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Posts Made By:
Xoleum
Forum:
Source Servers (SRCDS)
05-24-2012, 13:04
Replies:
10
HLSW down
Views:
7,245
Posted By
Xoleum
Re: HLSW down
http://twitter.com/hlsw/status/204691928313372673
Forum:
Source Servers (SRCDS)
05-23-2012, 16:43
Replies:
10
HLSW down
Views:
7,245
Posted By
Xoleum
Re: HLSW down
It's been down for a few days now, can't access it through http://www.hlsw.net or http://www.hlsw.org, maybe they're gone? No one cares?
Forum:
Zombie:Reloaded
03-17-2012, 11:35
Replies:
7
Zombie: Reloaded with updated CS:GO engine?
Views:
3,670
Posted By
Xoleum
Zombie: Reloaded with updated CS:GO engine?
I was just wondering if you had any type of plans or interest in updating or re-doing Zombie: Reloaded but on CS:GO updated source engine, etc.
Forum:
Zombie:Reloaded
02-07-2010, 19:59
Replies:
172
Engine Bug: "Physical Mayhem" Discussion
Views:
74,675
Posted By
Xoleum
Re: Engine Bug: "Physical Mayhem" Discussion
Awesome! More info please! =D
Forum:
Zombie:Reloaded
02-04-2010, 13:53
Replies:
14
News: 100 Zombie:Reloaded servers
Views:
6,011
Posted By
Xoleum
Re: News: 100 Zombie:Reloaded servers
And a bunch of international servers. For example, I run my from Argentina with 32 slots full almost 24/7.
Forum:
Zombie:Reloaded
01-05-2010, 03:07
Replies:
172
Engine Bug: "Physical Mayhem" Discussion
Views:
74,675
Posted By
Xoleum
Re: Engine Bug: "Physical Mayhem" Discussion
That does sound like... nothing accomplished?
Forum:
Zombie:Reloaded
01-05-2010, 01:57
Replies:
172
Engine Bug: "Physical Mayhem" Discussion
Views:
74,675
Posted By
Xoleum
Re: Engine Bug: "Physical Mayhem" Discussion
Can we report this bug to Valve and maybe have them do something about it? Make a petition?
Forum:
Zombie:Reloaded
12-26-2009, 12:56
Replies:
172
Engine Bug: "Physical Mayhem" Discussion
Views:
74,675
Posted By
Xoleum
Re: Engine Bug: "Physical Mayhem" Discussion
Hey, I'm having this problem happen on our server even with zr_antistick off and a full no block plugin. After several hours, objects start jumping, only a server restart is allowed to fix it. But...
Forum:
Zombie:Reloaded
12-26-2009, 12:54
Replies:
10
Bugs? zr_infect_mzombie_respawn and mother zombie hands
Views:
3,927
Posted By
Xoleum
Re: Bugs? zr_infect_mzombie_respawn and mother zombie hands
I see. Well, all I can do is confirm that on my 32 slot server, with very active players it happens a lot on a lot of maps, people think I change the server to allow them to spawn besides humans,...
Forum:
Zombie:Reloaded
12-22-2009, 08:45
Replies:
10
Bugs? zr_infect_mzombie_respawn and mother zombie hands
Views:
3,927
Posted By
Xoleum
Re: Bugs? zr_infect_mzombie_respawn and mother zombie hands
Maps confirmed:
http://www.fpsbanana.com/maps/111425
http://www.fpsbanana.com/maps/117511
I'll add them here as I go.
Forum:
Zombie:Reloaded
12-21-2009, 20:14
Replies:
10
Bugs? zr_infect_mzombie_respawn and mother zombie hands
Views:
3,927
Posted By
Xoleum
Re: Bugs? zr_infect_mzombie_respawn and mother zombie hands
rhelgeby,
There has to be something wrong, this seems to happen in almost every map. Zombies may or may not respawn besides humans instead of being ported to spawn.
Forum:
Zombie:Reloaded
12-21-2009, 20:13
Replies:
55
[ZR] Unlimited ammo plugin
Views:
72,350
Posted By
Xoleum
Re: [ZR] Unlimited ammo plugin
Could it be possible for you guys to make a plugin that refills your clips, but not your actual ammo, so that you have to reload but you never ran out of bullets to use?
