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Search: Posts Made By: Sprit3x
Forum: Zombie Plague Mod 08-01-2013, 00:54
Replies: 10
Views: 1,750
Posted By Sprit3x
Re: please fix this script ,,

Better get the default zp4.3 fix5a and start customize it :3
Forum: Zombie Plague Mod 08-01-2013, 00:47
Replies: 2
Views: 885
Posted By Sprit3x
Re: Plugin zombie xp error

@ public SetPacksLevelUp(id, value)
userNeededPacks[id] = getNeededpacks(id)

public getNeededpacks(id)
{
switch (userLevel[id])
{
case 1: return <value> // For a single case
case...
Forum: Zombie Plague Mod 08-01-2013, 00:20
Replies: 3
Views: 800
Posted By Sprit3x
Re: probleme Geoip

GeoIp by Arkshine > http://forums.alliedmods.net/showthread.php?t=95665
GeoLiteCity Updated > http://dev.maxmind.com/geoip/legacy/geolite/
And your plugin might work properly.
Forum: Zombie Plague Mod 08-01-2013, 00:10
Replies: 1
Views: 589
Posted By Sprit3x
Re: cmd Trail Please

new g_trailSpr = 0;

public plugin_precache()
g_trailSpr = precache_model("sprites/trail.spr");

message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BEAMFOLLOW); // TE id...
Forum: Zombie Plague Mod 08-01-2013, 00:07
Replies: 1
Views: 605
Posted By Sprit3x
Re: Help me !

ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync2, "%s, %L: %d %L %d %L %d", class, id, "ZOMBIE_ATTRIB1", pev(ID_SHOWHUD, pev_health),
ID_SHOWHUD, "AMMO_PACKS1", g_ammopacks[ID_SHOWHUD], ID_SHOWHUD, "ARMOR",...
Forum: Zombie Plague Mod 08-01-2013, 00:00
Replies: 2
Views: 1,008
Posted By Sprit3x
Re: Lasermine

fm_set_user_rendering(entity's index, kRenderFxGlowShell, 220, 50, 0, kRenderNormal, 5);
Forum: Zombie Plague Mod 07-31-2013, 23:57
Replies: 10
Views: 1,750
Posted By Sprit3x
Re: please fix this script ,,

You forgot a comma

cvar_removedropped, cvar_spawnprotection
cvar_plagueratio, cvar_blocksuicide, cvar_knockbackdist, cvar_nemdamage, cvar_leapzombies,

->

cvar_removedropped,...
Forum: Zombie Plague Mod 07-31-2013, 23:52
Replies: 5
Views: 1,411
Posted By Sprit3x
Re: Climber help pls

new g_damagedealt[33];
new bool:g_can_climb[33];

public fw_TakeDamage(victim, inflictor, attacker, Float:damage) // if take damage drag off
{
if (!is_user_connected(attacker) || victim ==...
Forum: Zombie Plague Mod 07-31-2013, 23:30
Replies: 4
Views: 1,269
Posted By Sprit3x
Re: Add VIP extra (and swarm round block)

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
#include <zmvip>
Forum: Zombie Plague Mod 07-31-2013, 23:22
Replies: 1
Views: 506
Posted By Sprit3x
Re: [HELP] Problem with strip weapon and clip

cs_set_user_bpammo(player, CSW_M4A1, 90)
Forum: Zombie Plague Mod 07-31-2013, 23:18
Replies: 3
Views: 1,061
Posted By Sprit3x
Re: zp vip class

public zp_user_infected_pre(id) {
if ( zp_get_user_next_class(id) != g_zclass_vampire )
return;

if( zv_get_user_flags(id) & ZV_MAIN ) {
client_print(id, print_center, "Selected Class...
Forum: Zombie Plague Mod 07-31-2013, 23:11
Replies: 3
Views: 3,376
Posted By Sprit3x
Re: zp addon knife VIP

// Menu select option
menu_additem(menu, "\wKatana \y[ VIP ]", "4", 0);
menu_additem(menu, "\wHammer \r[ . ????? + 55 * . ]", "5", 0);



