Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $
Target: $400
0%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 47
Search took
0.02
seconds.
Search:
Posts Made By:
Wolddal[A]
Forum:
Scripting Help
08-16-2013, 14:36
Replies:
0
roundtime hide/show
Views:
650
Posted By
Wolddal[A]
roundtime hide/show
Hi there,
Is it possible to hide (then show) the roundtime without restarting the round ? If yes, how ?
Forum:
Suggestions / Requests
08-16-2013, 07:27
Replies:
0
Hide roundtime
Views:
640
Posted By
Wolddal[A]
Hide roundtime
I want a plugin that hides the roundtime.[only the roundtime]
Forum:
Scripting Help
08-15-2013, 14:40
Replies:
6
Status msg position ?
Views:
1,719
Posted By
Wolddal[A]
Re: Status msg position ?
Somewhere in a corner....
Print chat is useless since its a countdown :cry:
Forum:
Scripting Help
08-15-2013, 14:18
Replies:
6
Status msg position ?
Views:
1,719
Posted By
Wolddal[A]
Re: Status msg position ?
Without this client-side command ?
Forum:
Scripting Help
08-15-2013, 13:44
Replies:
6
Status msg position ?
Views:
1,719
Posted By
Wolddal[A]
Re: Status msg position ?
I have 2 dhud messages and one simple hud [all permanently], and when I add another one [ a countdown ] the others dissapear.:cry:
Forum:
Scripting Help
08-15-2013, 13:02
Replies:
6
Status msg position ?
Views:
1,719
Posted By
Wolddal[A]
Status msg position ?
Is it possible to have a status message in a position other than the middle.
new sSMsg[32];
format(sSMsg, 31, "message ban ban");
message_begin(MSG_ONE, StatusText, {0,0,0}, id);
write_byte(0);...
Forum:
Suggestions / Requests
08-14-2013, 18:39
Replies:
2
Check if a terrorist died
Views:
447
Posted By
Wolddal[A]
Re: Check if a terrorist died
Thanks, worked.
Forum:
Suggestions / Requests
08-14-2013, 18:33
Replies:
19
Need plugin!!
Views:
3,352
Posted By
Wolddal[A]
Re: Need plugin!!
edit, nvm
Forum:
Suggestions / Requests
08-14-2013, 17:38
Replies:
2
Check if a terrorist died
Views:
447
Posted By
Wolddal[A]
Check if a terrorist died
How to check if a terrorist died ?
if (a terrorist died )
{ code ....
but not necessarily killed by a player.
Forum:
Scripting Help
08-13-2013, 17:30
Replies:
5
Respawn message fix
Views:
1,673
Posted By
Wolddal[A]
Re: Respawn message fix
It works, thanks, but now when the countdown is over, it starts over again [even though a new round hasn't started]
Forum:
Scripting Help
08-13-2013, 15:33
Replies:
5
Respawn message fix
Views:
1,673
Posted By
Wolddal[A]
Re: Respawn message fix
Lol, I dint explain well.
So, when the round starts, the countdown it starting [in hud message], but if the round restarts, another countdown appears and it overlaps with the other one.
I want if...
Forum:
Scripting Help
08-13-2013, 13:03
Replies:
5
Respawn message fix
Views:
1,673
Posted By
Wolddal[A]
Respawn message fix
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>
new g_counter
new g_SyncRestartTimer
new g_SyncGameStart
Forum:
Suggestions / Requests
08-10-2013, 14:49
Replies:
23
Reading data from a site
Views:
4,669
Posted By
Wolddal[A]
Re: Reading data from a site
I need this plug too plox! :grrr:
Forum:
Suggestions / Requests
08-04-2013, 11:10
Replies:
23
Reading data from a site
Views:
4,669
Posted By
Wolddal[A]
Re: Reading data from a site
Post the source.
Forum:
Suggestions / Requests
08-04-2013, 10:52
Replies:
23
Reading data from a site
Views:
4,669
Posted By
Wolddal[A]
Re: Reading data from a site
Wow, that's a cool ideea.Anyone knows how to make it ?
Forum:
Scripting Help
04-12-2013, 09:23
Replies:
7
get all entries [top15]
Views:
2,450
Posted By
Wolddal[A]
Re: get all entries [top15]
Thanks a lot, I've tried, but I'm too newbie :cry:
public kvizUcitajRank( id )
{
new valut = nvault_open("Kviz_rank")
new authid[33]
new vaultkey[64], vaultdata[64]
...
Forum:
Scripting Help
04-12-2013, 08:25
Replies:
7
get all entries [top15]
Views:
2,450
Posted By
Wolddal[A]
Re: get all entries [top15]
It is saved in nvault, look:
public kvizUcitajRank( id )
{
new valut = nvault_open("Kviz_rank")
new authid[33]
new vaultkey[64], vaultdata[64]
get_user_authid(id, authid, 32)
Forum:
Scripting Help
04-12-2013, 08:06
Replies:
7
get all entries [top15]
Views:
2,450
Posted By
Wolddal[A]
get all entries [top15]
hi, I have this top15 code:
public GTop15(id)
{
new i, count
static sort[33][2], maxPlayers
if(!maxPlayers) maxPlayers = get_maxplayers()
for(i=1;i<=maxPlayers;i++)
Forum:
Scripting Help
04-11-2013, 05:18
Replies:
19
get_players problem / Nades_api elimination
Views:
3,152
Posted By
Wolddal[A]
Re: get_players problem / Nades_api elimination
Try:
#include < amxmodx >
#include < cstrike >
#include < fun >
#include < fakemeta >
#include < fakemeta_util >
#include < hamsandwich >
// Enums
/////////
Forum:
Suggestions / Requests
04-09-2013, 12:48
Replies:
7
[REQ] More frags / kill
Views:
1,517
Posted By
Wolddal[A]
Re: [REQ] More frags / kill
Thanks a lot, but one more problem, the 'frags' aren't saved in csstats.dat as kills, do you know why ?
Forum:
Suggestions / Requests
03-30-2013, 09:59
Replies:
0
[REQ] Teleport command
Views:
499
Posted By
Wolddal[A]
[REQ] Teleport command
Hi,
I want a simple plugin: when the last CT alive types in chat /teleport, with a 5 seconds delay, that CT and the terrorists alive will be teleported in CT spawn.
Forum:
Suggestions / Requests
03-24-2013, 11:30
Replies:
2
Bunnyhop in first 2 mins
Views:
813
Posted By
Wolddal[A]
Re: Bunnyhop in first 2 mins
I need this too, someone can make it ?
Forum:
Suggestions / Requests
01-10-2013, 16:39
Replies:
7
[REQ] More frags / kill
Views:
1,517
Posted By
Wolddal[A]
Re: [REQ] More frags / kill
Thanks, it works great.
One more request, if you can edit it so it will work just if the number of online players is higher than 15.
Forum:
Suggestions / Requests
01-10-2013, 13:28
Replies:
7
[REQ] More frags / kill
Views:
1,517
Posted By
Wolddal[A]
Re: [REQ] More frags / kill
Thanks, but it doesn't work.
At least, the frags don't appear on scoreboard :-?
Forum:
Scripting Help
01-10-2013, 09:35
Replies:
2
Plugin errors
Views:
2,117
Posted By
Wolddal[A]
Re: Plugin errors
It worked.
Thanks a lot ! :)
Showing results 1 to 25 of 47
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
00:57
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode