Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $
Target: $400
0%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 20
1
2
3
11
>
Last
»
Showing results 1 to 25 of 500
Search took
0.03
seconds.
Search:
Posts Made By:
thetwistedpanda
Forum:
Plugins
08-26-2015, 02:39
Replies:
123
[CS:S/CS:GO] BuildWars v2.1.0 (Updated: 08/03/15)
Views:
80,545
Posted By
thetwistedpanda
Re: [CS:S/CS:GO] BuildWars v2.1.0 (Updated: 08/03/15)
I ported both of those maps and removed the logic to remove the walls, as they were meant for v3. I'll add the logic to automatically remove walls to v2; I forsee this becoming a problem and...
Forum:
Plugins
08-25-2015, 13:40
Replies:
123
[CS:S/CS:GO] BuildWars v2.1.0 (Updated: 08/03/15)
Views:
80,545
Posted By
thetwistedpanda
Re: [CS:S/CS:GO] BuildWars v2.1.0 (Updated: 08/03/15)
You can PM me the maps (or a link to the map) and I'll look at their logic to see when the wall falls, but this version has nothing to do with the maps. Unfortunately, many maps are created for a...
Forum:
Plugins
08-24-2015, 21:43
Replies:
123
[CS:S/CS:GO] BuildWars v2.1.0 (Updated: 08/03/15)
Views:
80,545
Posted By
thetwistedpanda
Re: [CS:S/CS:GO] BuildWars v2.1.0 (Updated: 08/03/15)
You can use a plugin such as KvConfigs (https://forums.alliedmods.net/showthread.php?p=2018273) to force cvars to remain at a certain value and prevent any changes, although all you really have to do...
Forum:
Plugin/Gameplay Ideas and Requests
08-22-2015, 21:33
Replies:
6
CS:GO basebuilder
Views:
1,723
Posted By
thetwistedpanda
Re: CS:GO basebuilder
As far memory serves, base builder has always had its roots in more zombie-style gameplay vs teams on even grounds. The assaulting team is usually only given a knife with augmented stats, the props...
Forum:
Plugin/Gameplay Ideas and Requests
08-22-2015, 21:22
Replies:
6
CS:GO basebuilder
Views:
1,723
Posted By
thetwistedpanda
Re: CS:GO basebuilder
base builder and build wars have a similar building concept, but that's about where the similarities stop unfortunately. You can always release a half version for the public to wet people's tastes...
Forum:
Plugins
08-17-2015, 06:06
Replies:
123
[CS:S/CS:GO] BuildWars v2.1.0 (Updated: 08/03/15)
Views:
80,545
Posted By
thetwistedpanda
Re: [CS:S] BuildWars v2.1.0 (Updated: 08/03/15)
Let's see, provided I didn't change the code and forget to document it, these are the overrides available. So you can simply set an override of "bw_access_supporter" "o" to achieve what you wish.
...
Forum:
Plugins
08-16-2015, 12:41
Replies:
123
[CS:S/CS:GO] BuildWars v2.1.0 (Updated: 08/03/15)
Views:
80,545
Posted By
thetwistedpanda
Re: [CS:S] BuildWars v2.1.0 (Updated: 08/03/15)
Guess I stuck v3's source in the zip instead of v2's. Corrected.
Forum:
Plugins
08-03-2015, 08:34
Replies:
123
[CS:S/CS:GO] BuildWars v2.1.0 (Updated: 08/03/15)
Views:
80,545
Posted By
thetwistedpanda
Re: [CS:S] BuildWars v2.1.0 (Updated: 08/03/15)
I've grown le'tired of people adding me on steam or contacting me via private message asking about this plugin. Luckily, I had been doing some of this already for the v3 branch of the plugin, so it...
Forum:
General
05-04-2015, 01:04
Replies:
3
[Stripper] Can't remove prop_static
Views:
1,254
Posted By
thetwistedpanda
Re: [Stripper] Can't remove prop_static
prop_statics are compiled in to the map and do not exist afterwards.
https://developer.valvesoftware.com/wiki/Prop_static
Forum:
Scripting
04-14-2015, 13:24
Replies:
4
There is a way to find prop_static
Views:
1,677
Posted By
thetwistedpanda
Re: There is a way to find prop_static
https://developer.valvesoftware.com/wiki/Prop_static
Afraid you're out of luck trying to find it as an entity. And unless they happen to be stored in the navigation mesh (and even then I don't...
Forum:
Scripting
08-02-2014, 22:13
Replies:
4
Deathrun and Trap Kills
Views:
1,367
Posted By
thetwistedpanda
Re: Deathrun and Trap Kills
I found it easier to assign any death from a runner to the button presser, but that was after ruling out the other possible reasons for that death. A few free kills awarded every now and then that...
Forum:
Plugins
08-01-2014, 07:20
Replies:
44
Player's birthday.
Views:
30,477
Posted By
thetwistedpanda
Re: Player's birthday.
