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Posts Made By:
bboygrun
Forum:
General
11-06-2016, 15:55
Replies:
12
Solved
Create transparent knife (World model)
Views:
3,947
Posted By
bboygrun
Re: Create transparent knife (World model)
Thank you it's perfectly working now :) :bacon!:
Forum:
General
11-03-2016, 18:53
Replies:
12
Solved
Create transparent knife (World model)
Views:
3,947
Posted By
bboygrun
Create transparent knife (World model)
Hi everyone,
I've been looking to remove the world model of a knife. I did it with this code:
SetEntProp(GetEntPropEnt(iKnife, Prop_Send, "m_hWeaponWorldModel", Prop_Send, "m_nModelIndex",...
Forum:
Source Servers (SRCDS)
02-13-2016, 20:09
Replies:
38
The CS:GO "Is plugin allowed?" thread
Views:
19,131
Posted By
bboygrun
Re: The CS:GO "Is plugin allowed?" thread
Will a modification of player models trigger the detection method in CS:GO ? (For example Zombie player model in Zombie Mods)
Forum:
Plugin/Gameplay Ideas and Requests
02-13-2016, 19:27
Replies:
12
[HELP] Disable player shadows in CSGO
Views:
13,724
Posted By
bboygrun
Re: [HELP] Disable player shadows in CSGO
Thank you mate it worked :wink:
By which way would you do this ? Could you explain a little bit more please ?
Forum:
Plugin/Gameplay Ideas and Requests
02-13-2016, 13:48
Replies:
12
[HELP] Disable player shadows in CSGO
Views:
13,724
Posted By
bboygrun
Re: [HELP] Disable player shadows in CSGO
Did someone find a solution for this problem ?
Forum:
Off-Topic
11-21-2014, 06:16
Replies:
13
[French] I need help with my homework
Views:
3,045
Posted By
bboygrun
Re: [French] I need help with my homework
At least you could try and ask for correction.
Forum:
HL1 Servers (HLDS)
07-28-2014, 09:15
Replies:
101
Is it running DProto?
Views:
21,827
Posted By
bboygrun
Re: Is it running DProto?
It's perfect now :-).
Forum:
Module Coding
07-28-2014, 07:15
Replies:
52
[Module] - Zombie Plague 5.0.5
Views:
39,655
Posted By
bboygrun
Re: [Module] - Zombie Plague 5.0.5
I had the same error and replacing :
C_DLLEXPORT int Meta_Query(const char *ifvers, plugin_info_t **pPlugInfo, mutil_funcs_t *pMetaUtilFuncs)
by
C_DLLEXPORT int Meta_Query(char...
Forum:
Off-Topic
07-28-2014, 04:49
Replies:
10
Oculus Rift
Views:
3,972
Posted By
bboygrun
Re: Oculus Rift
It seems CV1 is coming in 2015 / 2016 but there is nothing official.
Yesterday night i was going to cede, i must hide my credit card for a while :fox:
I think so too, especially about the side...
Forum:
Module Coding
07-28-2014, 02:58
Replies:
52
[Module] - Zombie Plague 5.0.5
Views:
39,655
Posted By
bboygrun
Re: [Module] - Zombie Plague 5.0.5
https://forums.alliedmods.net/showthread.php?p=1930710#post1930710
Forum:
HL1 Servers (HLDS)
07-28-2014, 02:27
Replies:
101
Is it running DProto?
Views:
21,827
Posted By
bboygrun
Re: Is it running DProto?
IMO you should put only non-steam servers, or make two categories at list then we will see all non-steam servers directly.
Forum:
Off-Topic
07-28-2014, 02:21
Replies:
13
PHP - Server banner
Views:
14,044
Posted By
bboygrun
Re: PHP - Server banner
Oh, i forgot to tell :
This won't work if you use non-steam AND/OR old version (outdated server), it's fine :wink:
I won't do modifications at all for that.
I don't have more the .PSD file...
Forum:
Off-Topic
07-27-2014, 19:47
Replies:
13
PHP - Server banner
Views:
14,044
Posted By
bboygrun
Re: PHP - Server banner
TF2 icon changed (it still has the "2" but it is now better).
