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Posts Made By:
bahr
Forum:
Approved Plugins
11-11-2007, 19:54
Replies:
15
Conc Blast Block
Views:
13,037
Posted By
bahr
Re: Conc Blast Block
Yep I have it.
Forum:
Approved Plugins
11-11-2007, 18:02
Replies:
15
Conc Blast Block
Views:
13,037
Posted By
bahr
Re: Conc Blast Block
Hmm maybe I missed something, but I got the run-time error:
"[AMXX] Plugin "concblastblock.amxx" failed to load: Plugin uses an unknown function (name "RegisterHam") - check your modules.ini"
I...
Forum:
Approved Plugins
02-25-2007, 10:28
Replies:
37
Teleportation facilities
Views:
38,020
Posted By
bahr
Re: Teleportation facilities
New version available :)
Forum:
Approved Plugins
02-22-2007, 08:31
Replies:
108
GHW Pet Followers
Views:
103,114
Posted By
bahr
Re: GHW Pet Followers
If you're playing TFC, its normal: in the team fortress.gcf file, the rat model is a flag :)
Forum:
Approved Plugins
02-20-2007, 09:32
Replies:
73
Automatic Unstucking
Views:
103,187
Posted By
bahr
Re: Automatic Unstucking
Yay!!
Thanks a lot Ramono :)
I was desperately searching this auto unstucking feature for years!
Do you mind if I include it in my plugin_teleport?
Forum:
Scripting Help
02-01-2007, 22:57
Replies:
22
no-snap (why they don't work)
Views:
4,412
Posted By
bahr
Re: no-snap (why they don't work)
Sorry, I try to help someone and this guy tells me:
Stopping what? Helping ppl?
Forum:
Scripting Help
02-01-2007, 17:08
Replies:
22
no-snap (why they don't work)
Views:
4,412
Posted By
bahr
Re: no-snap (why they don't work)
Stop talking shit P34nut
You don't even know what your talking about.
1. public pod_bron() must be public pod_bron(id)
Thus,
2. No need to scan for all players
Forum:
Scripting Help
02-01-2007, 16:55
Replies:
22
no-snap (why they don't work)
Views:
4,412
Posted By
bahr
Re: no-snap (why they don't work)
Did you tried my code?
Forum:
Scripting Help
02-01-2007, 13:10
Replies:
22
no-snap (why they don't work)
Views:
4,412
Posted By
bahr
Re: no-snap (why they don't work)
public pod_bron(id) {
new id_bron
new a,b
id_bron=get_user_weapon (id,a,b)
if (id_bron==CSW_AWP || id_bron==CSW_SCOUT) {
strip_user_weapons(id)
...
Forum:
Scripting Help
02-01-2007, 08:48
Replies:
22
no-snap (why they don't work)
Views:
4,412
Posted By
bahr
Re: no-snap (why they don't work)
Try doing strip weapons 2 times:
...
strip_user_weapons(i)
strip_user_weapons(i)
...
In my plugins, I had to do that twice for it to work...
Forum:
Approved Plugins
01-22-2007, 10:03
Replies:
152
Nice player trail
Views:
203,435
Posted By
bahr
Re: Nice player trail plugin
Pinkrhino:
Put the 'colors.cfg' file in your amxmodx/configs folder. It is included in the zip.
Forum:
Approved Plugins
11-21-2006, 09:17
Replies:
37
Teleportation facilities
Views:
38,020
Posted By
bahr
Re: Teleportation facilities
Well, it works for me....
Are you sure you created the right folder? In the SERVER folder and not in your game folder?
Forum:
Approved Plugins
11-16-2006, 20:36
Replies:
37
Teleportation facilities
Views:
38,020
Posted By
bahr
Re: Teleportation facilities
Go in 'addons/amxmodx/configs' and create a folder called 'maps' in there.
Open a text editor, new file and type this line in it:
amx_teleport 0
Then save it as...
