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Posts Made By:
santuzzu
Forum:
Off-Topic
12-16-2013, 10:01
Replies:
7
Memory leak?hlds engine or amxmodx?
Views:
1,246
Posted By
santuzzu
Re: Memory leak?hlds engine or amxmodx?
on-topic:
thanks guys.i'l try to reduce somehow the resources,probably some improvizasion to achieve a stable configuration and to keep all the customization.
way-off-topic
claudiuhks,i should...
Forum:
Off-Topic
12-15-2013, 10:55
Replies:
7
Memory leak?hlds engine or amxmodx?
Views:
1,246
Posted By
santuzzu
Memory leak?hlds engine or amxmodx?
hello.
i have a situation.
i have a cs 1.6 server,zombie plague mode.a lot of extraitems,plugins >150,etc.
i have encountered a situation.
so,if i turn 20 players to survivors vs 1 nemesis :))...
Forum:
Suggestions / Requests
12-14-2013, 10:25
Replies:
7
Recover map after crash
Views:
1,879
Posted By
santuzzu
Re: Recover map after crash
you can use galileo for votemaps.
https://forums.alliedmods.net/showthread.php?t=77391&highlight=galileo
it also has a cvar for your situation
gal_srv_start
Forum:
Suggestions / Requests
12-05-2013, 08:47
Replies:
41
Addons Furien Mod [Help] !!
Views:
8,944
Posted By
santuzzu
Re: Addons Furien Mod [Help] !!
no offense dude but you are continuing posting in this thread for about 1 month.
in that time if you had some interest to make a server,you probably finished a preaty good addons.
but you are a...
Forum:
Off-Topic
11-27-2013, 10:22
Replies:
11
Load Fails
Views:
2,010
Posted By
santuzzu
Re: Load Fails
im not happy for reposting,but for thinking logicaly.
if all peaple would blank theyr posts when they solved theyr problem,because they say "there are at least 1 or 2 threads about same problem" how...
Forum:
Off-Topic
11-27-2013, 10:12
Replies:
11
Load Fails
Views:
2,010
Posted By
santuzzu
Re: [Solved] Delete
and you think that your thread,question,post is the onlyone on this forum which has more than two thread in which is talking about it?they all should be deleted then.
more than 1 threads on the same...
Forum:
Suggestions / Requests
11-21-2013, 06:39
Replies:
0
Sprite "play" in sequence
Views:
560
Posted By
santuzzu
Sprite "play" in sequence
the title is the question.
i have a sprite wich has 4 sequence included.(headshot kill,knife kill,grenade kill and normal kill).
i want to make a plugin to show a sprite on death,like...
Forum:
Code Snippets/Tutorials
11-21-2013, 05:44
Replies:
88
Orpheu: Patching strings in memory
Views:
58,456
Posted By
santuzzu
Re: Orpheu: Patching strings in memory
thanks
Forum:
Code Snippets/Tutorials
11-21-2013, 05:06
Replies:
88
Orpheu: Patching strings in memory
Views:
58,456
Posted By
santuzzu
Re: Orpheu: Patching strings in memory
if i replace some models ,for example i replace v_m4a1.mdl with v_awp.mdl,the replaced model will be still counted in server default precache?(512 limit)
i mean:
#include < amxmodx >
#include...
Forum:
Trash
11-18-2013, 09:40
Replies:
8
Special ADDON
Views:
2,699
Posted By
santuzzu
Re: Special ADDON
"outstanding",i dont think that this zp mod is so outstanding,except that is made like a module.
very litle modifications from the original mod,some dhud messages,and this is the "incredible" ...
Forum:
HL1 Servers (HLDS)
11-13-2013, 06:53
Replies:
8
start round antiblock for -N- seconds?
Views:
2,079
Posted By
santuzzu
Re: start round antiblock for -N- seconds?
use
https://forums.alliedmods.net/showthread.php?t=137980
you have some cvars:
semiclip 1
semiclip_blockteam 0
semiclip_enemies 1
semiclip_button 0
Forum:
Off-Topic
11-05-2013, 13:22
Replies:
12
Fatal Error Related To OverFlow
Views:
2,575
Posted By
santuzzu
Re: Fatal Error Related To OverFlow
this code is tested on 32/32 furien server,no errors and no crash,no extra bull...t module
///
///
///
///credits to Tirant ...
