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Posts Made By:
API
Forum:
Plugins
03-06-2018, 10:14
Replies:
826
[ANY] ServerAdvertisement3 - MultiLang | *UPDATED 05.04.2020* | *VERSION 3.1.4
Views:
372,131
Posted By
API
Re: [ANY] ServerAdvertisement3 - MultiLang | *UPDATED 19.7.2017* | *VERSION 3.1.3
Then you should omit the flag from your examples. Or adjust the function to work with an empty option. It makes literally no sense to ignore all with a blank option.
Forum:
Plugins
03-05-2018, 18:35
Replies:
826
[ANY] ServerAdvertisement3 - MultiLang | *UPDATED 05.04.2020* | *VERSION 3.1.4
Views:
372,131
Posted By
API
Re: [ANY] ServerAdvertisement3 - MultiLang | *UPDATED 19.7.2017* | *VERSION 3.1.3
Great plugin, dude!
Can you make a minor adjustment to your instructions?
Please note that you should specify "ignore_maps" as "none" instead of an empty string if you intend to ignore nothing....
Forum:
Plugins
03-03-2018, 11:27
Replies:
38
[CS:GO] VIP Mode - GO:VIP
Views:
105,335
Posted By
API
Re: [CS:GO] VIP Mode - GO:VIP
Cool :) This is still being worked on.
The biggest challenge I always faced was figuring out how to make bots understand how to play the gamemode correctly. I wanted to parse NAV files at some point...
Forum:
Scripting
10-12-2016, 19:01
Replies:
8
Solved
Passing arguments to consolecmd, warning with enum and problem with decal
Views:
1,310
Posted By
API
Re: Passing arguments to consolecmd, warning with enum and problem with decal
Awesome, happy to hear this was resolved.
Forum:
Scripting
10-12-2016, 18:01
Replies:
8
Solved
Passing arguments to consolecmd, warning with enum and problem with decal
Views:
1,310
Posted By
API
Re: Passing arguments to consolecmd, warning with enum and problem with decal
Oh, I think I just realized something. You say you copied the textures from another server, but you don't look like you are using the same paths :) If you open the VMT, you will notice the first line...
Forum:
Scripting
10-12-2016, 17:47
Replies:
8
Solved
Passing arguments to consolecmd, warning with enum and problem with decal
Views:
1,310
Posted By
API
Re: Passing arguments to consolecmd, warning with enum and problem with decal
Dumb question, but have you tried PrecacheModel() instead of PrecacheDecal()? AFAIK, it used to be how I always pre-cached texture files. Also, make sure you include .vmt in the call to...
Forum:
General
10-12-2016, 15:58
Replies:
9
Best IDE for Sourcemod
Views:
5,287
Posted By
API
Re: Best IDE for Sourcemod
Another recommendation for SPEdit: https://forums.alliedmods.net/showthread.php?t=259917
Forum:
Scripting
10-12-2016, 15:25
Replies:
8
Solved
Passing arguments to consolecmd, warning with enum and problem with decal
Views:
1,310
Posted By
API
Re: Passing arguments to consolecmd, warning with enum and problem with decal
BUILT-IN SOLUTION BUT LEAST PERFORMANT
I see, you want to call the callback manually. Instead just invoke the command with FakeClientCommand:
void test(client)
{
FakeClientCommand("sm_test...
Forum:
Extensions
09-27-2015, 22:08
Replies:
161
CollisionHook
Views:
125,196
Posted By
API
Re: CollisionHook
Recent-ish CSGO sig:
"PassServerEntityFilter"
{
"library" "server"
"windows" "\x56\x8B\xF2\x57\x8B\xF9\x85\xF6\x74\x2A"
"linux" "@_Z22PassServerEntityFilterPK13IHandleEntityS1_"
}
Forum:
Scripting
04-20-2015, 12:39
Replies:
8
Particle effect as a temp entity
Views:
3,288
Posted By
API
Re: Particle effect as a temp entity
Replace m_vecOrigin[0] with m_vOrigin.x
Replace m_vecOrigin[1] with m_vOrigin.y
Replace m_vecOrigin[2] with m_vOrigin.z
glhf ;)
full effect data cause I love you guys ;)
// Read the...
Forum:
General
03-03-2015, 12:54
Replies:
84
"SPEdit" - A Sourcepawn Editor - Betatester needed
Views:
17,094
Posted By
API
Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
Hey. I would be EXTREMELY interesting in testing/helping you improve this. Please let me know if I can be helpful.
