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Posts Made By:
hellmoss
Forum:
Off-Topic
08-14-2023, 04:20
Replies:
1
What is the name of this HL mod?
Views:
1,804
Posted By
hellmoss
Re: What is the name of this HL mod?
Can't you just make a map and spam zombie and grunt entities? The difficulties are from cfg files.
Forum:
Off-Topic
08-14-2023, 03:58
Replies:
1
HL 1 blood effects from dead bodies?
Views:
1,236
Posted By
hellmoss
Re: HL 1 blood effects from dead bodies?
With this you can get the vector[3] position of where the hit comes from (i.e. end of gun barrel, I assume it should work for knife too and it would look good enough to create the illusion the blood...
Forum:
HL1 Servers (HLDS)
08-13-2023, 18:38
Replies:
2
[REHLDS] Precache list includes empty resources that add up to limit?
Views:
1,493
Posted By
hellmoss
Figured as much, thanks for the feedback!
Figured as much, thanks for the feedback!
Forum:
HL1 Servers (HLDS)
08-11-2023, 11:39
Replies:
2
[REHLDS] Precache list includes empty resources that add up to limit?
Views:
1,493
Posted By
hellmoss
[REHLDS] Precache list includes empty resources that add up to limit?
410. 410 : models/jinx/xen_plant8.mdl 310.68K 00000000 FATALIFMISSING
411. 411 : *248 0.00K 00000000 FATALIFMISSING
412. 412 : *249 ...
Forum:
Scripting Help
01-09-2022, 15:35
Replies:
1
sv_stepsize for individual players possible?
Views:
619
Posted By
hellmoss
sv_stepsize for individual players possible?
title
Forum:
Scripting Help
12-13-2021, 17:40
Replies:
5
Solved
[The Specialists 3.0] Force team transfer?
Views:
1,607
Posted By
hellmoss
Re: [The Specialists 3.0] Force team transfer?
Bump
Forum:
Scripting Help
12-07-2021, 15:16
Replies:
5
Solved
[The Specialists 3.0] Force team transfer?
Views:
1,607
Posted By
hellmoss
Re: [The Specialists 3.0] Force team transfer?
Bump
Forum:
Scripting Help
12-01-2021, 13:23
Replies:
5
Solved
[The Specialists 3.0] Force team transfer?
Views:
1,607
Posted By
hellmoss
Re: [The Specialists 3.0] Force team transfer?
I thought of the same thing but I don't know how to find the right offset...
[UPDATE]
static cell AMX_NATIVE_CALL set_team(AMX *amx, cell *params)
{
int id = params[1];
Forum:
Module Coding
12-01-2021, 07:46
Replies:
8
Module: TSExtended
Views:
5,245
Posted By
hellmoss
Re: Module: TSExtended
Hello! Does anyone have a few tips on how to compile it??
I tried rebuilding the entire AMXX because I don't know how to individually compile a module (WINDOWS). (No, simply loading up...
Forum:
General
11-29-2021, 13:40
Replies:
2
[Question] CSDM deaktivate Roundtime
Views:
1,357
Posted By
hellmoss
Re: [Question] CSDM deaktivate Roundtime
I suggest https://github.com/s1lentq/ReGameDLL_CS (requires ReHLDS (https://github.com/dreamstalker/rehlds)). Check out mp_round_infinite under cvars.
Also, this is the wrong sub-forum. You should...
Forum:
General
11-29-2021, 08:54
Replies:
1
Solved
Building AMXMODX with AMBUILD gets stuck while compiling?
Views:
1,285
Posted By
hellmoss
Re: Building AMXMODX with AMBUILD gets stuck while compiling?
Bump
Forum:
Scripting Help
11-25-2021, 17:26
Replies:
5
Solved
[The Specialists 3.0] Force team transfer?
Views:
1,607
Posted By
hellmoss
Re: [The Specialists 3.0] Force team transfer?
https://forums.alliedmods.net/showthread.php?t=335317
Forum:
General
11-24-2021, 14:57
Replies:
1
Solved
Building AMXMODX with AMBUILD gets stuck while compiling?
Views:
1,285
Posted By
hellmoss
Building AMXMODX with AMBUILD gets stuck while compiling?
Hello everyone, I did everything from this page https://wiki.alliedmods.net/Building_AMX_Mod_X
When I type in ambuild it starts copying a myriad of files but then gets stuck here:...
