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Posts Made By:
Tote
Forum:
Suggestions / Requests
Today, 04:25
Replies:
17
[REQ] Weapons menu
Views:
762
Posted By
Tote
Re: [REQ] Weapons menu
You are compiling the plugin with wrong version. Your server has different amxmodx version, while you compile the plugin with different amxmodx version. This happens because the server & plugin...
Forum:
Suggestions / Requests
Yesterday, 05:20
Replies:
2
Req : change cvar + map when..
Views:
148
Posted By
Tote
Re: Req : change cvar + map when..
#include <amxmodx>
#include <amxmisc>
public plugin_init() {
set_task(1.0, "check_players", .flags = "b")
}
public check_players() {
new iPlayers[32], pnum
Forum:
Suggestions / Requests
Yesterday, 05:14
Replies:
17
[REQ] Weapons menu
Views:
762
Posted By
Tote
Re: [REQ] Weapons menu
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <hamsandwich>
new g_iMenu
public plugin_init()
{
register_plugin("Weapons Menu", "1.0", "OciXCrom")
Forum:
Suggestions / Requests
06-12-2024, 05:22
Replies:
6
Solved
I want Drop This Weapons Only
Views:
188
Posted By
Tote
Re: or use this method
do it defaultly maybe
1. ham_strip_weapon(id, "weapon_m4a1")
2. ham_strip_weapon(id, "weapon_ak47")
or make a CHECK if has any of those weapons and then strip i think
Forum:
Suggestions / Requests
06-11-2024, 10:31
Replies:
6
Solved
I want Drop This Weapons Only
Views:
188
Posted By
Tote
Re: I want Drop This Weapons Only
https://forums.alliedmods.net/showthread.php?t=89811
or use this method:
stock ham_strip_weapon(id,weapon[])
{
if(!equal(weapon,"weapon_",7)) return 0;
new wId =...
Forum:
Scripting Help
06-10-2024, 11:12
Replies:
2
Print center problem
Views:
221
Posted By
Tote
Re: Print center problem
I've already answered it here:
https://forums.alliedmods.net/showthread.php?t=347140
Forum:
Suggestions / Requests
06-08-2024, 07:29
Replies:
4
Solved
Stop plugin when other plugin run
Views:
219
Posted By
Tote
Re: Stop plugin when other plugin run
define plugin with c4? what?
just put/set this code inside your plugin.
if u already have event/functions for bomb planted and defused just put the inside par bomb_defused, bomb_planted into...
Forum:
New Plugin Submissions
06-07-2024, 07:10
Replies:
852
OciXCrom's Rank System [XP|Levels|Ranks]
Views:
260,450
Posted By
Tote
Re: OciXCrom's Rank System [XP|Levels|Ranks]
#include <crxranks>
if(crxranks_get_user_level(id) == 10) {
// DO SOMETHNG
}
Forum:
Suggestions / Requests
06-07-2024, 07:05
Replies:
5
[Request] Frag Limit plugin
Views:
271
Posted By
Tote
Re: [Request] Frag Limit plugin
Without MOTD.
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "RESTART MATCH when reach SPECIFIC kills"
#define VERSION "1.0"
#define AUTHOR "Tote"
new g_iKills[33], g_KillsLimit
Forum:
Suggestions / Requests
06-07-2024, 06:48
Replies:
4
Solved
Stop plugin when other plugin run
Views:
219
Posted By
Tote
Re: Stop plugin when other plugin run
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#define PLUGIN "Consider this is C4 plugin (i.e, first plugin.)"
#define VERSION "1.0"
#define AUTHOR "Tote"
#define INFINITE_NOT
Forum:
Suggestions / Requests
06-07-2024, 06:40
Replies:
4
Solved
Stop plugin when other plugin run
Views:
219
Posted By
Tote
Re: Stop plugin when other plugin run
send your C4 plugin SMA
Forum:
Suggestions / Requests
06-07-2024, 06:36
Replies:
2
Solved
Flashbang instead of awp
Views:
184
Posted By
Tote
Re: Flashbang instead of awp
Man.. be clear what you want :D, you said in the post title flashbang and in the desc smokegrenade btw here you go if you want flashbang just change the name to "flashbang" where is "smokegrenade"...
