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Posts Made By:
GalegO
Forum:
Scripting Help
11-12-2011, 12:27
Replies:
0
Spawn points + simple auto join
Views:
780
Posted By
GalegO
Spawn points + simple auto join
Hi!
can someone helpme to do this?
Count the spawn points of the map;
Make a auto join for all players go to CT Team;
If the CT's spawn points is full, uses the TR spawn points BUT without...
Forum:
Unapproved/Old Plugins
11-06-2011, 20:42
Replies:
20
TIM MOD v.0.0.10
Views:
7,807
Posted By
GalegO
Re: TIM MOD v.0.0.10
Arkshine, did you see the code of popcorn and theHidden? Both are approved AND contain MANY issues that I fixed in my code, I'm not just copy and past, I test all weekend with my friends, I know what...
Forum:
Unapproved/Old Plugins
11-06-2011, 09:32
Replies:
20
TIM MOD v.0.0.10
Views:
7,807
Posted By
GalegO
Re: TIM MOD v.0.0.10
Does not compile:
amx_tim_11.sma(173) : error 088: number of arguments does not match definition
Done, Done and Done.
Forum:
Unapproved/Old Plugins
11-06-2011, 01:23
Replies:
20
TIM MOD v.0.0.10
Views:
7,807
Posted By
GalegO
Re: TIM MOD v.0.0.8
Updated to v.0.0.10, see the changelog in the main post.
Guys, I need some help in these TWO bugs, I don't know how to fix, I tried some things but nothing fix that:
* - When played on a map...
Forum:
Scripting Help
11-05-2011, 17:09
Replies:
4
Array of ID's + Random
Views:
940
Posted By
GalegO
Re: Array of ID's + Random
Thanks Again Emp`, I tried some logicals, but not make sense or dosen't worked.
I just can't find the correct logical.
EDIT: Sorry, Thanks tou too TheArmageddon :)
Forum:
Scripting Help
11-05-2011, 16:49
Replies:
4
Array of ID's + Random
Views:
940
Posted By
GalegO
Array of ID's + Random
Hi guys, is possible to make a array with the Players ID and after read this array and run the random to catch one of them?
Ex: read all CT's ID, storage and after catch just one randomly.
...
Forum:
Scripting Help
11-05-2011, 15:53
Replies:
4
[SOLVED] get_players without flags
Views:
1,221
Posted By
GalegO
Re: get_players without flags
Thank you Emp` and Connor!! :D
Forum:
Scripting Help
11-03-2011, 11:51
Replies:
4
[SOLVED] get_players without flags
Views:
1,221
Posted By
GalegO
[SOLVED] get_players without flags
Hi, for exemple, I have this cobe below:
public function()
{
new playersT[32], numT, playersNum
playersNum = get_playersnum()
get_players(playersT, numT, "che",...
Forum:
Approved Plugins
10-31-2011, 13:24
Replies:
30
News Viewer v1.0.3
Views:
17,841
Posted By
GalegO
Re: News Viewer 1.0.1
The "rules" was just a exemple but, is true, this exemple was unnecessary, I see other scenario: Messages only for adms, read or not. The leader sends a message only for adms about payment, about...
Forum:
Suggestions / Requests
10-30-2011, 09:57
Replies:
9
HELP RSRSR
Views:
1,885
Posted By
GalegO
Re: HELP RSRSR
Pfff.. Some Brazilians make me ashamed...
ENGLISH ONLY! This is not a portuguese forum and, please, write correctly: PRECISO is with S!!!!
Forum:
Suggestions / Requests
10-30-2011, 09:40
Replies:
10
[REQ] [Easy game mode "Psycho"]
Views:
2,431
Posted By
GalegO
Re: [REQ] [Easy game mode "Psycho"]
Well... Is not too easy for the CT kill all??
Remember, many players change the gama in the video's driver. The idea is good, but you will have a headache with this bad players... I know because...
Forum:
Approved Plugins
10-30-2011, 09:36
Replies:
30
News Viewer v1.0.3
Views:
17,841
Posted By
GalegO
Re: News Viewer 1.0.1
@drekes, sugestion.