I'd use GetSteamAccountID, but it'd break compatibility completely and actually require a re-write.
Forum:
Plugins
08-01-2014, 07:04
Replies:
44
Player's birthday.
Views:
30,477
Posted By
thetwistedpanda
Re: Player's birthday.
There are dozens of solutions to this little problem, but the easiest way (while not the correct way) is to force a specific universe of Steam IDs regardless of what the client is using. That is to...
Forum:
Plugins
07-30-2014, 00:28
Replies:
10
[CS:GO] Block "Saved Player" Text
Views:
15,933
Posted By
thetwistedpanda
Re: [CS:GO] Block "Saved Player" Text
I threw a copy/paste in my above post, essentially what I was going to post after I removed my plugin-specific content, but since I'm not fancy on coding beyond fixing this plugin up, by all means...
Forum:
Plugins
07-30-2014, 00:02
Replies:
10
[CS:GO] Block "Saved Player" Text
Views:
15,933
Posted By
thetwistedpanda
Re: [CS:GO] Block "Saved Player" Text
Hmph! Bad Mitchell! I was a few hours away from releasing a portion of my CS:GO Idle plugin that does the same thing, but with a simple KV configuration that let users pick input which TextMsgs they...
Forum:
Scripting
01-31-2014, 03:38
Replies:
12
In general, when should I use stock vs public vs [blank]
Views:
7,056
Posted By
thetwistedpanda
Re: In general, when should I use stock vs public vs [blank]
If you apply a stock prefix, then the compiler won't be yelling at you if you don't use the function somewhere in the plugin.
Forum:
Store
01-31-2014, 03:37
Replies:
7
Issue
CSGO Issue
Views:
2,094
Posted By
thetwistedpanda
Re: CSGO Issue
That generally means that the hat is looking for a specific attachment point and the current model doesn't possess it.
Forum:
Plugins
01-15-2014, 05:42
Replies:
10
[Hidden:Source] Team Aura / Tracer / Tracker
Views:
13,999
Posted By
thetwistedpanda
Re: [Hidden:Source] Team Aura / Tracer / Tracker
Should be possible! I'm afraid I can't make the modifications in the code for you, but I'll throw enough out there that you'll be able to try poking it or someone else with more time can do it for...
Forum:
Plugins
01-12-2014, 23:22
Replies:
123
[CS:S/CS:GO] BuildWars v2.1.0 (Updated: 08/03/15)
Views:
80,545
Posted By
thetwistedpanda
Re: [CS:S] BuildWars v2.0.8 (Updated: 6/2/13)
If memory serves it's based on flags, and the flags are either hardcoded in the top of the source or there's a convar for them running around. You'd just give the person the necessary flag and poof,...
Forum:
Scripting
01-11-2014, 23:47
Replies:
26
Create "Dueling Box"
Views:
3,755
Posted By
thetwistedpanda
Re: Create "Dueling Box"
Hmm, you could probably piece it together with code from several plugins, but I'd do the following:
Create a Trigger Multiple entity, then hook it for OnTouch or OnStartTouch and use that method...
Forum:
Plugins
01-10-2014, 08:18
Replies:
17
[CS:GO] Auto Pick
Views:
40,626
Posted By
thetwistedpanda
Re: [CS:GO] Auto Pick
The net prop this plugin corrects is only meant to work on the first round of a new map if memory serves. A rather complex method has to be used to have auto joining at any other time, at least, that...
Forum:
Source Servers (SRCDS)
01-03-2014, 08:15
Replies:
25
Anything that is Explosive..
Views:
6,938
Posted By
thetwistedpanda
Re: Anything that is Explosive..
That's sorta what it's supposed to do, it doesn't have any logic for re-creating a non-crashing explosion. It just disables the entity (or deletes) to stop the crashing, then another plugin or map...
Forum:
Source Servers (SRCDS)
01-02-2014, 16:09
Replies:
25
Anything that is Explosive..
Views:
6,938
Posted By
thetwistedpanda
Re: Anything that is Explosive..
You can try this; had to debug the issue for a client a while back, essentially any env_explosion was causing issues with a store module so easiest option was to just smite all env_explosions then...
Forum:
Plugin/Gameplay Ideas and Requests
12-26-2013, 19:23
Replies:
10
CS:GO idle & achievements server?
Views:
16,605
Posted By
thetwistedpanda
Re: CS:GO idle & achievements server?
A nifty feature found its way into steam community that let me un-friend everyone at once. Having ~200 people with no contact from a project 8 months ago was a headache. >.<. As for the plugin, I've...
Forum:
Unapproved Plugins
12-21-2013, 23:49
Replies:
67
[ DMT ] Dynamic Multimode Timer
Views:
31,663
Posted By
thetwistedpanda
Re: [ DMT ] Dynamic Multimode Timer
Oh hey lookie it's my timer-rankings plugin.
Showing results 1 to 25 of 500
Page 1 of 20
1
2
3
11
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
09:18
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode