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Posts Made By:
MasterMind420
Forum:
Scripting
10-14-2021, 12:45
Replies:
14
Solved
TF2 Get entity of fired projectile
Views:
3,071
Posted By
MasterMind420
Re: TF2 Get entity of fired projectile
good catch...i never really used inflictor from ontakedamage other than maybe getting the entity on a map that inflicts fire damage in l4d2. if ontakedamage works better for u, u could try...
Forum:
Scripting
10-14-2021, 06:31
Replies:
14
Solved
TF2 Get entity of fired projectile
Views:
3,071
Posted By
MasterMind420
Re: TF2 Get entity of fired projectile
Hundreds of thousands of times no in fact I would think ontakedamage fires alot more than onentitycreated...I don't imagine most of the weapons in TF2 actually shoot projectile entities. That would...
Forum:
Scripting
10-13-2021, 17:07
Replies:
14
Solved
TF2 Get entity of fired projectile
Views:
3,071
Posted By
MasterMind420
Re: TF2 Get entity of fired projectile
hmm, if you are using that netprop on the projectile that is shot out, to get the weapon it was shot from as I understand it, correct me if i'm wrong...then I would use onentitycreated then a...
Forum:
Plugins
10-13-2021, 13:48
Replies:
11
[L4D2]Random Tank Rock With Props And Explosion[v3.0.0]
Views:
8,046
Posted By
MasterMind420
Re: [L4D2]Random Tank Rock with props and explosion[v2.1.0]
ok it looks like everything is good...except i'm curious if this is a oversight or not...
line 126...CreateTimer(0.0, Car, entity, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
the lowest possible timer...
Forum:
Plugins
10-13-2021, 13:39
Replies:
11
[L4D2]Random Tank Rock With Props And Explosion[v3.0.0]
Views:
8,046
Posted By
MasterMind420
Re: [L4D2]Random Tank Rock with props and explosion[v2.1.0]
You need to provide the source or a link to the source in order to post plugins on allied modders, this post will eventually get flagged otherwise...
I am curious to look at the code to see what's...
Forum:
Scripting
10-13-2021, 13:30
Replies:
14
Solved
TF2 Get entity of fired projectile
Views:
3,071
Posted By
MasterMind420
Re: TF2 Get entity of fired projectile
To remedy that u could use GetPlayerWeaponSlot(client, 0); I assume slot0 is the rocket launchers slot.
Which will return the entity in that slot...the only reason it wouldn't work in this scenario...
Forum:
Plugins
10-12-2021, 19:41
Replies:
151
[L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Views:
76,608
Posted By
MasterMind420
Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Replace this...
PrintCenterTextAll("[LOCKDOWN] %t", "Lockdown in seconds", iSystemTime);
With this...
for (i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i) &&...
Forum:
Unapproved Plugins
06-08-2021, 09:56
Replies:
29
[L4D/L4D2] Survivor Griefer Protection
Views:
14,940
Posted By
MasterMind420
Re: [L4D/L4D2] Survivor Griefer Protection
Timer starts the moment a player joins the server...
Forum:
Scripting
05-27-2021, 17:49
Replies:
5
can someone help me with this?
Views:
1,118
Posted By
MasterMind420
Re: can someone help me with this?
Action is only required when rewriting or blocking event notifications...
Also i suggest new syntax
public void Event_EnteredSpit (Handle event, const char[] name, bool dontBroadcast)
Forum:
Scripting
05-23-2021, 14:30
Replies:
4
Solved
[L4D2] How to make AI Tank die instantly on climb sequence?
Views:
1,157
Posted By
MasterMind420
Re: [L4D2] How to make AI Tank die instantly on climb sequence?
np, as a side note, anything tracking tank kills and such will not get a kill for it, because of the suicide function under this scenario. It may be possible within OnTakeDamage instead of forcing...
Forum:
Scripting
05-22-2021, 18:32
Replies:
3
[L4D2] Comp Rework Sillyness???
Views:
1,272
Posted By
MasterMind420
Re: [L4D2] Comp Rework Sillyness???
ok which has nothing to do with your question...u tagged this L4D2. Default tickrate in L4D2 is 30. like i said anything above tickrate 67 in l4d2 and u need fixes to correct issues because of higher...
Forum:
Scripting
05-22-2021, 14:53
Replies:
4
Solved
[L4D2] How to make AI Tank die instantly on climb sequence?
Views:
1,157
Posted By
MasterMind420
Re: [L4D2] How to make AI Tank die instantly on climb sequence?
Something like this...
public void OnClientPutInServer(int client)
{
SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
}
public Action OnTakeDamage(int victim, int &attacker, int...
Forum:
Scripting
05-22-2021, 14:46
Replies:
4
Solved
[L4D2] How to make AI Tank die instantly on climb sequence?
Views:
1,157
Posted By
MasterMind420
Re: [L4D2] How to make AI Tank die instantly on climb sequence?
