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Search: Posts Made By: Wolddal[A]
Forum: Scripting Help 08-16-2013, 14:36
Replies: 0
Views: 650
Posted By Wolddal[A]
roundtime hide/show

Hi there,

Is it possible to hide (then show) the roundtime without restarting the round ? If yes, how ?
Forum: Suggestions / Requests 08-16-2013, 07:27
Replies: 0
Views: 640
Posted By Wolddal[A]
Hide roundtime

I want a plugin that hides the roundtime.[only the roundtime]
Forum: Scripting Help 08-15-2013, 14:40
Replies: 6
Views: 1,719
Posted By Wolddal[A]
Re: Status msg position ?

Somewhere in a corner....

Print chat is useless since its a countdown :cry:
Forum: Scripting Help 08-15-2013, 14:18
Replies: 6
Views: 1,719
Posted By Wolddal[A]
Re: Status msg position ?

Without this client-side command ?
Forum: Scripting Help 08-15-2013, 13:44
Replies: 6
Views: 1,719
Posted By Wolddal[A]
Re: Status msg position ?

I have 2 dhud messages and one simple hud [all permanently], and when I add another one [ a countdown ] the others dissapear.:cry:
Forum: Scripting Help 08-15-2013, 13:02
Replies: 6
Views: 1,719
Posted By Wolddal[A]
Status msg position ?

Is it possible to have a status message in a position other than the middle.

new sSMsg[32];
format(sSMsg, 31, "message ban ban");
message_begin(MSG_ONE, StatusText, {0,0,0}, id);
write_byte(0);...
Forum: Suggestions / Requests 08-14-2013, 18:39
Replies: 2
Views: 447
Posted By Wolddal[A]
Forum: Suggestions / Requests 08-14-2013, 18:33
Replies: 19
Views: 3,352
Posted By Wolddal[A]
Re: Need plugin!!

edit, nvm
Forum: Suggestions / Requests 08-14-2013, 17:38
Replies: 2
Views: 447
Posted By Wolddal[A]
Check if a terrorist died

How to check if a terrorist died ?

if (a terrorist died )
{ code ....

but not necessarily killed by a player.
Forum: Scripting Help 08-13-2013, 17:30
Replies: 5
Views: 1,673
Posted By Wolddal[A]
Re: Respawn message fix

It works, thanks, but now when the countdown is over, it starts over again [even though a new round hasn't started]
Forum: Scripting Help 08-13-2013, 15:33
Replies: 5
Views: 1,673
Posted By Wolddal[A]
Re: Respawn message fix

Lol, I dint explain well.

So, when the round starts, the countdown it starting [in hud message], but if the round restarts, another countdown appears and it overlaps with the other one.
I want if...
Forum: Scripting Help 08-13-2013, 13:03
Replies: 5
Views: 1,673
Posted By Wolddal[A]
Respawn message fix

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>

new g_counter

new g_SyncRestartTimer
new g_SyncGameStart
Forum: Suggestions / Requests 08-10-2013, 14:49
Replies: 23
Views: 4,669
Posted By Wolddal[A]
Re: Reading data from a site

I need this plug too plox! :grrr:
Forum: Suggestions / Requests 08-04-2013, 11:10
Replies: 23
Views: 4,669
Posted By Wolddal[A]
Re: Reading data from a site

Post the source.
Forum: Suggestions / Requests 08-04-2013, 10:52
Replies: 23
Views: 4,669
Posted By Wolddal[A]
Re: Reading data from a site

Wow, that's a cool ideea.Anyone knows how to make it ?
Forum: Scripting Help 04-12-2013, 09:23
Replies: 7
Views: 2,450
Posted By Wolddal[A]
Re: get all entries [top15]

Thanks a lot, I've tried, but I'm too newbie :cry:

public kvizUcitajRank( id )
{
new valut = nvault_open("Kviz_rank")

new authid[33]
new vaultkey[64], vaultdata[64]
...
Forum: Scripting Help 04-12-2013, 08:25
Replies: 7
Views: 2,450
Posted By Wolddal[A]
Re: get all entries [top15]

It is saved in nvault, look:

public kvizUcitajRank( id )
{
new valut = nvault_open("Kviz_rank")

new authid[33]
new vaultkey[64], vaultdata[64]

get_user_authid(id, authid, 32)
Forum: Scripting Help 04-12-2013, 08:06
Replies: 7
Views: 2,450
Posted By Wolddal[A]
get all entries [top15]

hi, I have this top15 code:

public GTop15(id)
{
new i, count
static sort[33][2], maxPlayers

if(!maxPlayers) maxPlayers = get_maxplayers()

for(i=1;i<=maxPlayers;i++)
Forum: Scripting Help 04-11-2013, 05:18
Replies: 19
Views: 3,152
Posted By Wolddal[A]
Re: get_players problem / Nades_api elimination

Try:
#include < amxmodx >
#include < cstrike >
#include < fun >
#include < fakemeta >
#include < fakemeta_util >
#include < hamsandwich >

// Enums
/////////
Forum: Suggestions / Requests 04-09-2013, 12:48
Replies: 7
Views: 1,517
Posted By Wolddal[A]
Re: [REQ] More frags / kill

Thanks a lot, but one more problem, the 'frags' aren't saved in csstats.dat as kills, do you know why ?
Forum: Suggestions / Requests 03-30-2013, 09:59
Replies: 0
Views: 499
Posted By Wolddal[A]
[REQ] Teleport command

Hi,

I want a simple plugin: when the last CT alive types in chat /teleport, with a 5 seconds delay, that CT and the terrorists alive will be teleported in CT spawn.
Forum: Suggestions / Requests 03-24-2013, 11:30
Replies: 2
Views: 813
Posted By Wolddal[A]
Re: Bunnyhop in first 2 mins

I need this too, someone can make it ?
Forum: Suggestions / Requests 01-10-2013, 16:39
Replies: 7
Views: 1,517
Posted By Wolddal[A]
Re: [REQ] More frags / kill

Thanks, it works great.
One more request, if you can edit it so it will work just if the number of online players is higher than 15.
Forum: Suggestions / Requests 01-10-2013, 13:28
Replies: 7
Views: 1,517
Posted By Wolddal[A]
Re: [REQ] More frags / kill

Thanks, but it doesn't work.
At least, the frags don't appear on scoreboard :-?
Forum: Scripting Help 01-10-2013, 09:35
Replies: 2
Views: 2,117
Posted By Wolddal[A]
Re: Plugin errors

It worked.
Thanks a lot ! :)
Showing results 1 to 25 of 47

 
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