Forum:
Off-Topic
11-03-2013, 12:16
Replies:
12
Fatal Error Related To OverFlow
Views:
2,575
Posted By
santuzzu
Re: Fatal Error Related To OverFlow
must do semething like this
public BeginDelayedTeamChange( id )
{
switch( id )
{
case 1..6: set_task( 0.1, "ChangeUserTeamWithDelay", id + SWITCH_TASK );
case ...
Forum:
Off-Topic
11-03-2013, 12:05
Replies:
12
Fatal Error Related To OverFlow
Views:
2,575
Posted By
santuzzu
Re: Fatal Error Related To OverFlow
yes it is posible.
i used instant team balance (orpheu version) on a zombie plague 4.3 server and that error occured if were 25 players or more
that error is also related to team switch.on furien...
Forum:
Scripting Help
10-28-2013, 09:58
Replies:
4
[SOLVED] Unlock "Team is Full"
Views:
906
Posted By
santuzzu
Re: Unlock "Team is Full"
that message has nothing to do with spawns.
mp_limitteams
Sets how many players can a team have over the opposite team. Examples:
mp_limitteams 2 Can have 2 players surplus. (default)...
Forum:
New Plugin Submissions
10-27-2013, 07:45
Replies:
40
Block Advertising
Views:
39,440
Posted By
santuzzu
Re: Block Advertising
Alka please fix this plugin.
has a bug.
if you want to add exception for ex ( myserver.isgreat.com)
and you write in chat myserver.isgreat.com is working,its allowing that to be...
Forum:
Suggestions / Requests
10-16-2013, 02:10
Replies:
4
Furien SHOP Bug.
Views:
1,765
Posted By
santuzzu
Re: Furien SHOP Bug.
is not about the shop.
the superknife plugin is made to hold untill the player dies.
use this:
http://forums.alliedmods.net/showpost.php?p=1632926&postcount=353
and add in sperknife.ini
...
Forum:
Suggestions / Requests
10-15-2013, 07:08
Replies:
3
[QuestionS] Map entities
Views:
952
Posted By
santuzzu
Re: [QuestionS] Map entities
thanks.
i've tryed with the liblist.gam way.
lets see now if it will crash
Forum:
Suggestions / Requests
10-14-2013, 13:25
Replies:
3
[QuestionS] Map entities
Views:
952
Posted By
santuzzu
[QuestionS] Map entities
so,
in cs 1.6 is a limit of precached resources like models, sounds, generics.
if the limit is reaeched server will crash.
my questions are:
is a limit of map entities also (visible,invisible)...
Forum:
Suggestions / Requests
10-05-2013, 06:18
Replies:
4
[REQ] Join team alive if the round start
Views:
990
Posted By
santuzzu
Re: [REQ] Join team alive if the round start
try this: http://forums.alliedmods.net/showthread.php?t=191815
Forum:
Suggestions / Requests
10-04-2013, 11:23
Replies:
2
[REQ]About map weapon entities
Views:
838
Posted By
santuzzu
Re: [REQ]About map weapon entities
i tested your version.
works perfect.
thank you
Forum:
Suggestions / Requests
10-03-2013, 10:10
Replies:
2
[REQ]About map weapon entities
Views:
838
Posted By
santuzzu
[REQ]About map weapon entities
Hye.
On some maps are auto spawned from the map some weapons,grenades,armour.
i want to remove the weapons from spawning exept armour and grenades.
Is it posible?or is just one entiti that...
Forum:
Off-Topic
07-13-2013, 10:35
Replies:
57
How to protect un-authorised person access to server ?
Views:
9,736
Posted By
santuzzu
Re: How to protect un-authorised person access to server ?
vikassharma is also an 'autoconnect-or" :))
Forum:
Off-Topic
07-12-2013, 14:37
Replies:
6
Where do THOSE servers hide autoconnect?
Views:
1,601
Posted By
santuzzu
Re: Where do THOSE servers hide autoconnect?
also cstrike/language.cfg , cstrike/joystick.cfg , valve.RC .
is a client side problem,wich cand be bypased and on new steam client,like Connect cmd
Forum:
Module Coding
07-11-2013, 07:32
Replies:
9
Its possible to terminate hlds with autorestart function?
Views:
2,773
Posted By
santuzzu
Re: Its possible to terminate hlds with autorestart function?
lqlqlq (https://forums.alliedmods.net/member.php?u=34173) your post sound like an insult.check joropito post and other things before say "i want another coder,more exp"
i think joropito is one of...
Showing results 1 to 25 of 37
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