Feel free to create/modify icons and post them here, i'll update the attachment, the icons sizes are : 28x27
Forum:
Off-Topic
07-27-2014, 19:34
Replies:
13
PHP - Server banner
Views:
14,044
Posted By
bboygrun
Re: PHP - Server banner
I didn't make the l4d2 icon, i will add it in the .zip file ASAP.
Forum:
Off-Topic
07-27-2014, 14:25
Replies:
10
Oculus Rift
Views:
3,972
Posted By
bboygrun
Re: Oculus Rift
It won't be the same at all.
Yes, at the moment the preorder is for developers only since it's not released yet but you can still buy it and play a LOT of games which are on their forums if...
Forum:
Off-Topic
07-27-2014, 14:22
Replies:
13
PHP - Server banner
Views:
14,044
Posted By
bboygrun
Re: PHP - Server banner
You're welcome, nice to see i didn't post for nothing :).
I probably have to put defines for the colors of each text.
Forum:
Off-Topic
07-27-2014, 08:41
Replies:
13
PHP - Server banner
Views:
14,044
Posted By
bboygrun
PHP - Server banner
Hey all, i've worked on a personal server banner long time ago.
Since my community doesn't exist more and i don't have more servers, why not share it.
I hope it will be useful for some of you.
...
Forum:
Off-Topic
07-26-2014, 12:56
Replies:
10
Oculus Rift
Views:
3,972
Posted By
bboygrun
Re: Oculus Rift
Well from what i've heard it's less that a flat monitor.
AFAIK they no longer used LED but OLED now.
What do you mean ?
How was it ? Is it really surprising ? I heard about the motion...
Forum:
Module Coding
07-25-2014, 09:30
Replies:
161
Module: Fake Server Queries
Views:
84,424
Posted By
bboygrun
Re: Module: Fake Server Queries
Yep, i think so too.
https://forums.alliedmods.net/showthread.php?t=173670
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#truth
Forum:
Off-Topic
07-25-2014, 05:37
Replies:
22
CS Bots Enable via Metamod (???)
Views:
7,021
Posted By
bboygrun
Re: CS Bots Enable via Metamod (???)
https://forums.alliedmods.net/showthread.php?p=970021#post970021
EDIT : Oups, didn't see your post NiHiLaNTh.
Conclusion : All ways are illegal, you do not have the rights to do that.
Forum:
Off-Topic
07-25-2014, 05:02
Replies:
3,311
The Now playing thread (music)
Views:
935,725
Posted By
bboygrun
Re: The Now playing thread (music)
Poppin'
https://soundcloud.com/temu1/strut-ur-funk-metro-area/
Forum:
Off-Topic
07-25-2014, 04:43
Replies:
10
Oculus Rift
Views:
3,972
Posted By
bboygrun
Oculus Rift
Hey everybody, i guess most of members here know the "Oculus Rift" here.
I would like to know if you already played with ? How is it ?
If not, would you buy it ?
I thought about buy it but...
Forum:
HL1 Servers (HLDS)
07-23-2014, 09:07
Replies:
101
Is it running DProto?
Views:
21,827
Posted By
bboygrun
Re: Is it running DProto?
Lol, he just removed his signature right now.
rukia
EDIT :
On topic, good job to both of you, Blizzard_87's checker seems more accurate since Kia's checker couldn't retrieve dproto when i...
Forum:
Off-Topic
07-22-2014, 04:40
Replies:
2
"Best" way to move NPCs ?
Views:
1,078
Posted By
bboygrun
Re: "Best" way to move NPCs ?
Yes, A* is more accurate, but when i see these results : https://forums.alliedmods.net/showthread.php?p=2154909#post2154909
I doubt it's the method to use, even if i am going to do it in a module,...
Forum:
Off-Topic
07-21-2014, 05:02
Replies:
2
"Best" way to move NPCs ?
Views:
1,078
Posted By
bboygrun
"Best" way to move NPCs ?
I saw the different ways to move a NPC but i wonder if it is better to use Waypoints OR A* Pathing.
A* Pathing is really nice but it calculates too much things and if there are like 30 NPCs in the...
Showing results 1 to 25 of 500
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