Forum:
Unapproved/Old Plugins
05-19-2006, 07:37
Replies:
3
Jukebox
Views:
3,078
Posted By
bahr
Jukebox
Name : Jukebox
Author : Bahrmanou
This plugin is a MP3 file jukebox player.
This plugin requires engine module to work.
From the bizzybone/GHW_Chronic 'MP3+Wav Player' plugin.
I...
Forum:
French
04-15-2006, 21:21
Replies:
7
Je recherche c'est plugins svp
Views:
2,252
Posted By
bahr
Salut ;) 1. Ca s'appelle Entmod et ce n'est...
Salut ;)
1. Ca s'appelle Entmod et ce n'est pas un plugin AmxmodX mais un mod pour Metamod. Ici: http://www.adminop.net/modules.php?name=Downloads&d_op=viewdownload&cid=19
2. Je sais pas
3....
Forum:
Scripting Help
04-14-2006, 09:22
Replies:
6
register_forward(FM_SetKeyValue, ...) ?
Views:
2,111
Posted By
bahr
Thanks :) I think I'll try callfunc then ;)
Thanks :)
I think I'll try callfunc then ;)
Forum:
Scripting Help
04-13-2006, 18:43
Replies:
6
register_forward(FM_SetKeyValue, ...) ?
Views:
2,111
Posted By
bahr
Is that mean I cant catch that function at all? ...
Is that mean I cant catch that function at all?
I need to catch it for a way to communicate from one plugin to another.
1st plugin: modify entities; moving, rotating, etc
2nd plugin: create...
Forum:
Scripting Help
04-13-2006, 13:08
Replies:
6
register_forward(FM_SetKeyValue, ...) ?
Views:
2,111
Posted By
bahr
register_forward(FM_SetKeyValue, ...) ?
I cant make the register_forward(FM_SetKeyValue,..) to work; it seems to not catch the SetKeyValue() function. Am I missing something?
I have this:
public plugin_precache() {
...
Forum:
Approved Plugins
01-20-2006, 20:23
Replies:
152
Nice player trail
Views:
203,435
Posted By
bahr
Sorry for the delay :/ In sensiblemaps.cfg,...
Sorry for the delay :/
In sensiblemaps.cfg, put the maps that cause a 'too many precache' error. The precache limit is 512 and some maps are already near that limit, so as the trail plugin...
Forum:
Approved Plugins
12-29-2005, 20:10
Replies:
152
Nice player trail
Views:
203,435
Posted By
bahr
Version 1.3.1 available :wink:
Version 1.3.1 available :wink:
Forum:
Approved Plugins
12-28-2005, 11:54
Replies:
152
Nice player trail
Views:
203,435
Posted By
bahr
New version available :)
New version available :)
Forum:
Approved Plugins
12-27-2005, 21:43
Replies:
152
Nice player trail
Views:
203,435
Posted By
bahr
The 'entconst.inc' file go in the...
The 'entconst.inc' file go in the scripting/include folder.
Forum:
Approved Plugins
12-27-2005, 09:48
Replies:
152
Nice player trail
Views:
203,435
Posted By
bahr
Open the .sma file. In the plugin_init()...
Open the .sma file.
In the plugin_init() function, remove the line :
register_clcmd("say", "SayCmd", 0, "")
and remove the entire SayCmd() function.
Forum:
Approved Plugins
11-26-2005, 20:51
Replies:
152
Nice player trail
Views:
203,435
Posted By
bahr
Try this version...
Try this version...
Forum:
Approved Plugins
11-26-2005, 08:28
Replies:
152
Nice player trail
Views:
203,435
Posted By
bahr
Ok, here we go: Add these to the source: ...
Ok, here we go:
Add these to the source:
public plugin_init() {
....
register_event("TextMsg","on_JoinTeam","a","2=#Game_joinedteam")
}
Showing results 1 to 25 of 90
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