Track In Sdkhook OnTakeDamage if he should have died(Damage greater than health), if so, use ForcePlayerSuicide function to force kill him.
Forum:
Scripting
05-22-2021, 11:28
Replies:
3
[L4D2] Comp Rework Sillyness???
Views:
1,272
Posted By
MasterMind420
Re: [L4D2] Comp Rework Sillyness???
I have never seen gravity being an issue with tickrate, however i have used several methods to fix tickrate issues in l4d2 and i have to say any tickrate above 67 and you start to see problems...
Forum:
Scripting
05-19-2021, 11:28
Replies:
4
[L4D2] Making pipe bombs collide with Tanks?
Views:
1,031
Posted By
MasterMind420
Re: [L4D2] Making pipe bombs collide with Tanks?
another hackish way to do it would be to track the tank and pipebomb projectiles origins, get the tanks mins and max and do some calculating there to see if its within the tank bounds. I personally...
Forum:
Scripting
05-19-2021, 11:25
Replies:
4
[L4D2] Making pipe bombs collide with Tanks?
Views:
1,031
Posted By
MasterMind420
Re: [L4D2] Making pipe bombs collide with Tanks?
Have you tried hooking the pipebomb projectile entity, sdkhook touch? I did something similar to create sticky bombs in a private plugin, i managed to make them stick to surfaces that way, but...
Forum:
Scripting
05-05-2021, 10:45
Replies:
15
[TF2] How to disable player picks up weapons?
Views:
9,799
Posted By
MasterMind420
Re: [TF2] How to disable player picks up weapons?
Readability, why change the original functions labeling? The client is the activator of the use input.
Forum:
Scripting
05-04-2021, 15:33
Replies:
15
[TF2] How to disable player picks up weapons?
Views:
9,799
Posted By
MasterMind420
Re: [TF2] How to disable player picks up weapons?
This will prevent any item pickup you choose in onentitycreated...
public void OnEntityCreated(int entity, const char[] classname)
{
if (StrEqual(classname, "item classname you don't want to...
Forum:
Scripting
04-23-2021, 14:44
Replies:
33
Solved
[L4D2] Tank hits multi players with one punch in Coop?
Views:
10,098
Posted By
MasterMind420
Re: [L4D2] Tank hits multi players with one punch in Coop?
Working on L4D2 Linux server, great job...
Forum:
Unapproved Plugins
04-21-2021, 22:43
Replies:
11
[L4D/L4D2] Damage Temp Before Full Health
Views:
7,648
Posted By
MasterMind420
Re: [L4D/L4D2] Damage Temp Before Full Health
I'm going to speculate you have another plugin causing that issue. This plugin doesn't heal anything or effect the health applied when taking pills or adrenaline, it applies damage to temp health...
Forum:
Unapproved Plugins
04-12-2021, 17:50
Replies:
11
[L4D/L4D2] Damage Temp Before Full Health
Views:
7,648
Posted By
MasterMind420
[L4D/L4D2] Damage Temp Before Full Health
In Left 4 Dead and Left 4 Dead 2 when you take damage your permanent health drains before your temporary health. Personally I think that's ridiculous so I made this plugin to reverse that effect so...
Forum:
Plugins
04-12-2021, 11:59
Replies:
10
[L4D2] Multiple Gascan and Cola Fill [v1.0.1 | 31-January-2021]
Views:
6,287
Posted By
MasterMind420
Re: [L4D2] Multiple Gascan and Cola Fill [v1.0.1 | 31-January-2021]
yah i can see it being an issue, you'd have to detect the SI attacking the player and prob set the collision group back to default. Don't know though...Imo more work than its worth. There is...
Forum:
Plugins
04-12-2021, 11:21
Replies:
10
[L4D2] Multiple Gascan and Cola Fill [v1.0.1 | 31-January-2021]
Views:
6,287
Posted By
MasterMind420
Re: [L4D2] Multiple Gascan and Cola Fill [v1.0.1 | 31-January-2021]
maybe try changing the players collision group when pouring.
SetEntProp(client, Prop_Data, "m_CollisionGroup", 2); //Debris
SetEntProp(client, Prop_Data, "m_CollisionGroup", 5); //Player
Set it...
Forum:
Plugins
04-09-2021, 09:51
Replies:
13
[L4D2] suicide blocker
Views:
7,090
Posted By
MasterMind420
Re: [L4D2] suicide blocker
Survivor Griefer Protection teleport works, admins aren't affected by the plugin at all which was likely the case.
Forum:
Scripting
04-03-2021, 16:02
Replies:
15
Entity not being created
Views:
3,242
Posted By
MasterMind420
Re: Entity not being created
Put a delay in between player death and creating it, im guessing its hitting the dead player. Try a RequestFrame delay if that doesn't work then use a timer at 0.1 sec...that should work, if it does...
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