// Menu Handler
public give_katana(id)
{
...
Forum: Zombie Plague Mod 07-31-2013, 20:21
Replies: 1
Views: 880
Posted By Sprit3x
Re: [HELP] Happyhour

public mensagem(id)
{
static h, m, s, timeleft
time(h, m, s)

timeleft = get_pcvar_num(cvar_start) - h

if(!ativado)
{
client_printcolor(0, "^4[HappyHour]^1 Sistema de...
Forum: Zombie Plague Mod 07-31-2013, 20:15
Replies: 4
Views: 1,164
Posted By Sprit3x
Re: Help me to glow !

public zp_extra_item_selected(player, itemid)
{
if (itemid == Madnessid) {

fm_set_user_rendering(player, kRenderFxGlowShell, 220, 0, 0, kRenderNormal, 30);
}
else if (itemid == Tryderid)...
Forum: Zombie Plague Mod 07-31-2013, 20:10
Replies: 7
Views: 1,445
Posted By Sprit3x
Re: Help Show Nemesis

public zp_round_started(gamemode, id)
{
if (gamemode != MODE_NEMESIS)
return;

remove_task(id+1996);

set_task(30.0, "reminder", id+1996, _, _, "b");
}
Forum: Zombie Plague Mod 07-31-2013, 20:01
Replies: 8
Views: 6,104
Posted By Sprit3x
Re: [REQ] [ZP] "Unlimited clip" for last human

zp_user_last_human(id) -> zp_humanized_post(id, survivor)
Then you have to check for last human
if ( zp_get_user_last_human(id) && !survivor ) g_has_unlimited_clip[id] = true;
Forum: Zombie Plague Mod 07-31-2013, 19:57
Replies: 5
Views: 1,091
Posted By Sprit3x
Re: Setting Speed

set_pev(index, pev_maxspeed, float)
Forum: Zombie Plague Mod 07-31-2013, 19:54
Replies: 15
Views: 3,814
Posted By Sprit3x
Re: T-Virus nemesis mode block and round start block

#include <amxmodx>
#include <zombieplague>
#include <ekezet>

#define PLUGIN "[ZP] Extra Item: T-Virus"
#define VERSION "1.0"
#define AUTHOR "fezh"

new g_virus
const g_cost = 67
Forum: Zombie Plague Mod 04-11-2013, 22:14
Replies: 4
Views: 1,529
Posted By Sprit3x
Re: Edit cso pistols to buy with money

Code updated,i forgot something ..
And about loose identitation just replace the rows spaced with 'space key' with 'tab'
Forum: Zombie Plague Mod 04-11-2013, 08:19
Replies: 4
Views: 1,529
Posted By Sprit3x
Re: Edit cso pistols to buy with money

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

#define ENG_NULLENT -1
Forum: Zombie Plague Mod 04-11-2013, 08:06
Replies: 9
Views: 1,863
Posted By Sprit3x
Re: [Tutorial][Public] How to fix Zombie XP 0.8 by redomin8

IF you really want to fix it by this method you may create new natives for checking level and include them in infected pre fw.
And it should look like this:

public zp_user_infected_pre(id) {
...
Forum: Zombie Plague Mod 01-07-2013, 04:01
Replies: 7
Views: 3,098
Posted By Sprit3x
Forum: Zombie Plague Mod 01-06-2013, 05:16
Replies: 2
Views: 1,519
Posted By Sprit3x
Re: Help ! Bug in ZM VIP 1.7.2

You must add the restriction for selfkill
if (attacker == victim || !attacker)
return;
Forum: Zombie Plague Mod 01-06-2013, 03:12
Replies: 1
Views: 648
Posted By Sprit3x
Re: NightVision's Price

Search for NIGHTVISION in ur zombieplague.ini/zombie_plague_advance.ini
Forum: Zombie Plague Mod 01-03-2013, 09:40
Replies: 5
Views: 2,306
Posted By Sprit3x
Re: Lasermine help.

Search for Write byte team beam follow and replace the colors
new r,g,b;
r = random_num(0,255)
g = random_num(0,255)
b = random_num(0,255)

and for health u must create a hud message with
new...
Showing results 1 to 25 of 147

 
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