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Search: Posts Made By: abgar
Forum: Scripting 06-17-2016, 08:44
Replies: 16
Views: 4,969
Posted By abgar
Re: GetRandomInt EXCEPT

Thanks for the great inputs guys, i've got what i need now, and great to see so many different ways of doing it :)
Forum: Scripting 06-15-2016, 06:25
Replies: 16
Views: 4,969
Posted By abgar
Re: GetRandomInt EXCEPT

Thanks Klippy, that's a nice approach too, actually
Forum: Scripting 06-15-2016, 04:56
Replies: 16
Views: 4,969
Posted By abgar
Re: GetRandomInt EXCEPT

Thanks Yeradon,

I think this method might be the best, and I can see how this will work for what i need.

Thanks very much for your help :)
Forum: Scripting 06-15-2016, 03:57
Replies: 16
Views: 4,969
Posted By abgar
GetRandomInt EXCEPT

Hi guys,

Hopefully pretty simple question.
How can i get a random int between numbers, except NOT return a specified value?

I.e. let's say i want to do GetRandomInt(1,10) but NOT have number 4...
Forum: Scripting 06-12-2016, 05:39
Replies: 7
Views: 2,294
Posted By abgar
Re: Killing Entities

Ahhh ok - i understand what you're saying now. So, for a simple kill entity, it's better to use the AddOutput method, but when doing other things (i.e teleporting entity, calculating clients nearby...
Forum: Scripting 06-11-2016, 03:59
Replies: 7
Views: 2,294
Posted By abgar
Re: Killing Entities

So you mean instead of:
AcceptEntityInput(fire, "AddOutput");
Use:
AcceptEntityInput(EntIndexToEntRef(fire), "AddOutput");
Like that?


So, Neuro Toxin you're suggesting use the Timer...
Forum: Scripting 06-10-2016, 10:24
Replies: 7
Views: 2,294
Posted By abgar
Killing Entities

Hi guys, just a quick question about killing entities, as i've just seen something new....

So, in a nutshell (and forgetting about the actual creation of the entity - this is just cut down for...
Forum: Scripting 06-07-2016, 00:26
Replies: 6
Views: 1,987
Posted By abgar
Re: [CS:S] Stopping an ambient sound

Ahhh - Ok, so with a little bit more research, i've now solved this issue, and it's quite simple, actually.


new String:WaterSound[]="ambient/water/water_run1.wav";

// Precached sound in...
Forum: Scripting 06-06-2016, 08:31
Replies: 6
Views: 1,987
Posted By abgar
Re: [CS:S] Stopping an ambient sound

Really? I tried using that, i did see that there's a location option, but this was still being heard by the client regardless of proximity to the location.....
Forum: Scripting 06-06-2016, 08:07
Replies: 6
Views: 1,987
Posted By abgar
Re: [CS:S] Stopping an ambient sound

Ahh sorry Databomb, just extracted from my full code to show the intended use. I'll update that for ease of reading.

I've used EmitSoundToClient / StopSound, but im actually after the...
Forum: Scripting 06-06-2016, 04:16
Replies: 6
Views: 1,987
Posted By abgar
[CS:S] Stopping an ambient sound

Hi guys
Im trying to stop a sound that's emitted as an ambient sound, but only after it's been playing for XX seconds. I've searched for the answer to this, and found the AmbienSoundHook, but not...
Forum: Scripting 05-30-2016, 01:52
Replies: 6
Views: 2,633
Posted By abgar
Re: [CS:S] Parent Entity or Sprite to Weapon

Thanks for that information, however unfortunately im still not sure how to attach the sprite to the weapon, instead of the client. (or an enity to a weapon, as i could use either a sprite or an...
Forum: Scripting 05-29-2016, 00:13
Replies: 9
Views: 2,010
Posted By abgar
Re: Getting position vector from eye angle.

new Float:startpos[3], Float:angle[3], Float:endpos[3], Float:direction[3];

GetClientEyeAngles(client,angle);
GetClientEyePosition(client,startpos);

GetAngleVectors(angle, direction,...
Forum: Scripting 05-28-2016, 02:02
Replies: 6
Views: 2,633
Posted By abgar
Re: [CS:S] Parent Entity or Sprite to Weapon

Thanks for that.

I've never really dealt with edicts, entities etc - so just trying to figure out my way through this.

After a bit of trial and error, and searching the API, I've tried this:...
Forum: Scripting 05-27-2016, 21:41
Replies: 6
Views: 2,633
Posted By abgar
[CS:S] Parent Entity or Sprite to Weapon

Hi guys,

I found this piece of code for attaching a sprite to a player.

My question is, can i parent this to the actual weapon instead? And if so, how do i do this? (Note - the weapon will...
Forum: Scripting 05-18-2016, 07:25
Replies: 3
Views: 920
Posted By abgar
Re: question about button detections

Yep, just about :)

An example below:
bool bDucking[MAXPLAYERSCUSTOM];

public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon)
{
...
Forum: Scripting 05-18-2016, 07:19
Replies: 1
Views: 801
Posted By abgar
Re: [CS:S] Create Smoke Ball

Hi guys,

I've found the below which gives me exactly what i need for a starting point.

However can someone help me please with how to 'fire' this entity from the client, to the direction their...
Forum: Scripting 05-09-2016, 04:07
Replies: 5
Views: 1,341
Posted By abgar
Re: [CS:S] Offset SetEntityModel

Thanks Mitchell. The creation and parenting of the prop is what I need help with though... Can u help with that at all?
Forum: Scripting 05-07-2016, 09:07
Replies: 5
Views: 1,341
Posted By abgar
Re: [CS:S] Offset SetEntityModel

Thanks Bacardi,
Tried using the mVecOrign like so on a decitimer - although this constantly moves up and down every 0.1 second while still, and does nothing when moving:
new Float:myPos[3];...
Forum: Scripting 05-07-2016, 06:43
Replies: 5
Views: 1,341
Posted By abgar
[CS:S] Offset SetEntityModel

Hi guys, im wondering if there's a way to offset a model used in game?

Think of a prop-hunt style thing, where i've got a client changing into a cardboard box model while crouching (can still...
Forum: Scripting 05-05-2016, 19:22
Replies: 2
Views: 970
Posted By abgar
Re: Creating Entities

One i had lying around....


new iEntity = CreateEntityByName("light_dynamic");
if (iEntity != -1)
{

new iRef = EntIndexToEntRef(iEntity);
decl String:sBuffer[64];
...
Forum: Scripting 05-03-2016, 09:38
Replies: 4
Views: 1,089
Posted By abgar
Re: Compile.exe Is Not Working!

https://forums.alliedmods.net/showthread.php?t=278337
Forum: Scripting 05-03-2016, 05:16
Replies: 4
Views: 1,089
Posted By abgar
Re: Compile.exe Is Not Working!

If Spider doesn't work, it could be worth re-installing your compile files, or use the compile.sh with command line (or through notepad++, my personal favourite)
Forum: Scripting 05-01-2016, 07:51
Replies: 1
Views: 801
Posted By abgar
[CS:S] Create Smoke Ball

Hi guys,

Im wanting to make a large smoke ball effect that shoots out from a player for a certain distances, and then disappears, and be able to detect if that smoke balls come into contact with...
Forum: Scripting 04-28-2016, 09:16
Replies: 0
Views: 468
Posted By abgar
[CS:S] func_rotating help

Hi guys,
So, i've found the below code snippet somewhere, which with a few tweaks will give me exactly what i want (hopefully)...
The below creates an env_beam that orbits a players position. ...
Showing results 1 to 25 of 103

 
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