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Posts Made By:
1695
Forum:
Scripting
06-18-2011, 09:15
Replies:
21
[TF2] Health w/o Decay
Views:
6,238
Posted By
1695
Re: [TF2] Health w/o Decay
He just said that it could be CPU intensive. I'd rather avoid that...
Forum:
Scripting
06-18-2011, 06:30
Replies:
21
[TF2] Health w/o Decay
Views:
6,238
Posted By
1695
Re: [TF2] Health w/o Decay
Okay, thx for the infos, totally new to sourcePawn programing ^^.
Will dig into TF2Items then.
Forum:
Scripting
06-18-2011, 05:52
Replies:
21
[TF2] Health w/o Decay
Views:
6,238
Posted By
1695
Re: [TF2] Health w/o Decay
Hi, sorry for the bumping but wouldn't that work ? :
You set the amount of life you wanna add (ex : new HPBoost = 50;) then OnGameFrame() you use SetEntityHealth to set client's health to...
Forum:
Scripting
06-17-2011, 06:20
Replies:
21
[TF2] Health w/o Decay
Views:
6,238
Posted By
1695
Re: [TF2] Health w/o Decay
I was also looking for a per-player changing max_health plugin without degenerate... So if anyone finds a way of doing it without TF2Items or else, please tell me.
Forum:
Plugins
06-29-2010, 19:55
Replies:
340
[CS:S/CS:GO] DeathMatch:SM
Views:
302,293
Posted By
1695
Re: DeathMatch:SM
Aleady asked but a cvar to enable/disable the plugin would be nice (not to say "necessary").
Brutally unloading the plugin through "sm plugin unload" isn't clean...
Forum:
Unapproved Plugins
07-12-2008, 13:48
Replies:
35
HideNSeek [alpha]
Views:
23,815
Posted By
1695
Re: HideNSeek [alpha]
as soon as there is a menu to choose model, and most of all, an enable/disable cvar, i'll install ! Great :)
Forum:
Zombie:Reloaded
07-12-2008, 13:44
Replies:
1,145
Zombie:Reloaded V2.5.1
Views:
548,309
Posted By
1695
Re: Zombie:Reloaded V2.2.2
Well in fact, I've got 2 zm_map over 30 in mapcylce... and using sm unload too often lead to server crash after a certain time
Forum:
Zombie:Reloaded
07-12-2008, 05:19
Replies:
1,145
Zombie:Reloaded V2.5.1
Views:
548,309
Posted By
1695
Re: Zombie:Reloaded V2.2.2
Hi ! Nice work ! But You told me a quite long time ago you'll add an enable/disable command... I don't see it in the changelog (or I mist it -_-'). Will you add it sometime soon ?
Thx for your...
Forum:
Unapproved Plugins
07-11-2008, 11:24
Replies:
703
Tripmines
Views:
304,265
Posted By
1695
Re: Tripmines
So, does anyone figured why the props where jumping ? And most of all, how to fix it ?
I think it happens since mines where set to debris no ? Could somebody fix it ? It would make the plugin...
Forum:
Unapproved Plugins
07-09-2008, 15:45
Replies:
703
Tripmines
Views:
304,265
Posted By
1695
Re: Tripmines
Okay 'bout adding features... But about correcting props jumping all over the map ?
Forum:
Unapproved Plugins
07-09-2008, 06:25
Replies:
703
Tripmines
Views:
304,265
Posted By
1695
Re: Tripmines
Ah, I was about to post about props flying all around ^^...
Hope it'll be fixed soon, cause I can't afford using the plugin when it cause 'errors'...
Other stuff, could a 'bot prevention' be...
Forum:
Unapproved Plugins
07-08-2008, 09:13
Replies:
243
RPGx [Version: 1.1.3]
Views:
148,343
Posted By
1695
Re: RPGx [Version: 1.1.3]
Hi ! Seems to be a great plugin.
You are talking about 'optimization' in todo-list, is the plugin SO heavy ?
thx
Forum:
Plugin/Gameplay Ideas and Requests
07-07-2008, 16:36
Replies:
6
[REQ] ChickenMod
Views:
2,395
Posted By
1695
Re: [REQ] ChickenMod
So, i'm back... I thought i had found what I was looking for With Tecknow plugin (sm_chicken, Chicken Mod) but the plugin isn't working anymore (models are invisible)...
Did somebody try to do...
