Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $
Target: $400
0%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 10
1
2
3
>
Last
»
Showing results 1 to 25 of 229
Search took
0.01
seconds.
Search:
Posts Made By:
BloodyBlade
Forum:
Plugins
06-09-2024, 13:16
Replies:
8
[L4D & L4D2] Push Away From Danger - Acid and Fire (1.0) [03-Jun-2024]
Views:
1,244
Posted By
BloodyBlade
Re: [L4D & L4D2] Push Away From Danger - Acid and Fire (1.0) [03-Jun-2024]
There is also this condition, which also needs to be removed in order to achieve the goal, as it is also responsible for acid damage::
(damagetype == 263168 || damagetype == 265216)
Forum:
Plugins
06-09-2024, 09:54
Replies:
8
[L4D & L4D2] Push Away From Danger - Acid and Fire (1.0) [03-Jun-2024]
Views:
1,244
Posted By
BloodyBlade
Re: [L4D & L4D2] Push Away From Danger - Acid and Fire (1.0) [03-Jun-2024]
Added cvar for select what damage type can push a player away.
Forum:
Plugins
06-08-2024, 11:41
Replies:
636
[L4D2] Score/Team Manager 1.3.0
Views:
292,875
Posted By
BloodyBlade
Re: [L4D2] Score/Team Manager 1.3.0
You've got the wrong topic. This error does not concern this plugin, but the l4d2_storm plugin. It needs a validation check.
Forum:
Plugins
06-05-2024, 12:28
Replies:
8
[L4D & L4D2] Push Away From Danger - Acid and Fire (1.0) [03-Jun-2024]
Views:
1,244
Posted By
BloodyBlade
Re: [L4D & L4D2] Push Away From Danger - Acid and Fire (1.0) [03-Jun-2024]
Fixed.
Forum:
Plugins
06-03-2024, 14:01
Replies:
8
[L4D & L4D2] Push Away From Danger - Acid and Fire (1.0) [03-Jun-2024]
Views:
1,244
Posted By
BloodyBlade
Re: [L4D & L4D2] Push Away From Danger - Acid and Fire (1.0) [03-Jun-2024]
* Fixed that the l4d_push_danger_allow variable did not affect the functionality of the plugin.
* Fixed message spam.
* Added cvar: l4d_push_danger_damage_types - What damage type can push a player...
Forum:
Plugins
06-02-2024, 10:43
Replies:
8
[L4D2] Heroic Pipebomb [2013-July-28]
Views:
13,737
Posted By
BloodyBlade
Re: [L4D2] Heroic Pipebomb [2013-July-28]
Fixed.
Forum:
Plugins
06-01-2024, 01:06
Replies:
7
[L4D2] Grave robber (v1.3.1, 2024-05-29)
Views:
1,266
Posted By
BloodyBlade
Re: [L4D2] Grave robber (v1.3.1, 2024-05-29)
*Added a translation file.
*Use gamedata file from first post.
Forum:
Plugins
05-27-2024, 10:19
Replies:
30
[L4D & L4D2] Left 4 Parachute
Views:
18,331
Posted By
BloodyBlade
Re: [L4D & L4D2] Left 4 Parachute
When using the original version, I get a rainbow parachute without a model in both games. If I cut out a part for the first part of the game, then the Swamp Fever model works fine in the second part...
Forum:
Plugins
05-22-2024, 12:56
Replies:
239
[L4D] Loading Bug Removal/ Door Lock
Views:
178,272
Posted By
BloodyBlade
Re: [L4D] Loading Bug Removal/ Door Lock
*Transfered to the latest syntax.
Forum:
Plugins
05-13-2024, 13:32
Replies:
237
[L4D] Snare Speak 1.9
Views:
118,680
Posted By
BloodyBlade
Re: [L4D] Snare Speak 1.9
* Transfered to the latest syntax.
* Fixed errors.
Forum:
Plugins
05-09-2024, 10:17
Replies:
7
[L4D2] Upgrade Packs with Ammo
Views:
6,900
Posted By
BloodyBlade
Re: [L4D2] Upgrade Packs with Ammo
This?
