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Posts Made By:
4554
Forum:
HL1 Servers (HLDS)
05-05-2024, 14:05
Replies:
9
cs 1.6 how many servers can i run
Views:
1,609
Posted By
4554
Re: cs 1.6 how many servers can i run
How do you install two Ryzen 5950X on 1 motherboard? Funny
Forum:
Suggestions / Requests
07-04-2018, 09:33
Replies:
5
[Orpheu/rehlds] signature updates for GetEntityInit
Views:
2,552
Posted By
4554
Re: [Orpheu/rehlds] signature updates for GetEntityInit
I guess it was in sys_dll.cpp(?)
Forum:
Suggestions / Requests
07-04-2018, 08:31
Replies:
5
[Orpheu/rehlds] signature updates for GetEntityInit
Views:
2,552
Posted By
4554
[Orpheu/rehlds] signature updates for GetEntityInit
Hello guys, i want to have signature updates for GetEntityInit function which supports latest version of rehlds, thanks!
the old signature is as attached (Source:...
Forum:
Unapproved/Old Plugins
06-20-2014, 07:06
Replies:
373
[CSO] Zombie Scenario 2: Hero of Survival [NEW UPDATE 21/08/2014]
Views:
137,738
Posted By
4554
Re: [CSO] Zombie Scenario: Survival - v4.0 [NEW FINAL UPDATE 17/06/2014]
No, if two or more players died, the respawn countdown will be loaded together.
Also you need to make
client_print(0, print_center, "%L", LANG_PLAYER, "COUNTDOWN_RESPAWN", Seconds_RespawnTime);...
Forum:
Unapproved/Old Plugins
06-20-2014, 06:51
Replies:
41
A* Pathfinding API
Views:
27,149
Posted By
4554
Re: A* Pathfinding
Thanks, the problem is fixed
Forum:
Unapproved/Old Plugins
06-19-2014, 01:10
Replies:
41
A* Pathfinding API
Views:
27,149
Posted By
4554
Re: A* Pathfinding
Forum:
Unapproved/Old Plugins
06-18-2014, 15:06
Replies:
41
A* Pathfinding API
Views:
27,149
Posted By
4554
Re: A* Pathfinding
I got this error when I use your example
please help, thanks
Forum:
Unapproved/Old Plugins
06-16-2014, 11:42
Replies:
41
A* Pathfinding API
Views:
27,149
Posted By
4554
Re: A* Pathfinding
very cool! :D
Forum:
Unapproved/Old Plugins
06-16-2014, 11:32
Replies:
373
[CSO] Zombie Scenario 2: Hero of Survival [NEW UPDATE 21/08/2014]
Views:
137,738
Posted By
4554
Re: [CSO] Zombie Scenario: Survival - v3.4 [NEW UPDATE 31/05/2014]
Seconds_RespawnTime is a global variable? Lol.
PLEASE MAKE SURE YOUR PLUGIN WORK PERFECT ON MULTI PLAYER GAME WHEN YOU RELEASE!
Forum:
Scripting Help
07-15-2013, 10:58
Replies:
0
How to call Monster Trigger in cs1.6?
Views:
444
Posted By
4554
How to call Monster Trigger in cs1.6?
Hello, how to call monster trigger in cs1.6? (by amxx plugins)
I would like to call function under in order to create monster when the trigger is reached by something.
{
"TriggerCondition" "4"...
Forum:
Scripting Help
02-03-2013, 01:22
Replies:
0
DispatchKeyValue problems
Views:
455
Posted By
4554
DispatchKeyValue problems
Hello everybody,
public pfn_keyvalue(entid)
{
new classname[32], key[32], value[32]
copy_keyvalue(classname, 31, key, 31, value, 31)
if(equal(key, "monstertype") && equal(value,...
Forum:
Module Coding
01-23-2013, 05:38
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
936,483
Posted By
4554
Re: Module: Orpheu2.3a
The spawning method of Bad Camper was "Spawn monster on player"
But my need is "spawn monster on origin"
Forum:
Module Coding
01-23-2013, 05:06
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
936,483
Posted By
4554
Re: Module: Orpheu2.3a
After failed calling spawn monster function from the orpheu,
I would like to add a server command in MonsterMod that allows me to spawn monster from cmds,
Example:
spawn_monster <monster type>...
Forum:
Module Coding
01-23-2013, 05:02
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
936,483
Posted By
4554
Re: Module: Orpheu2.3a
Ok, so did you know compiling the MonsterMod?
I couldn't make it from the VS 2010
Forum:
Module Coding
01-23-2013, 04:52
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
936,483
Posted By
4554
Re: Module: Orpheu2.3a
Why does everyone keep ignoring my question?
:(
Forum:
Scripting Help
01-22-2013, 05:51
Replies:
2
Need a new orpheu signature which supports latest monstermod 3.0
Views:
859
Posted By
4554
Re: Need a new orpheu signature which supports latest monstermod 3.0
Oh, I'm sorry for my impatient habits, please delete this thread.:)
Btw, please reply me from the orpheu's post.
Forum:
Scripting Help
01-22-2013, 05:46
Replies:
2
Need a new orpheu signature which supports latest monstermod 3.0
Views:
859
Posted By
4554
Need a new orpheu signature which supports latest monstermod 3.0
Please delete this post, thanks
Forum:
Module Coding
01-20-2013, 00:34
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
936,483
Posted By
4554
Re: Module: Orpheu2.3a
Thanks, but after updated the signature, hlds crashes whenever monster spawn.(I can't find any error code:()
Orpheu libraries search started.
Orpheu libraries search started.
Adding...
Forum:
Module Coding
01-19-2013, 10:01
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
936,483
Posted By
4554
Re: Module: Orpheu2.3a
I'm sorry about that,
I would like to have a new orpheu script which supports Monster Plugin 3.00.07
Download link: http://forums.alliedmods.net/attachment.php?attachmentid=24939&d=1206497237
The...
Forum:
Module Coding
01-19-2013, 09:33
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
936,483
Posted By
4554
Re: Module: Orpheu2.3a
Arkshine:
Do you have a new orpheu script which supports new MonsterMod?
Thanks again:)
Forum:
Module Coding
01-19-2013, 07:25
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
936,483
Posted By
4554
Re: Module: Orpheu2.3a
Shit, i found that the monstermod spawn script doesn't support latest monstermod v3,
is there any monster script support latest v3.00 monstermod?
Forum:
Module Coding
01-19-2013, 05:55
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
936,483
Posted By
4554
Re: Module: Orpheu2.3a
Yeah, I have
{
"name" : "HandleAnimEvent",
"class" : "CMController",
"library" : "monster",
"arguments" :
[
{
"type" : "MonsterEvent_t *"
Forum:
Module Coding
01-19-2013, 05:30
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
936,483
Posted By
4554
Re: Module: Orpheu2.3a
Thanks for help, but it still has "Library "monstermod" is not registered"
Orpheu libraries search started.
Adding library metamod.dll (0x6380000)
Adding library amxmodx (0x6580000)...
Forum:
Module Coding
01-19-2013, 01:56
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
936,483
Posted By
4554
Re: Module: Orpheu2.3a
Arkshine:
All didnt work :cry:
I think the script is outdated.
yokomo:
There you are.
Forum:
Module Coding
01-18-2013, 11:06
Replies:
5
Collection of useful functions.
Views:
1,446
Posted By
4554
Re: Collection of useful functions.
look at the metamod sourcecode
Showing results 1 to 25 of 116
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