Forum:
Zombie:Reloaded
12-20-2009, 15:32
Replies:
12
ZMarket Re-organization
Views:
3,969
Posted By
Xoleum
Re: ZMarket Re-organization
Yes, I like that too. I just do believe Buy saved setup should be first, since "Buy weapons" will normally just be the first time.
Forum:
Zombie:Reloaded
12-19-2009, 23:36
Replies:
22
!zspawn and auto respawn
Views:
7,385
Posted By
Xoleum
Re: !zspawn and auto respawn
That was my whole point, it's not possible. Nothing else, no need to get worked up over it. :p
Forum:
Zombie:Reloaded
12-18-2009, 10:03
Replies:
172
Engine Bug: "Physical Mayhem" Discussion
Views:
74,675
Posted By
Xoleum
Re: Engine Bug: "Physical Mayhem" Discussion
Well, just an update on this issue. I've disabled antistick on our server, but it seems it still happens from time to time, it can take a while, but it happens anyways. I'm not sure how to go about...
Forum:
Plugin/Gameplay Ideas and Requests
12-18-2009, 09:55
Replies:
2
[REQ] Reserved Names
Views:
1,377
Posted By
Xoleum
[REQ] Reserved Names
Hello,
I've searched for this plugin with no luck... I'm looking for something where I can setup reserved names or names that cannot be used at all.
This would work in a way where you can do:
...
Forum:
Plugin/Gameplay Ideas and Requests
12-18-2009, 09:54
Replies:
2
REQ: Ban users that share IPs
Views:
977
Posted By
Xoleum
Re: REQ: Ban users that share IPs
Not sure if allowed, but... bump? :)
Forum:
Zombie:Reloaded
12-18-2009, 09:52
Replies:
78
Release: Zombie:Reloaded Beta 2
Views:
188,207
Posted By
Xoleum
Re: Release: Zombie:Reloaded Beta 2
Hey rhelgeby, what does the new patch file you uploaded fix/change? I see playersclass for one... was there attributes added/removed? And in zombiereloded.smx, any fixes?
Forum:
Zombie:Reloaded
12-18-2009, 09:49
Replies:
22
!zspawn and auto respawn
Views:
7,385
Posted By
Xoleum
Re: !zspawn and auto respawn
I meant zombies letting themselves get killed by human guns, like just standing in front of them instead of trying to convert them.
Forum:
Zombie:Reloaded
12-18-2009, 09:47
Replies:
5
zr_veffects_sky on map config?
Views:
2,517
Posted By
Xoleum
Re: zr_veffects_sky on map config?
I'm using the 1.3 beta. It only won't work with this config, all the others (such as zr_respawn) and whatnot work just fine. It would be nice to have this fixed if possible.
Forum:
General
12-16-2009, 12:53
Replies:
5
L4D2 Map Cycle Question
Views:
5,880
Posted By
Xoleum
Re: L4D2 Map Cycle Question
I tried that plugin on my Left 4 Dead 2 server but it gives an error? Saying it's only for Left 4 Dead. Is there any other for L4D2?
Forum:
Zombie:Reloaded
12-16-2009, 11:51
Replies:
22
!zspawn and auto respawn
Views:
7,385
Posted By
Xoleum
Re: !zspawn and auto respawn
Problem is with this that if people can respawn as humans, most zombies will just let themselves get killed to play as a human.
Forum:
Plugins
12-16-2009, 00:48
Replies:
90
country filter (working again)
Views:
79,895
Posted By
Xoleum
Re: country filter (working again)
I simply get this: After enabling it. No one can join.
Forum:
Plugin/Gameplay Ideas and Requests
12-15-2009, 23:33
Replies:
2
REQ: Ban users that share IPs
Views:
977
Posted By
Xoleum
REQ: Ban users that share IPs
Looking for a plugin to automatically ban people who share other server's IP on my server. Haven't found anything searching.
Help is appreciated.
Forum:
Zombie:Reloaded
12-15-2009, 23:30
Replies:
5
zr_veffects_sky on map config?
Views:
2,517
Posted By
Xoleum
zr_veffects_sky on map config?
Hey,
I seem to be having a problem with this setting on the map configs. I have ZE and ZM maps on my server, and use a little different settings for each. So today I turned on zm_veffects_sky on...
Showing results 1 to 25 of 62
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