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Posts Made By:
slLent
Forum:
Scripting Help
10-10-2016, 12:03
Replies:
12
Block Trigger_hurt when start new round
Views:
3,085
Posted By
slLent
Re: Block Trigger_hurt when start new round
Try this, but i'm not sure that it will cause another bug.
#include <amxmodx>
#include <engine>
#include <hamsandwich>
public plugin_init()
{
register_plugin("Fix trigger_hurt &...
Forum:
Scripting Help
08-01-2016, 12:01
Replies:
18
How ChangeLevel with Hook
Views:
4,031
Posted By
slLent
Re: How ChangeLevel with Hook
The same can be done without orpheu.
public _InterMission()
{
new iEnt = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "game_end"));
if (iEnt) {
ExecuteHam(Ham_Use,...
Forum:
HL1 Servers (HLDS)
07-14-2016, 05:16
Replies:
130
ReHLDS, Reverse-engineered HLDS
Views:
83,260
Posted By
slLent
Re: ReHLDS, Reverse-engineered HLDS
you need to clone git repository using git client.
Forum:
HL1 Servers (HLDS)
12-10-2015, 06:32
Replies:
63
Regamedll_CS, Reverse-engineered mod CS
Views:
40,736
Posted By
slLent
Re: Regamedll_CS, Reverse-engineered mod CS
you must install on the server mp.dll/cs.so and report about found bugs
Forum:
HL1 Servers (HLDS)
12-07-2015, 20:49
Replies:
63
Regamedll_CS, Reverse-engineered mod CS
Views:
40,736
Posted By
slLent
Re: Regamedll_CS, Reverse-engineered mod CS
for information
now the process reverse-engineered was finished for mod CS 1.6 and compiled the binary mp.dll/cs.so here...
Forum:
HL1 Servers (HLDS)
07-08-2015, 03:50
Replies:
63
Regamedll_CS, Reverse-engineered mod CS
Views:
40,736
Posted By
slLent
Re: Regamedll_CS, Reverse-engineered mod CS
This is for information only, but in the near future it can be used on a hlds mp.dll/cs.so
Forum:
HL1 Servers (HLDS)
07-07-2015, 17:12
Replies:
63
Regamedll_CS, Reverse-engineered mod CS
Views:
40,736
Posted By
slLent
Regamedll_CS, Reverse-engineered mod CS
Hi.
I started reversing.
This project is created on the ReHLDS (https://forums.alliedmods.net/showthread.php?t=264661) basis
Source code | Project on GitHub...
Forum:
Module Coding
01-23-2015, 14:11
Replies:
60
[Metamod] Semiclip (v2.2)
Views:
68,644
Posted By
slLent
Re: [Metamod] Semiclip
Update 2.2
- Added works semiclip for SPECTATOR's
- Added command semiclip_option for changes settings
- Added specific config maps with changes settings
- Added fix flashing throw transparent...
Forum:
Unapproved/Old Plugins
12-26-2014, 08:08
Replies:
38
[Anti - Crash] Fix bug (say / say_team)
Views:
32,474
Posted By
slLent
Re: [Anti - Crash] Fix bug (say / say_team)
this method will not be able the resolve in nickname the bug char '#' in ShowMenu, also does not fixes if send message manually SayText, TextMsg.
The best solution is global fix or Alfred to fix...
Forum:
Suggestions / Requests
12-19-2014, 10:13
Replies:
46
Question NEW EXPLOIT
Views:
28,921
Posted By
slLent
Re: Question NEW EXPLOIT
of course
server need reboot
Forum:
Suggestions / Requests
12-19-2014, 07:16
Replies:
46
Question NEW EXPLOIT
Views:
28,921
Posted By
slLent
Re: Question NEW EXPLOIT
oops :oops:
fixed
Forum:
Unapproved/Old Plugins
12-19-2014, 04:49
Replies:
38
[Anti - Crash] Fix bug (say / say_team)
Views:
32,474
Posted By
slLent
Re: [Anti - Crash] Fix bug (say / say_team)
localizebugfix changes nick and chat with found localizations strings, and also removes characters in chat '%' and '+' in nickname
Why amxx plugin?
