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Posts Made By:
danielmyst777
Forum:
Plugins
05-18-2020, 09:46
Replies:
134
[L4D2] Tank Swap
Views:
94,889
Posted By
danielmyst777
Re: [L4D2] Tank Swap
I have an issue where this plug-in loads fine into sourcemod but does not do anything. No messages, menus, or action items show up or are triggered when there are tank events ingame. I am using SM...
Forum:
Plugins
02-06-2015, 19:58
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,705,659
Posted By
danielmyst777
Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
I am not sure if you guys are experiencing this bug or not but if you have only one map group in the umc-mapcycle.txt and try to change the map via the admin menu, umc admin menu will not display the...
Forum:
Plugins
01-16-2015, 17:48
Replies:
13
Karma System Redux
Views:
8,124
Posted By
danielmyst777
Re: Karma System Redux
Alright, was able to get the tables set up but I don't think this plug-in works. I've set up the databases.cfg and everything but when I type in the command to praise or smite clients with their name...
Forum:
Plugins
01-16-2015, 10:53
Replies:
13
Karma System Redux
Views:
8,124
Posted By
danielmyst777
Re: Karma System Redux
I am trying to set-up the mySQL tables but it gives an error about the syntax of this query:
CREATE TABLE IF NOT EXISTS `players` (
`player_id` int(11) unsigned NOT NULL AUTO_INCREMENT,
...
Forum:
SourceBans / SourceBans++
01-13-2015, 05:24
Replies:
725
Release
Donation Control 3.1.0 [over 1000 donations served!]
Views:
293,122
Posted By
danielmyst777
Re: Donation Control 3.1.0 [over 1000 donations served!]
I am trying to compile the donation control plug-in but am getting the following error with the web compiler
SourcePawn Compiler 1.6.0
Copyright (c) 1997-2006, ITB CompuPhase, (C)2004-2008...
Forum:
Plugins
01-13-2015, 01:36
Replies:
1,919
[Source 2009, CS:GO] Stamm 2.28 - VIP Level Ranking
Views:
950,198
Posted By
danielmyst777
Re: [Source 2009, CS:GO] Stamm 2.28 (TF2 Fix) VIP Level Ranking
I have loaded the Stamm core and a few plugins into the stamm configuration with mySQL support on my TF2 server and it seems the server takes a lot longer to start up and change maps. Anyone else...
Forum:
Unapproved Plugins
01-05-2015, 18:35
Replies:
353
[ANY] SourceMod DJ (SMDJ)
Views:
174,571
Posted By
danielmyst777
Re: [ANY] SourceMod DJ (SMDJ)
McKay,
I am experiencing issues on the Source 2009 games such as Left 4 Dead 2. The plug-in is really unstable when loaded and sometimes reports the errors listed below from post #306. Also 70% of...
Forum:
Plugins
12-19-2014, 00:56
Replies:
501
[ANY/CSS] EntControl(like grabbermod,NPCs,BuildIn-WEBSERVER,...) (Updated 2014-05-09)
Views:
235,375
Posted By
danielmyst777
Re: [ANY/CSS] EntControl(like grabbermod,NPCs,BuildIn-WEBSERVER,...) (Updated 2014-05
Anyone else experiencing walk-through objects in TF2? For instance, many objects such as the crates on the map cp_gorge are able to be walk-through.
Forum:
Source Servers (SRCDS)
12-16-2014, 16:49
Replies:
3
[TF2] Quickplay Question
Views:
1,174
Posted By
danielmyst777
Re: [TF2] Quickplay Question
Thanks for the enlightenment on the trending status. I was freaking out thinking that Valve would count the amount of disconnects and downtime against me as a server reputation. Any tips on how I can...
Forum:
Source Servers (SRCDS)
12-16-2014, 14:45
Replies:
3
[TF2] Quickplay Question
Views:
1,174
Posted By
danielmyst777
[TF2] Quickplay Question
Does anyone know if the server quickplay trend affects the flow of traffic into the server? I checked my server trend on quickplay and noted that the status was "good" but the trend was "downward...
Forum:
Plugins
04-28-2014, 16:26
Replies:
146
[l4d2] Ready Up v3.3.2 [06/24/2014] [Major Update]
Views:
90,524
Posted By
danielmyst777
Re: [l4d2] Ready Up v3.2.3 [21/04/2014]
I've had the ReadyUp! core and modules running for quite some time and decided to give the core module functions a go. I experienced instances where, when first loading into the map on a versus...
Forum:
Plugins
04-25-2014, 08:49
Replies:
146
[l4d2] Ready Up v3.3.2 [06/24/2014] [Major Update]
Views:
90,524
Posted By
danielmyst777
Re: [l4d2] Ready Up v3.2.3 [21/04/2014]
That was the problem. Thanks! I'll post here if I encounter spamming or unsuppressed messages with the new version.