Forum:
News
02-04-2015, 18:53
Replies:
108
SourceMod 1.7 released!
Views:
80,624
Posted By
API
Re: SourceMod 1.7 released!
Congrats! :)
Forum:
Snippets and Tutorials
01-20-2015, 15:06
Replies:
1
[CSS/CS:GO] CSS:DM FFA implemented as a plugin..
Views:
2,319
Posted By
API
Re: [CSS/CS:GO] CSS:DM FFA implemented as a plugin..
Good job man :)
Forum:
Snippets and Tutorials
01-15-2015, 17:02
Replies:
9
[CSGO] DispatchParticleEffect
Views:
8,530
Posted By
API
Re: [CSGO] DispatchParticleEffect
Thanks for sharing! :)
Forum:
Snippets and Tutorials
01-08-2015, 15:16
Replies:
9
[CSGO] DispatchParticleEffect
Views:
8,530
Posted By
API
Re: [CSGO] DispatchParticleEffect
Powerlord: It very well may have one, I just wasn't aware of this method previously and being that CS:GO is literally the bastard child of the Source engine, I decided to just reverse it myself.
Forum:
Coding MM:S Plugins & SM Extensions
01-07-2015, 12:25
Replies:
25
Hooking BaseEntity Functions in CSGO
Views:
10,246
Posted By
API
Re: Hooking BaseEntity Functions in CSGO
I am here late but I see that you ran into LTCG optimizing to a __fastcall. When this happens, you actually don't have to use inline assembly, but you will indeed have to trick CDetour (not really...
Forum:
Snippets and Tutorials
01-06-2015, 18:37
Replies:
9
[CSGO] DispatchParticleEffect
Views:
8,530
Posted By
API
[CSGO] DispatchParticleEffect
stock DispatchParticleEffect(p_ParticleType, const Float:p_Origin[3], const Float:p_Angle[3], const p_Clients[], p_ClientCount, p_Parent = INVALID_ENT_REFERENCE, Float:p_Delay = 0.0)
{
...
Forum:
Scripting
01-05-2015, 12:13
Replies:
8
IPB on SM
Views:
3,819
Posted By
API
Re: IPB on SM
I know very little about IPB but I know a thing or two about PHP and security hashes. IPB (most likely) uses a salt which is why you are getting different results.
Forum:
Scripting
12-15-2014, 17:02
Replies:
921
New API and Syntax
Views:
335,648
Posted By
API
Re: New API and Syntax
Thanks. Sounds good, can't wait to see what the future holds for the language.
Forum:
Scripting
12-15-2014, 11:15
Replies:
921
New API and Syntax
Views:
335,648
Posted By
API
Re: New API and Syntax
Question: How am I supposed to store Function values into ADT arrays? I am getting this error:
error 130: cannot coerce functions to values
Trying to do this:
PushArrayCell(s_TimerData,...
Forum:
Scripting
11-13-2014, 12:11
Replies:
7
Which is more efficient? (CreateArray or multiple Arrays)
Views:
1,927
Posted By
API
Re: Which is more efficient? (CreateArray or multiple Arrays)
ADT all day. Source: og convos with bail back in the day
Forum:
Scripting
11-13-2014, 12:10
Replies:
2
[Help] About menu and bypass cheat commands.
Views:
1,485
Posted By
API
Re: [Help] About menu and bypass cheat commands.
Yes he is right. Use GivePlayerItem.
Forum:
Plugin/Gameplay Ideas and Requests
11-13-2014, 11:43
Replies:
6
Run a command on round start
Views:
1,656
Posted By
API
Re: Run a command on round start
It's just a standard config, just like server.cfg or autoexec.cfg
Simply put a command per line, like so:
sv_gravity 100
bot_kick
Forum:
Plugin/Gameplay Ideas and Requests
11-12-2014, 20:49
Replies:
6
Run a command on round start
Views:
1,656
Posted By
API
Re: Run a command on round start
Sure, why not. Feel free to modify, but by default it executes on_round_start.cfg
Forum:
News
06-12-2014, 11:37
Replies:
43
AlliedModders now on GitHub
Views:
43,337
Posted By
API
Re: AlliedModders now on GitHub
This is great news :)
ps: hai bail <3
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