
Unapproved/Old Plugins
03-27-2016, 00:58
Replies:
146
Hλlf-Life : Zombie Mod v0.0.2
Views:
83,683
Posted By
Anggara_nothing
Re: Hλlf-Life : Zombie Mod v0.0.2
try manual compile?
Forum:
Unapproved/Old Plugins
03-15-2016, 13:40
Replies:
7
[Sven Co-op] weaponbox Touch Prevention
Views:
3,036
Posted By
Anggara_nothing
Re: [Sven Co-op] weaponbox Touch Prevention
You can set weaponbox spawnflags to "use-only"
https://sites.google.com/site/svenmanor/entguide/weaponbox
Forum:
New Plugin Submissions
03-14-2016, 17:47
Replies:
17
SvenCoop Zombie Scenario : Survival 1.0.4
Views:
13,000
Posted By
Anggara_nothing
Re: SvenCoop Zombie Scenario : Survival 1.0.4
http://forums.svencoop.com/showthread.php/43051-Wave-Based-Survival-Mode-beta1
Forum:
New Plugin Submissions
03-01-2016, 12:52
Replies:
17
SvenCoop Zombie Scenario : Survival 1.0.4
Views:
13,000
Posted By
Anggara_nothing
Re: SvenCoop Zombie Scenario : Survival 1.0.4
Updated Version 1.0.4
+ Code reworked for supporting addons (sczs_stocks.inc)
+ Fix bug zombiespawn doesn't listed correctly.
+ New wall defense indicator (health and repairable status) [Broken,...
Forum:
New Plugin Submissions
02-28-2016, 12:30
Replies:
17
SvenCoop Zombie Scenario : Survival 1.0.4
Views:
13,000
Posted By
Anggara_nothing
Re: SvenCoop Zombie Scenario : Survival 1.0.3
SC_Buyzone Updated [1.0.2 Hotfix 1]
-Wrong Cvar pointers corrected. (my bad :oops:)
Forum:
New Plugin Submissions
02-27-2016, 12:40
Replies:
17
SvenCoop Zombie Scenario : Survival 1.0.4
Views:
13,000
Posted By
Anggara_nothing
Re: SvenCoop Zombie Scenario : Survival 1.0.1
Version 1.0.3 "Headache"
+ Compatible with AMXX 1.8.2
+ Possibly fix IndexofEdicts() error. (Angelscript & AMXX fix)
+ Add new notice for buyzone every 3 minutes.
+ Lostcity & Trap map updated....
Forum:
New Plugin Submissions
02-26-2016, 01:21
Replies:
17
SvenCoop Zombie Scenario : Survival 1.0.4
Views:
13,000
Posted By
Anggara_nothing
Re: SvenCoop Zombie Scenario : Survival 1.0.1
Yes, i experienced random shutdown when testing in your server. It happens when more than 1 player joining the server. Perhaps i need to decrease entities check looping.
Please give this a try.
...
Forum:
New Plugin Submissions
02-25-2016, 15:23
Replies:
17
SvenCoop Zombie Scenario : Survival 1.0.4
Views:
13,000
Posted By
Anggara_nothing
Re: SvenCoop Zombie Scenario : Survival 1.0.1
Which plugin? default amxx plugins? if yes then yes it should works
You may replace default nextmap plugin with this one.
https://forums.alliedmods.net/showthread.php?p=557491?p=557491
Forum:
New Plugin Submissions
02-25-2016, 13:46
Replies:
17
SvenCoop Zombie Scenario : Survival 1.0.4
Views:
13,000
Posted By
Anggara_nothing
Re: SvenCoop Zombie Scenario : Survival 1.0.1
Use latest dev build, you can find here.
http://www.amxmodx.org/snapshots.php
Forum:
New Plugin Submissions
02-22-2016, 10:49
Replies:
22
[Sven Co-op] Static.cfg restoration
Views:
10,913
Posted By
Anggara_nothing
Re: Static.cfg restoration
does it works for specific "cvar"? like startarmor?
Forum:
Module Coding
02-22-2016, 07:00
Replies:
60
[Metamod] Semiclip (v2.2)
Views:
70,244
Posted By
Anggara_nothing
Re: [Metamod] Semiclip (v2.2)
That's a good news! :)
windows or linux?
Forum:
New Plugin Submissions
02-22-2016, 05:46
Replies:
17
SvenCoop Zombie Scenario : Survival 1.0.4
Views:
13,000
Posted By
Anggara_nothing
Re: SvenCoop Zombie Scenario : Survival 1.0.1
Due to new SvenCoop build update [Build 986278], some changes are made, which are:
Main Plugin :
+ Every new round, players retrieve default items (pipewrench and glock)
Buyzone Plugin :
+...
Forum:
Module Coding
02-21-2016, 23:29
Replies:
60
[Metamod] Semiclip (v2.2)
Views:
70,244
Posted By
Anggara_nothing
Re: [Metamod] Semiclip (v2.2)
Ask help in official svencoop forums, they may help you.
Forum:
New Plugin Submissions
02-21-2016, 09:01
Replies:
17
SvenCoop Zombie Scenario : Survival 1.0.4
Views:
13,000
Posted By
Anggara_nothing
Re: SvenCoop Zombie Scenario : Survival 1.0.0
Good answer :D
Showing results 1 to 25 of 500
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