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Posts Made By:
Naleksuh
Forum:
General
12-10-2022, 12:49
Replies:
5
How to build SourceMod extensions on Windows?
Views:
1,483
Posted By
Naleksuh
Re: How to build SourceMod extensions on Windows?
Thanks. I thought I was already using that one. But this time I did double-check and made sure I was using VS2015 x64 Native Tools and got a different result, so I guess I wasn't before?
This time...
Forum:
General
12-09-2022, 19:42
Replies:
5
How to build SourceMod extensions on Windows?
Views:
1,483
Posted By
Naleksuh
Re: How to build SourceMod extensions on Windows?
Thank you for the help. I was able to run configure.py (also needed to install Visual Studio 2015 because it doesn't work with 2013, but didn't say that until I was on the last step) and was able to...
Forum:
General
12-09-2022, 01:24
Replies:
5
How to build SourceMod extensions on Windows?
Views:
1,483
Posted By
Naleksuh
How to build SourceMod extensions on Windows?
Hi guys,
I am trying to figure out how to build a SourceMod extension on Windows. Information on this online is limited, and mostly containing to instructions on building SourceMod itself.
I...
Forum:
Plugins
10-22-2021, 22:04
Replies:
3
[TF2] Addcond Fix
Views:
3,001
Posted By
Naleksuh
Re: [TF2] Addcond Fix
To anyone considering using this, don't. First of all, the condition blocking can *easily* be bypassed, and the intended goal of "fixing crashes when cheats are enabled" is impossible to begin with...
Forum:
Extensions
09-21-2021, 18:42
Replies:
1
[TF2|LINUX] nextbot
Views:
5,402
Posted By
Naleksuh
Re: [TF2|L4D2|LINUX] nextbot
Has anyone else been able to get this to work? I can't find any documentation for the extension, and the sample plugin won't compile even with all the dependencies due to missing functions and syntax...
Forum:
Plugins
03-14-2021, 03:58
Replies:
37
[TF2] Custom Weapons X
Views:
15,093
Posted By
Naleksuh
Re: [TF2] Custom Weapons X (preview)
"There are no plans for weapon addition / removal events, if that's what you're asking (attribute-related events are outside of scope). Still working on the API design, but I think most things can be...
Forum:
Plugins
03-13-2021, 13:03
Replies:
37
[TF2] Custom Weapons X
Views:
15,093
Posted By
Naleksuh
Re: [TF2] Custom Weapons X (preview)
This is really interesting and resolves a lot of issues with previous versions...especially dropping all your weapons when you touch a resupply...I hated that.
Any plans for taking the plugin in...
Forum:
Extensions
02-26-2021, 03:01
Replies:
8
[TF2] PathFollower (Windows only)
Views:
8,577
Posted By
Naleksuh
Re: [TF2] PathFollower (Windows only)
Interesting. It seems like it's just an entirely different extension though and not a linux port of the same one, so it might be worth handling seperately.
Forum:
General
01-18-2021, 03:26
Replies:
4
[TF2] Preventing forced round restarts
Views:
1,020
Posted By
Naleksuh
Re: [TF2] Preventing forced round restarts
Hibernation is only when a player fully disconnects, this refers to the "waiting for players" period which can also occur if a player hops onto spectator then onto a team.
Forum:
Plugins
06-17-2020, 14:20
Replies:
5
Hidden noclip Plugin
Views:
2,635
Posted By
Naleksuh
Re: Hidden noclip Plugin
Because the first half is from AM tutorials and the second half is copied from somewhere before 2015.
Also yes, this is basically "sm_noclip but the value of sm_show_activity is ignored". I don't...
Forum:
Plugins
06-06-2020, 02:30
Replies:
12
[TF2] Custom Attributes
Views:
9,968
Posted By
Naleksuh
Re: [TF2] Custom Attributes
is good
Forum:
Scripting
04-12-2020, 01:09
Replies:
5
Solved
Deleting entities without crashing server
Views:
922
Posted By
Naleksuh
Re: Deleting entities without crashing server
Not to mention that I specifically said I tried and that didn't work in the first post.