Forum:
Plugins
03-31-2008, 15:09
Replies:
484
CS:S Blood & Gore v5.3.2
Views:
263,350
Posted By
1695
Re: GoreMod v1.4 by Pinkfairie
Erf, was waiting for a trail plugin, I thought i got one... Will wait :). Good plugin though !
Forum:
Plugin/Gameplay Ideas and Requests
03-31-2008, 10:15
Replies:
6
[REQ] ChickenMod
Views:
2,395
Posted By
1695
Re: [REQ] ChickenMod
Hi,
Well, it would be a good start ! But I mustr admit that as a notalgic I would really prefer the old-fashon Chicken and his feathers :).
Two way to go :
- Make possible for the admin to...
Forum:
Extensions
03-29-2008, 13:52
Replies:
100
[EXTENSION] Hacks
Views:
128,228
Posted By
1695
Re: [EXTENSION] Hacks
Hi !
I know why it wasn't working on my server... Hacks is loaded dynamically (if a plugin requieres it). As it wasn't the case, hacks wasn't loaded on my server ^^. Make sure a plugin request it...
Forum:
Plugin/Gameplay Ideas and Requests
03-27-2008, 13:29
Replies:
6
[REQ] ChickenMod
Views:
2,395
Posted By
1695
[REQ] ChickenMod
Hi !
Already requested, but never made... I would like somebondy to code ChickenMod for SourceMod.
admins transform player into a chicken.
Chicken :
- X hp (cvar)
- X speed multiplier...
Forum:
Zombie:Reloaded
03-26-2008, 15:11
Replies:
1,145
Zombie:Reloaded V2.5.1
Views:
548,309
Posted By
1695
Re: Zombie:Reloaded V2.0 *OFFICIAL*
Yep, great !? Is there any calendar for the next releaxe ?
Forum:
CS:S DM
03-26-2008, 11:00
Replies:
0
Allow Equipment, not Respawn
Views:
1,214
Posted By
1695
Allow Equipment, not Respawn
Hi !
usually, people want to enable respawn, and restrict equipment... Well I would like to enable equipment and disable respawn.
Anyway to do that ?
Forum:
Zombie:Reloaded
03-26-2008, 09:31
Replies:
1,145
Zombie:Reloaded V2.5.1
Views:
548,309
Posted By
1695
Re: Zombie:Reloaded V2.0 *OFFICIAL*
you could have told me earlier that Hacks was an extension which loads dynamically ^^... Spent 3 days trying to load it without any plugin requiering it, so of course, hacks wasn't loaded. Feel a...
Forum:
Zombie:Reloaded
03-25-2008, 13:04
Replies:
1,145
Zombie:Reloaded V2.5.1
Views:
548,309
Posted By
1695
Re: Zombie:Reloaded V2.0 *OFFICIAL*
And all I did was drag the folder ^^, still not working :)
Unless the extension is loaded if and only if it's needed ? Then as ZR is not loaded (and I don't have any other plugin requiering...
Forum:
Zombie:Reloaded
03-24-2008, 14:46
Replies:
1,145
Zombie:Reloaded V2.5.1
Views:
548,309
Posted By
1695
Re: Zombie:Reloaded V2.0 *OFFICIAL*
yeah... i think i'm doing something wrong, but i did the same thing i have always done... Every exts I installed work fine, previous intallation of hacks worked fine, but here... will try again !
Forum:
Zombie:Reloaded
03-23-2008, 14:59
Replies:
1,145
Zombie:Reloaded V2.5.1
Views:
548,309
Posted By
1695
Re: Zombie:Reloaded V2.0 *OFFICIAL*
yeah, should be perfect... I'm gonna re-re-re-reinstall the hacks extension... I don't understand what's going on, never had any problem with that extension in previous installation (zombie:reload...
Forum:
Extensions
03-23-2008, 14:58
Replies:
100
[EXTENSION] Hacks
Views:
128,228
Posted By
1695
Re: [EXTENSION] Hacks
yeah, but SM extensinos are listed in meta list AND sm exts list ;-).
In my case, neither meta list or sm exts list display "hacks". never had problems with this extension in previous...
Forum:
Extensions
03-23-2008, 06:17
Replies:
100
[EXTENSION] Hacks
Views:
128,228
Posted By
1695
Re: [EXTENSION] Hacks
I cannot load hacks extension !?
It was listed in meta list but didn't work, so I restarted the serveur (many times) and now it's not even listed in meta list !? impossible to start it.
I never had...
Showing results 1 to 25 of 190
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