Forum:
Plugins
04-24-2014, 17:41
Replies:
146
[l4d2] Ready Up v3.3.2 [06/24/2014] [Major Update]
Views:
90,524
Posted By
danielmyst777
Re: [l4d2] Ready Up v3.2.3 [21/04/2014]
I'm getting errors trying to compile the "restictdistance.sp" plug-in. I've installed the additional .inc's required for compilation outside of what is given in the "RUM" folder such as...
Forum:
Plugins
04-23-2014, 01:31
Replies:
141
[L4D2] Vote Blocker v1.3.4
Views:
86,635
Posted By
danielmyst777
Re: [L4D2] Vote Blocker v1.3.0
Add the feature where active tanks cannot be vote kicked please!
Forum:
General
04-22-2014, 23:24
Replies:
2
[L4D2] Can't stop server hibernation
Views:
1,848
Posted By
danielmyst777
Re: [L4D2] Can't stop server hibernation
Figured it out! When you first start the server, this cvar will not kick in. Only after a map change after initial start will this disable hibernation. :grrr:
edit edit:
I also appears that when...
Forum:
General
04-22-2014, 21:43
Replies:
2
[L4D2] Can't stop server hibernation
Views:
1,848
Posted By
danielmyst777
[L4D2] Can't stop server hibernation
I'm trying to disable server hibernation by adding either/both in the server.cfg:
1) (sm_cvar) sv_hibernate_when_empty 0
2) sb_all_bot_team 1
None of these command make the server not hibernate...
Forum:
Plugins
04-22-2014, 11:53
Replies:
146
[l4d2] Ready Up v3.3.2 [06/24/2014] [Major Update]
Views:
90,524
Posted By
danielmyst777
Re: [l4d2] Ready Up v3.2.3 [21/04/2014]
Sounds great. These modules are extremely useful for versus and coop servers and they seem to be of only a very few that accomplish this effectively.
Also, I noticed you posted on the anti-rush...
Forum:
Plugins
04-21-2014, 20:14
Replies:
146
[l4d2] Ready Up v3.3.2 [06/24/2014] [Major Update]
Views:
90,524
Posted By
danielmyst777
Re: [l4d2] Ready Up v3.2.3 [21/04/2014]
Also, do you have pre-compiled RUM plug-ins for us? None are included in the latest .zip download.
Forum:
Plugins
04-21-2014, 19:31
Replies:
146
[l4d2] Ready Up v3.3.2 [06/24/2014] [Major Update]
Views:
90,524
Posted By
danielmyst777
Re: [l4d2] Ready Up v3.2.2 [28/01/2014]
Awesome! I appreciate it a bunch!
Also, there was just one other thing I saw relating to notices. When everyone is near the door, sometimes the message "The saferoom door is open!" message spams...
Forum:
Plugins
04-21-2014, 16:18
Replies:
146
[l4d2] Ready Up v3.3.2 [06/24/2014] [Major Update]
Views:
90,524
Posted By
danielmyst777
Re: [l4d2] Ready Up v3.2.2 [28/01/2014]
I'm trying to get only a few optional modules to function (anti-rush&lock saferoom door) and set the core ready-up module to only do forwards but I still get messages in-game with all settings...
Forum:
Plugins
04-21-2014, 01:19
Replies:
107
[L4D2] Anti-Runner System
Views:
95,743
Posted By
danielmyst777
Re: [L4D2] Anti-Runner System
Seems like the re-make version's admin menu item is buggy in L4D2. The menu item often disappears and glitches up the last admin menu item all the time.
Forum:
Plugins
04-21-2014, 01:15
Replies:
79
[ANY] Grooveshark 1.2.5
Views:
37,213
Posted By
danielmyst777
Re: [ANY] Grooveshark 1.2.5
Cool plug-in. Thanks for fixing it. Working well here on L4D2!
It would be cool to add admin functions such as force play to all clients, eavesdrop on current listening, etc.
Forum:
Unapproved Plugins
04-20-2014, 16:23
Replies:
41
[L4D2] Round All Talk
Views:
28,262
Posted By
danielmyst777
Re: [L4D2] Round All Talk
I can confirm this bug is present when the setting to not enable alltalk pre-round is set. Right after versus round end alltalk is disabled but then immediately re-enabled as if the plug-in ignored...
Forum:
Plugins
04-20-2014, 04:10
Replies:
81
[L4D & L4D2] Tank Vote
Views:
75,125
Posted By
danielmyst777
Re: [L4D & L4D2] Tank Vote
Atomic, if you are reading this, the plug-in seems to be having a hard time transferring the voted on tank choice in-game and randomly picks someone else instead. The tank vote sometimes appears...
Forum:
Plugins
04-01-2014, 15:44
Replies:
352
[L4D2] Routing (Dynamic Paths)
Views:
182,974
Posted By
danielmyst777
Re: [L4D2] Routing (Dynamic Paths)
Some maps don't have explicit paths defined but do make subtle changes/fix exploits.
Showing results 1 to 25 of 212
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