Anyway, your SDKHook_SpawnPost or whatever did work, so thanks for that.
Forum:
Scripting
04-11-2020, 19:47
Replies:
5
Solved
Deleting entities without crashing server
Views:
922
Posted By
Naleksuh
Deleting entities without crashing server
Hello. I attempt to delete all of a certain entity from a map, with something like this:
public void OnEntityCreated(int entity, const char[] classname){
if(StrEqual(classname,...
Forum:
Plugins
03-22-2020, 14:41
Replies:
1
Fortress Blast
Views:
3,243
Posted By
Naleksuh
Re: Fortress Blast
Fortress Blast no longer uses an AlliedModders topic. To view information about Fortress Blast, check out these resources:
GitHub repository (http://github.com/fortress-blast/fortress-blast)...
Forum:
Plugin/Gameplay Ideas and Requests
02-07-2020, 02:27
Replies:
1
Looking for Private Plugin (Paid)
Views:
862
Posted By
Naleksuh
Re: Looking for Private Plugin (Paid)
How much are you paying? What game is the plugin for? What is the plugin going to do? I don't think much is going to happen if you are this vague
Forum:
Extensions
12-04-2019, 14:45
Replies:
883
DHooks (Dynamic Hooks - Dev Preview)
Views:
717,412
Posted By
Naleksuh
Re: DHooks (Dynamic Hooks - Dev Preview)
Yep. Even though the file transfer was sucessful, stopping the server did it. Thanks man
Forum:
Extensions
12-04-2019, 00:10
Replies:
883
DHooks (Dynamic Hooks - Dev Preview)
Views:
717,412
Posted By
Naleksuh
Re: DHooks (Dynamic Hooks - Dev Preview)
I am also getting the IBinTools error. I have tried the original DHooks, the Xutax_Kamay version, and the "detours" version. All of them produced the same error, both with reloading the extension via...
Forum:
Plugins
10-26-2019, 03:49
Replies:
1
Fortress Blast
Views:
3,243
Posted By
Naleksuh
Fortress Blast
Fortress Blast no longer uses an AlliedModders topic. To view information about Fortress Blast, check out these resources:
GitHub repository (http://github.com/fortress-blast/fortress-blast)...
Forum:
News
10-20-2019, 05:09
Replies:
18
SourceMod 1.10 Now Stable!
Views:
54,038
Posted By
Naleksuh
Re: SourceMod 1.10 Now Stable!
what's the best way to update without overwriting all of my existing configs and stuff?
Forum:
News
08-27-2019, 18:18
Replies:
19
SourceMod Discord
Views:
196,058
Posted By
Naleksuh
Re: SourceMod Discord
well it's true discord has more features than irc but that still doesn't make it better. if people want to upload images/code so badly then use the steam chat (https://s.team/chat/GS5ROOgb).
and...
Forum:
News
08-21-2019, 00:58
Replies:
19
SourceMod Discord
Views:
196,058
Posted By
Naleksuh
Re: SourceMod Discord
well that didn't age well
Forum:
Plugin/Gameplay Ideas and Requests
07-19-2019, 01:55
Replies:
4
[CSGO] MySQL Polling
Views:
1,290
Posted By
Naleksuh
Re: [CSGO] MySQL Polling
why does it need to have mysql support?
Forum:
Scripting
07-18-2019, 15:20
Replies:
2
detect late loads?
Views:
1,436
Posted By
Naleksuh
Re: detect late loads?
neat ty
Forum:
Scripting
07-18-2019, 13:38
Replies:
2
detect late loads?
Views:
1,436
Posted By
Naleksuh
detect late loads?
is there any way to detect if plugin was loaded normally, or with "sm plugins load" command?
Forum:
Scripting
07-05-2019, 16:57
Replies:
9
Instruction contained invalid parameter
Views:
2,706
Posted By
Naleksuh
Re: Instruction contained invalid parameter
prefer not to waste my disk space quota or get stalked
it is posted
Its funny how node.js can support arrays quadrillions of characters big but 10k is too much to ask of C
Showing results 1 to 25 of 44
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