Why do characters '*' blocked?
p.s So your...
Forum:
Suggestions / Requests
12-19-2014, 04:34
Replies:
46
Question NEW EXPLOIT
Views:
28,921
Posted By
slLent
Re: Question NEW EXPLOIT
Update localizebugfix (https://forums.alliedmods.net/showpost.php?p=2202157&postcount=28) 2.3
- fixed some errors. (don't always changed nick, when finding localization.)
Forum:
Module Coding
11-03-2014, 10:22
Replies:
60
[Metamod] Semiclip (v2.2)
Views:
68,644
Posted By
slLent
Re: [Metamod] Semiclip
a need so
Forum:
Module Coding
11-02-2014, 10:00
Replies:
60
[Metamod] Semiclip (v2.2)
Views:
68,644
Posted By
slLent
Re: [Metamod] Semiclip
Yes, shows..
Forum:
Module Coding
11-01-2014, 19:49
Replies:
60
[Metamod] Semiclip (v2.2)
Views:
68,644
Posted By
slLent
Re: [Metamod] Semiclip
ohh
i hastened :fox:
Forum:
Module Coding
11-01-2014, 16:01
Replies:
60
[Metamod] Semiclip (v2.2)
Views:
68,644
Posted By
slLent
Re: [Metamod] Semiclip
okay :)
Forum:
Module Coding
11-01-2014, 15:39
Replies:
60
[Metamod] Semiclip (v2.2)
Views:
68,644
Posted By
slLent
[Metamod] Semiclip (v2.2)
Semiclip
Author: s1lent
Version: 2.2
Description: this module allows to pass through players. Based on semiclip module by joaquimandrade (https://forums.alliedmods.net/showthread.php?t=118322)....
Forum:
Suggestions / Requests
09-22-2014, 11:42
Replies:
46
Question NEW EXPLOIT
Views:
28,921
Posted By
slLent
Re: Question NEW EXPLOIT
Hembi,
This only works with a modified chat using natives/stock (client_print_color,client_print).
Try set name "d#Buy#Buy#Buy#Buy" and open menu "Kick Players", and watch.
Forum:
Suggestions / Requests
09-21-2014, 18:21
Replies:
46
Question NEW EXPLOIT
Views:
28,921
Posted By
slLent
Re: Question NEW EXPLOIT
improved version.
removes detected localization strings
Forum:
Suggestions / Requests
09-05-2014, 22:38
Replies:
46
Question NEW EXPLOIT
Views:
28,921
Posted By
slLent
Re: Question NEW EXPLOIT
okay.
apparently you are not all made it.
there was a link to a subfolder https://..url/bin
src was on the way to https://..url/
attach removed.
look there...
Forum:
Suggestions / Requests
09-05-2014, 22:30
Replies:
46
Question NEW EXPLOIT
Views:
28,921
Posted By
slLent
Re: Question NEW EXPLOIT
meta plugin with the source code.
Forum:
Suggestions / Requests
09-05-2014, 16:31
Replies:
46
Question NEW EXPLOIT
Views:
28,921
Posted By
slLent
Re: Question NEW EXPLOIT
fysiks,
the bug is that sent the localized strings, after the client replaced localization to the text and a trivial buffer overflow.
so, it is bug of the client.
Forum:
Suggestions / Requests
09-05-2014, 14:14
Replies:
46
Question NEW EXPLOIT
Views:
28,921
Posted By
slLent
Re: Question NEW EXPLOIT
this bug works on messages SayText, TextMsg, ShowMenu
native/stock client_print,client_print_color etc.
name "d #Spec_Help_Text #Spec_Duck"
and send message.
Forum:
Module Coding
09-03-2014, 04:34
Replies:
7
Know the value of a plugin variable ?
Views:
1,929
Posted By
slLent
Re: Know the value of a plugin variable ?
read this (https://forums.alliedmods.net/showthread.php?t=192801)
Showing results 1 to 25 of 56
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