I don't know what the better way to do this, but, can you make some menu (admins only) or a txt (nick and steam) file in FTP to see who read the messages?
For exemple: I...
Forum:
Unapproved/Old Plugins
10-29-2011, 13:07
Replies:
20
TIM MOD v.0.0.10
Views:
7,807
Posted By
GalegO
Re: TIM MOD v.0.0.8
Thanks Dark :D
Update the main post!
Forum:
Unapproved/Old Plugins
10-28-2011, 21:51
Replies:
20
TIM MOD v.0.0.10
Views:
7,807
Posted By
GalegO
Re: TIM MOD v.0.0.8
Changed the name and Updated to v.0.0.8.
Forum:
Scripting Help
10-11-2011, 16:05
Replies:
8
Plugin BUG
Views:
2,095
Posted By
GalegO
Re: Plugin BUG
summarizing:
kramesa stole the ^SmileY's code from somewhere.
and Kramesa still makes fun of ^SmileY achieved by having the code without his permission.
Forum:
Scripting Help
10-03-2011, 20:19
Replies:
5
Invisible parachute
Views:
2,053
Posted By
GalegO
Re: Invisible parachute
Nur56, thank you, I thinking this but I was not sure...
And, I know, it's strange, but I'll ask:
Scenario: In my plugin, I have a invisible player and when he uses the parachute, I want the...
Forum:
Scripting Help
10-01-2011, 17:23
Replies:
5
Invisible parachute
Views:
2,053
Posted By
GalegO
Re: Invisible parachute
and how can I discovery the parachute's id?
Forum:
Scripting Help
10-01-2011, 16:05
Replies:
5
Invisible parachute
Views:
2,053
Posted By
GalegO
Invisible parachute
Hi, I have this plugin (http://forums.alliedmods.net/showthread.php?p=425820), can I modify the parachute entity to have only 25% of visibility?
Like we do with the player: set_user_rendering(id,...
Forum:
Suggestions / Requests
09-23-2011, 15:18
Replies:
31
Download of resources in game
Views:
6,325
Posted By
GalegO
Re: Download of resources in game
Wow! I never see this... The server crash because of many downloads?
I had a map called de_mon for CZ, it's very beautiful and well done, but if I remember they has almost 40mb... Despite the...
Forum:
Suggestions / Requests
09-23-2011, 14:56
Replies:
31
Download of resources in game
Views:
6,325
Posted By
GalegO
Re: Download of resources in game
About LAG, but I thing you're talk about client LAG not Server LAG but, whatever... The question has been answered...
Forum:
Suggestions / Requests
09-23-2011, 14:33
Replies:
31
Download of resources in game
Views:
6,325
Posted By
GalegO
Re: Download of resources in game
Or the plugin can show a menu asking if the player wants to download or not.
Most people have a good internet and I belive the downloads does not interfere in the game play. The menu is a good...
Forum:
Suggestions / Requests
09-23-2011, 13:48
Replies:
31
Download of resources in game
Views:
6,325
Posted By
GalegO
Re: Download of resources in game
Ok, the first map and models, sounds, etc are impossible, but, and about the second map and maps resources (mdls, sounds, sprites, etc)?
Soso: The players are playing the map A and the next map...
Forum:
Scripting Help
09-22-2011, 19:45
Replies:
4
[SOLVED] C4, Hostages and Freezing player
Views:
1,170
Posted By
GalegO
Re: C4, Hostages and Freezing player
Sorry for delay...
Thank you :D
I see this 2 commands, but I'm not sure if are correct to use :)
Forum:
Scripting Help
09-19-2011, 23:22
Replies:
4
[SOLVED] C4, Hostages and Freezing player
Views:
1,170
Posted By
GalegO
Re: C4, Hostages and Freezing player
I do It... I don't need more...
but, I don't understand how to use this FL_FROZEN flag...
Here what I want:
When a player spawn, he stay freezed for some seconds, and have god mod
Forum:
Scripting Help
09-19-2011, 21:39
Replies:
5
Invisible with shadow
Views:
1,623
Posted By
GalegO
Re: Invisible with shadow
In my mod I can see the shadow normally. My player has 25% of visibility. And is very hard to see. xD
Showing results 1 to 25 of 92
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