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Search: Posts Made By: great0418
Forum: Zombie Plague Mod 06-17-2011, 21:20
Replies: 218
Views: 177,889
Posted By great0418
Re: [ZP] Bank SQL v0.8 (Updated 16.06.2011)

// EN: 1 - Enable
// 2 - Enable mode "auto", ammo-packs will be saved/load automatically when you exit/enter the player
// 0 - Disable bank
zp_bank "2"

Can be modified to replace the map...
Forum: Zombie Plague Mod 06-16-2011, 00:13
Replies: 218
Views: 177,889
Posted By great0418
Re: [ZP] Bank SQL v0.8 (Updated 16.06.2011)

HI .
I use the bank Mysql

zp_bank.cfg Set
// EN: database settings
zp_bank_host "localhost"
zp_bank_user "csgogo_zomuser"
zp_bank_pass "*********"
zp_bank_db "csgogo_zombie"
// mysql or...
Forum: Trash 06-16-2011, 00:11
Replies: 0
Views: 596
Posted By great0418
Mysql

....
Forum: Zombie Plague Mod 05-23-2011, 18:36
Replies: 4
Views: 1,620
Posted By great0418
Forum: Zombie Plague Mod 05-23-2011, 16:46
Replies: 4
Views: 1,620
Posted By great0418
Re: [HELP] Map weapons

Can not be removed ..
This is my zombieplague.ini
; ------------------------------------
; Zombie Plague 4.3 Customization File
; ------------------------------------
; Any changes you make...
Forum: Zombie Plague Mod 05-23-2011, 12:16
Replies: 4
Views: 1,620
Posted By great0418
[HELP] Map weapons

Hello ..
What plugins can do to remove the weapons on the map?
Forum: Zombie Plague Mod 05-22-2011, 04:30
Replies: 20
Views: 4,712
Posted By great0418
Re: [HELP]Zombie Nemesis Problem

Add in the zombie_plague40.sma inside?

public InvisibleCommand(id)
{
if (zp_get_user_nemesis(id)) return PLUGIN_HANDLED;

// your code must be start here
}
Forum: Zombie Plague Mod 05-21-2011, 03:34
Replies: 20
Views: 4,712
Posted By great0418
Re: [HELP]Zombie Nemesis Problem

If Invisible Zombie change to "Three sections of jump"of zombie~ can? Invisible Zombie Just A Simple~
Forum: Zombie Plague Mod 05-21-2011, 03:07
Replies: 20
Views: 4,712
Posted By great0418
Re: [HELP]Zombie Nemesis Problem

Im Just Got "Three sections of jump" Code


CVARS:
zp_tight_jump 4 (Default)
*/
#include <amxmodx>
#include <engine>
#include <zombieplague>
#define SUPPORT_BOT_TO_USE
Forum: Zombie Plague Mod 05-21-2011, 02:47
Replies: 20
Views: 4,712
Posted By great0418
Re: [HELP]Zombie Nemesis Problem

That Problem is:
If I Choose Invisible Of Zombies Skill
Next Round System Will Random Choose A Player To Nemesis
If System Choosen Me To Nemesis
I Wan That Invisible SKill To Nemesis. :)
Forum: Zombie Plague Mod 05-21-2011, 02:33
Replies: 20
Views: 4,712
Posted By great0418
Re: [HELP]Zombie Nemesis Problem

Invisible Zombie Or Three sections of jump Zombie
Forum: Zombie Plague Mod 05-21-2011, 02:20
Replies: 20
Views: 4,712
Posted By great0418
Forum: Zombie Plague Mod 05-21-2011, 01:50
Replies: 20
Views: 4,712
Posted By great0418
Re: [HELP]Zombie Nemesis Problem

Post your code here & i'll fix it.
Forum: General 05-20-2011, 16:17
Replies: 2
Views: 774
Posted By great0418
Forum: Zombie Plague Mod 05-20-2011, 16:14
Replies: 20
Views: 4,712
Posted By great0418
[HELP]Zombie Nemesis Problem

Hello Everyone.
My Zombie Plugins got some problem

That Problem is:
If I Choose Invisible Of Zombies Skill
Next Round System Will Random Choose A Player To Nemesis
If System Choosen Me To...
Forum: General 05-20-2011, 13:10
Replies: 2
Views: 774
Posted By great0418
Zombie Nemesis Problem

Hello Everyone.
My Zombie Plugins got some problem

That Problem is:
If I Choose Invisible Of Zombies Skill
Next Round System Will Random Choose A Player To Nemesis
If System Choosen Me To...
Forum: Zombie Plague Mod 05-03-2011, 08:08
Replies: 5
Views: 1,175
Posted By great0418
Re: [HELP] Avenger problems

Hello ..
Avenger and Infection Mode , When the pattern of infection ..
You can select the desired type of zombie ..
For example: Jump zombie, zombie jump three sections .
If the chosen .. (zombie...
Forum: Zombie Plague Mod 05-03-2011, 03:05
Replies: 5
Views: 1,175
Posted By great0418
[HELP] Avenger problems

Hello, ..
I want this feature ↓↓
When the general pattern If selected the three sections of zombies jump.
Avenger mode conversion , Avenger time, there are still three sections of jump function.
...
Forum: Off-Topic 04-22-2011, 00:20
Replies: 1
Views: 744
Posted By great0418
Re: Recruitment .sma staff

We can talk about the U.S. salary:) ..
Adding: [email protected] (msn)
Forum: Off-Topic 04-21-2011, 17:52
Replies: 1
Views: 744
Posted By great0418
Recruitment .sma staff

HI .
Confident of their own it?
amxx or sma Familiar?
Want to have simple a salary?
We are from Taiwan companies http://cs.unethost.com/
Professionals Wanted(1)
Detailed discussion, please join...
Forum: Approved Plugins 03-17-2011, 16:21
Replies: 418
Views: 459,109
Posted By great0418
Re: JailBreak Extreme v1.9 - UPDATED 10-04-2010

joropito,HI ..
jbextreme there is a problem
players into the server,team selection

gp_TeamRatio = register_cvar("jbe_teamratio", "3")
gp_CtMax = register_cvar("jbe_maxct", "7")
Using two...
Forum: Approved Plugins 12-16-2010, 04:49
Replies: 1,141
Views: 998,913
Posted By great0418
Re: Base Builder Zombie Mod

Tirant , bb54 Plugins .
Is also a problem !!
1.Round time 0:00 ct or ts swap .. Appear, crash
Please help me !!!
Forum: Approved Plugins 12-15-2010, 12:38
Replies: 1,141
Views: 998,913
Posted By great0418
Re: Base Builder Zombie Mod

Tirant HI ..
Very Like use your plugin ..
However, a problem occurs !
Collapse, the only problem!!
1.Round time 0:00 ct or ts swap .. Appear, crash
Please help me !!!
Forum: Approved Plugins 12-15-2010, 05:13
Replies: 1,141
Views: 998,913
Posted By great0418
Re: Base Builder Zombie Mod

Collapse...
There are several phenomena of
1. ct or ts Exchange
2. round time 0:00
Forum: Approved Plugins 12-15-2010, 04:59
Replies: 1,141
Views: 998,913
Posted By great0418
Re: Base Builder Zombie Mod

I use genuine STEAM:)
My operating system centos 5.5
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