Forum:
Scripting Help
06-07-2024, 06:33
Replies:
3
BioHazard 2.2 - Vip only class
Views:
234
Posted By
Tote
Re: BioHazard 2.2 - Vip only class
if u want ur request to be accepted & done fast, make it attractive my guy.
u sent a link of addon which is almost 500 MBs no one gonna spend time to download that and search inside the sma file....
Forum:
Suggestions / Requests
06-06-2024, 00:17
Replies:
1
custom model
Views:
141
Posted By
Tote
Re: custom model
Are u talking about counter-strike 1.6? (AMXMODX)
Forum:
Suggestions / Requests
06-06-2024, 00:16
Replies:
1
Knife
Views:
131
Posted By
Tote
Re: Knife
public EventHLTV()
{
g_endround = 0
g_gui = 1
}
public Player_Spawn(id)
{
if(g_gui)
{
Forum:
Suggestions / Requests
06-04-2024, 12:21
Replies:
10
How to set plugins to cooperate with each other
Views:
471
Posted By
Tote
Re: How to set plugins to cooperate with each other
Ofcourse, he can do it with native. But he mentioned he wants to active & deactive the plugin itself.
He can do this:
Make a native to check if it's warmup round. And then use the native in the...
Forum:
Suggestions / Requests
06-03-2024, 05:14
Replies:
10
How to set plugins to cooperate with each other
Views:
471
Posted By
Tote
Re: How to set plugins to cooperate with each other
So u are saying u want to disable the 2nd plugin, which is FIH Sound Changer, when, the 1st plugin (warmup) is enabled right. So basically its hard to put in words, you don't need to use natives or...
Forum:
Suggestions / Requests
06-02-2024, 03:30
Replies:
6
[req] random henade at roundstart
Views:
312
Posted By
Tote
Re: [req] random henade at roundstart
Ops, i did it at night didn't look at it, fixed.
Forum:
Suggestions / Requests
05-30-2024, 10:07
Replies:
6
[req] random henade at roundstart
Views:
312
Posted By
Tote
Re: [req] random henade at roundstart
updated
Forum:
Suggestions / Requests
05-30-2024, 07:47
Replies:
2
Plugin request
Views:
203
Posted By
Tote
Re: Plugin request
Wrong way buddy. You posted in wrong section, go into the SourceMod section.
Forum:
Suggestions / Requests
05-30-2024, 07:43
Replies:
6
[req] random henade at roundstart
Views:
312
Posted By
Tote
Re: [req] random henade at roundstart
#include <amxmodx>
#include <fun>
#define PLUGIN "HE-Nade for random T & CT on round start"
#define VERSION "1.0"
#define AUTHOR "Tote"
public plugin_init() {
register_plugin(PLUGIN,...
Forum:
Scripting Help
05-30-2024, 07:34
Replies:
3
Tag name on and off
Views:
254
Posted By
Tote
Re: Tag name on and off
You mean the VIP that shows in scoreboard after the player name before the kills?
Nope. you can't change that and write something else according to my knowledge. But wait if someone can answer you.
Forum:
General
05-29-2024, 07:08
Replies:
4
say chat issue
Views:
552
Posted By
Tote
Re: say chat issue
you sure you haven't disabled your own chat? :D
hud_saytext
Forum:
Suggestions / Requests
05-29-2024, 07:02
Replies:
18
Count all players then execute the command
Views:
730
Posted By
Tote
Re: Count all players then execute the command
but didn't understand what exactly you want.. Random player and set him Rendering?
wdym by count player from both team and player number is 10?
Forum:
Suggestions / Requests
05-29-2024, 07:01
Replies:
18
Count all players then execute the command
Views:
730
Posted By
Tote
Re: Count all players then execute the command
so basically glow the one player out of all, like imposter.
Showing results 1 to 25 of 159
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