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Search: Posts Made By: BloodyBlade
Forum: Plugins 06-09-2024, 13:16
Replies: 8
Views: 1,244
Posted By BloodyBlade
Re: [L4D & L4D2] Push Away From Danger - Acid and Fire (1.0) [03-Jun-2024]

There is also this condition, which also needs to be removed in order to achieve the goal, as it is also responsible for acid damage::
(damagetype == 263168 || damagetype == 265216)
Forum: Plugins 06-09-2024, 09:54
Replies: 8
Views: 1,244
Posted By BloodyBlade
Re: [L4D & L4D2] Push Away From Danger - Acid and Fire (1.0) [03-Jun-2024]

Added cvar for select what damage type can push a player away.
Forum: Plugins 06-08-2024, 11:41
Replies: 636
Views: 292,875
Posted By BloodyBlade
Re: [L4D2] Score/Team Manager 1.3.0

You've got the wrong topic. This error does not concern this plugin, but the l4d2_storm plugin. It needs a validation check.
Forum: Plugins 06-05-2024, 12:28
Replies: 8
Views: 1,244
Posted By BloodyBlade
Forum: Plugins 06-03-2024, 14:01
Replies: 8
Views: 1,244
Posted By BloodyBlade
Re: [L4D & L4D2] Push Away From Danger - Acid and Fire (1.0) [03-Jun-2024]

* Fixed that the l4d_push_danger_allow variable did not affect the functionality of the plugin.
* Fixed message spam.
* Added cvar: l4d_push_danger_damage_types - What damage type can push a player...
Forum: Plugins 06-02-2024, 10:43
Replies: 8
Views: 13,737
Posted By BloodyBlade
Forum: Plugins 06-01-2024, 01:06
Replies: 7
Views: 1,266
Posted By BloodyBlade
Re: [L4D2] Grave robber (v1.3.1, 2024-05-29)

*Added a translation file.
*Use gamedata file from first post.
Forum: Plugins 05-27-2024, 10:19
Replies: 30
Views: 18,331
Posted By BloodyBlade
Re: [L4D & L4D2] Left 4 Parachute

When using the original version, I get a rainbow parachute without a model in both games. If I cut out a part for the first part of the game, then the Swamp Fever model works fine in the second part...
Forum: Plugins 05-22-2024, 12:56
Replies: 239
Views: 178,272
Posted By BloodyBlade
Re: [L4D] Loading Bug Removal/ Door Lock

*Transfered to the latest syntax.
Forum: Plugins 05-13-2024, 13:32
Replies: 237
Views: 118,680
Posted By BloodyBlade
Re: [L4D] Snare Speak 1.9

* Transfered to the latest syntax.
* Fixed errors.
Forum: Plugins 05-09-2024, 10:17
Replies: 7
Views: 6,900
Posted By BloodyBlade
Re: [L4D2] Upgrade Packs with Ammo

This?
#pragma semicolon 1
#pragma newdecls required
#include <sourcemod>
#include <sdkhooks>
#include <sdktools>

public Plugin myinfo =
{
name = "Upgrade Packs with Ammo (Once Time)",
Forum: Plugins 04-30-2024, 07:24
Replies: 3
Views: 1,323
Posted By BloodyBlade
Re: [L4D2] Mob Only Spawn Ahead v1.0【2024-04-25】

Maybe this?
sm_cvar z_spawn_mobs_behind_chance "0" //Percentage chance that a mob will spawn behind the Survivor team
Forum: Plugins 04-29-2024, 09:51
Replies: 5
Views: 9,725
Posted By BloodyBlade
Forum: Plugins 04-29-2024, 03:13
Replies: 4
Views: 3,062
Posted By BloodyBlade
Re: [ANY] Stripper:Source Sourcepawn Edition (v1.3) [17-Sep-2022]

Yes. https://github.com/tilgep/stripper/issues/2
Forum: Plugins 04-20-2024, 15:07
Replies: 38
Views: 18,243
Posted By BloodyBlade
Re: [CS:GO/ANY] Self-Mute Intelligence 1.5.2 (2017-10-27)

You don't need to use VoiceannounceEX for this plugin to work, because it compiles and works fine without it.
Forum: Plugins 04-19-2024, 09:38
Replies: 5
Views: 2,900
Posted By BloodyBlade
Re: [Any]returns to the last map.

* Transfered to the latest syntax.
Forum: Plugins 04-17-2024, 15:44
Replies: 82
Views: 82,985
Posted By BloodyBlade
Re: [L4D2] Bulldozer Certificate

Updated for the latest SourceMod
Forum: Plugins 04-11-2024, 11:22
Replies: 8
Views: 2,808
Posted By BloodyBlade
Re: [L4D2] Drop Coins (v1.2, 2024-03-04)

Using the new and old syntax at the same time is not very good.
Forum: Plugins 04-10-2024, 06:16
Replies: 2
Views: 1,610
Posted By BloodyBlade
Forum: Plugins 04-01-2024, 15:17
Replies: 8
Views: 5,659
Posted By BloodyBlade
Re: [L4D2] Unlimited Chainsaw

I highly doubt that the player will decide to drop the weapon while cutting zombies.
If I see at least one error, I will change the code.
Forum: Plugins 03-31-2024, 03:48
Replies: 8
Views: 5,659
Posted By BloodyBlade
Re: [L4D2] Unlimited Chainsaw

Updated based on your comment.
Forum: Plugins 03-31-2024, 03:45
Replies: 8
Views: 5,659
Posted By BloodyBlade
Re: [L4D2] Unlimited Chainsaw

If StrEqual(classname, "weapon_chainsaw") returns that the firing weapon is a chainsaw, then GetPlayerWeaponSlot(client, 1) returns a valid value. I have never received an error message with this...
Forum: Plugins 03-30-2024, 14:35
Replies: 8
Views: 5,659
Posted By BloodyBlade
Re: [L4D2] Unlimited Chainsaw

A shorter version:
Forum: Plugins 02-25-2024, 02:38
Replies: 2
Views: 861
Posted By BloodyBlade
Re: [L4D2] Remove Health Buffer When Incapacitated v1.5【2024-02-25】

He simply sets the player's temporary health to 0 when he is incapacitated or hung from a ledge
Forum: Plugins 02-23-2024, 09:39
Replies: 2
Views: 805
Posted By BloodyBlade
Re: [L4D]No weapon repair for rescued players

* Transfered code to the latest syntax;
* Use GivePlayerItem;
* Optimize code.
Showing results 1 to 25 of 229

 
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