Forum:
Scripting Help
11-20-2021, 13:50
Replies:
4
New Animations Along With Models?
Views:
982
Posted By
hellmoss
Re: New Animations Along With Models?
You need to add new anims to the player model in models/player. You can't add new anims through the p_ model from models/* because those are managed by the skeleton.
Forum:
Scripting Help
11-20-2021, 12:48
Replies:
5
Solved
[The Specialists 3.0] Force team transfer?
Views:
1,607
Posted By
hellmoss
[The Specialists 3.0] Force team transfer?
Hello, I'm working on a mod and I need this feature to manage the bots in teamplay mode. I can't really find any info on here about team transfer. I looked at the AMXX API but found nothing useful....
Forum:
Zombie Plague Mod
11-07-2021, 06:17
Replies:
2
Subplugin Submission
[ZP] Zombie Class : Reaper
Views:
1,502
Posted By
hellmoss
Re: [ZP] Zombie Class : Reaper
bruh this is just a skin? :nono:
Forum:
General
09-08-2021, 07:02
Replies:
196
[Editor] AMXXPawn for Visual Studio Code
Views:
78,202
Posted By
hellmoss
Re: [Editor] AMXXPawn for Visual Studio Code
You and I talked on github and I provided the info LINK (https://github.com/rsKliPPy/amxxpawn-language/issues/19).
The only question you hadn't asked is whether I saw it in the bottom right...
Forum:
General
09-06-2021, 12:31
Replies:
196
[Editor] AMXXPawn for Visual Studio Code
Views:
78,202
Posted By
hellmoss
Re: [Editor] AMXXPawn for Visual Studio Code
This solved my problem, thanks @Abhinash!
Forum:
General
08-24-2021, 07:20
Replies:
196
[Editor] AMXXPawn for Visual Studio Code
Views:
78,202
Posted By
hellmoss
Re: [Editor] AMXXPawn for Visual Studio Code
Issues with newest version of VScode, it's unable to find any settings through the search bar related to your extension. Can't set up compiler, nothing. Please fix.
Forum:
Scripting Help
06-11-2020, 06:15
Replies:
6
FVAULT nullifies saved strings in txt problem
Views:
1,058
Posted By
hellmoss
Re: FVAULT nullifies saved strings in txt problem
1.10.5388
Forum:
Scripting Help
06-11-2020, 05:24
Replies:
6
FVAULT nullifies saved strings in txt problem
Views:
1,058
Posted By
hellmoss
Re: FVAULT nullifies saved strings in txt problem
Orgasm.
Problem was in client_disconnected() which calls a double save sometimes, and the second save has "0 0 0" sequence because it's getting in-game data for a client while he isn't in server...
Forum:
Scripting Help
06-09-2020, 18:04
Replies:
6
FVAULT nullifies saved strings in txt problem
Views:
1,058
Posted By
hellmoss
Re: FVAULT nullifies saved strings in txt problem
I tried but it doesn't seem to be the case :cry:
Forum:
Scripting Help
06-09-2020, 12:45
Replies:
6
FVAULT nullifies saved strings in txt problem
Views:
1,058
Posted By
hellmoss
FVAULT nullifies saved strings in txt problem
[SOLVED] (https://forums.alliedmods.net/showpost.php?p=2705105&postcount=5)
Hello, I'm using an identical plugin to this one but instead of using parse i use str_to_num and instead of formatex,...
Forum:
Zombie Plague Mod
06-09-2020, 11:51
Replies:
2
SET MODELINDEX OFFSET = 1 does not work
Views:
1,210
Posted By
hellmoss
Re: SET MODELINDEX OFFSET = 1 does not work
This is an example code of a model.
// 21 hit box(es)
$hbox 3 "Bip01 Pelvis" -4.690000 -4.440000 -6.750000 4.000000 5.560000 6.750000
$hbox 6 "Bip01 L Thigh" 2.660000 -3.690000 -3.090000...
Forum:
Zombie Plague Mod
06-03-2020, 05:42
Replies:
50
[HELP] Making a New Fixed Zombie_Source Model
Views:
19,777
Posted By
hellmoss
Re: [HELP] Making a New Fixed Zombie_Source Model
My uncle fixed this model years ago for my server, you can have it.
Showing results 1 to 25 of 268
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