#pragma semicolon 1
#pragma newdecls required
#include <sourcemod>
#include <sdkhooks>
#include <sdktools>
public Plugin myinfo =
{
name = "Upgrade Packs with Ammo (Once Time)",
Forum:
Plugins
04-30-2024, 07:24
Replies:
3
[L4D2] Mob Only Spawn Ahead v1.1【2024-05-05】
Views:
1,323
Posted By
BloodyBlade
Re: [L4D2] Mob Only Spawn Ahead v1.0【2024-04-25】
Maybe this?
sm_cvar z_spawn_mobs_behind_chance "0" //Percentage chance that a mob will spawn behind the Survivor team
Forum:
Plugins
04-29-2024, 09:51
Replies:
5
[L4D] Colors Admin
Views:
9,725
Posted By
BloodyBlade
Re: [L4D] Colors Admin
Fixed.
Forum:
Plugins
04-29-2024, 03:13
Replies:
4
[ANY] Stripper:Source Sourcepawn Edition (v1.3) [17-Sep-2022]
Views:
3,062
Posted By
BloodyBlade
Re: [ANY] Stripper:Source Sourcepawn Edition (v1.3) [17-Sep-2022]
Yes. https://github.com/tilgep/stripper/issues/2
Forum:
Plugins
04-20-2024, 15:07
Replies:
38
[CS:GO/ANY] Self-Mute Intelligence 1.5.2 (2017-10-27)
Views:
18,243
Posted By
BloodyBlade
Re: [CS:GO/ANY] Self-Mute Intelligence 1.5.2 (2017-10-27)
You don't need to use VoiceannounceEX for this plugin to work, because it compiles and works fine without it.
Forum:
Plugins
04-19-2024, 09:38
Replies:
5
[Any]returns to the last map.
Views:
2,900
Posted By
BloodyBlade
Re: [Any]returns to the last map.
* Transfered to the latest syntax.
Forum:
Plugins
04-17-2024, 15:44
Replies:
82
[L4D2] Bulldozer Certificate
Views:
82,985
Posted By
BloodyBlade
Re: [L4D2] Bulldozer Certificate
Updated for the latest SourceMod
Forum:
Plugins
04-11-2024, 11:22
Replies:
8
[L4D2] Drop Coins (v1.2, 2024-03-04)
Views:
2,808
Posted By
BloodyBlade
Re: [L4D2] Drop Coins (v1.2, 2024-03-04)
Using the new and old syntax at the same time is not very good.
Forum:
Plugins
04-10-2024, 06:16
Replies:
2
[L4D2] Bot Takeover(After Death) v3.2【2024-05-14】
Views:
1,610
Posted By
BloodyBlade
Re: [L4D2] Bot Takeover(After Death) v3.1【2024-04-03】
* Addded "ru" translations
Forum:
Plugins
04-01-2024, 15:17
Replies:
8
[L4D2] Unlimited Chainsaw
Views:
5,659
Posted By
BloodyBlade
Re: [L4D2] Unlimited Chainsaw
I highly doubt that the player will decide to drop the weapon while cutting zombies.
If I see at least one error, I will change the code.
Forum:
Plugins
03-31-2024, 03:48
Replies:
8
[L4D2] Unlimited Chainsaw
Views:
5,659
Posted By
BloodyBlade
Re: [L4D2] Unlimited Chainsaw
Updated based on your comment.
Forum:
Plugins
03-31-2024, 03:45
Replies:
8
[L4D2] Unlimited Chainsaw
Views:
5,659
Posted By
BloodyBlade
Re: [L4D2] Unlimited Chainsaw
If StrEqual(classname, "weapon_chainsaw") returns that the firing weapon is a chainsaw, then GetPlayerWeaponSlot(client, 1) returns a valid value. I have never received an error message with this...
Forum:
Plugins
03-30-2024, 14:35
Replies:
8
[L4D2] Unlimited Chainsaw
Views:
5,659
Posted By
BloodyBlade
Re: [L4D2] Unlimited Chainsaw
A shorter version:
Forum:
Plugins
02-25-2024, 02:38
Replies:
2
[L4D2] Remove Health Buffer When Incapacitated v1.5【2024-02-25】
Views:
861
Posted By
BloodyBlade
Re: [L4D2] Remove Health Buffer When Incapacitated v1.5【2024-02-25】
He simply sets the player's temporary health to 0 when he is incapacitated or hung from a ledge
Forum:
Plugins
02-23-2024, 09:39
Replies:
2
[L4D]No weapon repair for rescued players
Views:
805
Posted By
BloodyBlade
Re: [L4D]No weapon repair for rescued players
* Transfered code to the latest syntax;
* Use GivePlayerItem;
* Optimize code.
Showing results 1 to 25 of 229
Page 1 of 10
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
08:58
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode