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Posts Made By:
BAILOPAN
Forum:
Unapproved Plugins
08-07-2021, 15:52
Replies:
25
[L4D2] Infected Hud Health Bar
Views:
33,465
Posted By
BAILOPAN
Re: [L4D2] Infected Hud Health Bar
The "invalid parameter" error is a compiler bug that will be fixed in SourceMod 1.11. I have no idea if the plugin works otherwise, but the exact error in post #24 etc was a SourceMod issue.
Forum:
Scripting
05-20-2021, 12:41
Replies:
7
Solved
Sourcemod #pragma List
Views:
3,007
Posted By
BAILOPAN
Re: Sourcemod #pragma List
Upstream Pawn (kind of, I doubt it's tested and working) lets you specify how fractional numbers work. You can pick between "float" and "fixed". We stripped this out to make the compiler simpler, and...
Forum:
Coding MM:S Plugins & SM Extensions
05-12-2021, 22:47
Replies:
2
Solved
Error on building SourceMod with MySQL
Views:
6,248
Posted By
BAILOPAN
Re: Error on building SourceMod with MySQL
mysql-5.5.54-win32?
Forum:
General
11-13-2020, 22:13
Replies:
8
Why you're banning old syntax? Backwards compatibility is very important!
Views:
2,755
Posted By
BAILOPAN
Re: Why you're banning old syntax? Backwards compatibility is very important!
Enum structs are safe to use and the syntax is a lot better than the old array based ones.
Forum:
General
11-13-2020, 20:04
Replies:
8
Why you're banning old syntax? Backwards compatibility is very important!
Views:
2,755
Posted By
BAILOPAN
Re: Why you're banning old syntax? Backwards compatibility is very important!
Not much I can add here, since it's been said, but to reiterate: Yes, it's a pain. It sucks when stuff that worked stops working. It happens to me as a downstream developer on other projects, and I...
Forum:
Extensions
08-15-2020, 16:52
Replies:
850
[ANY] SteamWorks
Views:
607,093
Posted By
BAILOPAN
Re: [ANY] SteamWorks
Thanks - I've fixed this as well. Let me know if it still doesn't work. This week I'm on AMBuild maintenance duty (for the first time in years) so if there's bustage I'll try to fix it quickly.
Forum:
Extensions
08-15-2020, 14:46
Replies:
850
[ANY] SteamWorks
Views:
607,093
Posted By
BAILOPAN
Re: [ANY] SteamWorks
@NomisCZ Sorry, this issue has since been fixed. I'm slowly improving the test coverage so stuff like this is less likely to happen in the future.
Forum:
Off-Topic
03-26-2020, 02:15
Replies:
6
Can not edit topic title.
Views:
3,125
Posted By
BAILOPAN
Re: Can not edit topic title.
I've edited it for you now. We had to roll the database about an hour back in time, due to some corruption issues, and there may some weird behavior lingering.
Forum:
Trash
10-19-2019, 01:39
Replies:
3
whatever
Views:
4,641
Posted By
BAILOPAN
whatever
asdfadsf
Forum:
Off-Topic
09-19-2019, 13:21
Replies:
2
Any SourcePawn Certification?
Views:
4,330
Posted By
BAILOPAN
Re: Any SourcePawn Certification?
After browsing your plugins on GitHub, I present to you this certification:
https://i.imgur.com/ZnMOvhq.png
Forum:
Snippets and Tutorials
04-03-2019, 16:54
Replies:
8
[ANY] New way to store data into the char array
Views:
3,529
Posted By
BAILOPAN
Re: [ANY] New way to store data into the char array
Yeah... can't believe I even need to say it, but don't do this. All pain and no gain.
Forum:
Scripting
03-10-2019, 19:19
Replies:
43
Sticky:
Enum Structs Available This Holiday Season
Views:
115,367
Posted By
BAILOPAN
Re: Enum Structs Available This Holiday Season
Done, thanks!
Forum:
Scripting
02-18-2019, 16:02
Replies:
43
Sticky:
Enum Structs Available This Holiday Season
Views:
115,367
Posted By
BAILOPAN
Re: Enum Structs Available This Holiday Season
I've made a very slight change to the enum struct syntax. The final closing brace (}) must now be followed by a newline. Semicolons are not allowed even with #pragma semicolon, to be consistent with...
Forum:
Scripting
02-18-2019, 16:00
Replies:
43
Sticky:
Enum Structs Available This Holiday Season
Views:
115,367
Posted By
BAILOPAN
Re: Enum Structs Available This Holiday Season
Enum structs are the near-term workaround for lack of instance-variables in methodmaps.
Forum:
Scripting
12-17-2018, 01:50
Replies:
43
Sticky:
Enum Structs Available This Holiday Season
Views:
115,367
Posted By
BAILOPAN
Enum Structs Available This Holiday Season
Hi Folks,
As of PR #934 (https://github.com/alliedmodders/sourcemod/pull/934), SourceMod 1.10 has support for enum structs. This is some long-overdue syntactic sugar that makes SourcePawn feel...
Forum:
General
11-07-2017, 18:22
Replies:
11
Script execution timed out
Views:
5,731
Posted By
BAILOPAN
Re: Script execution timed out
How big is the map list?
Forum:
Scripting
09-26-2017, 23:10
Replies:
0
Intent to remove: funcenum, functag
Views:
4,311
Posted By
BAILOPAN
Intent to remove: funcenum, functag
Hi, all. It has been 3.5 long years since we introduced the Transitional Syntax, and there is some very obsolete syntax I would like to remove: funcenum and functag.
These have been replaced by...
Forum:
Coding MM:S Plugins & SM Extensions
07-16-2017, 00:21
Replies:
3
How to copy ke::HashMap?
Views:
2,364
Posted By
BAILOPAN
Re: How to copy ke::HashMap?
If you file some issues I can make sure the move-ctor bug is fixed, as well as the const iterator.
I've been thinking about lifting the copy-constructor restriction in AMTL. It'd require an opt-in...
Forum:
Scripting
05-03-2017, 22:11
Replies:
7
Solved
Regex Argument Type Mismatch
Views:
2,596
Posted By
BAILOPAN
Re: Regex Argument Type Mismatch
Chaosxk is correct - sorry, the error message was totally unhelpful there. Will be fixed: https://github.com/alliedmodders/sourcepawn/pull/111
Forum:
General
05-03-2017, 00:57
Replies:
4
Sourcemod Info Help
Views:
1,881
Posted By
BAILOPAN
Re: Sourcemod Info Help
The file format is documented in smx-headers.h, smx-v1-opcodes.h, and smx-v1.h here: https://github.com/alliedmodders/sourcepawn/tree/master/include/smx
There's a reference implementation of the...
Forum:
Off-Topic
03-16-2017, 13:58
Replies:
1
Happy Bday Bail !
Views:
1,449
Posted By
BAILOPAN
Re: Happy Bday Bail !
Why, thank you!
Forum:
Scripting
01-01-2017, 19:11
Replies:
921
New API and Syntax
Views:
336,230
Posted By
BAILOPAN
Re: New API and Syntax
Not yet, but it wouldn't be that hard I think. Want to file a bug? In the meantime, you can use static methods to return a constant.
Forum:
Scripting
12-19-2016, 11:23
Replies:
921
New API and Syntax
Views:
336,230
Posted By
BAILOPAN
Re: New API and Syntax
Functions are not first-class.
Forum:
Scripting
11-21-2016, 23:21
Replies:
10
Regarding certain statements and such.
Views:
4,252
Posted By
BAILOPAN
Re: Regarding certain statements and such.
The canonical list of reserved words is here: https://github.com/alliedmodders/sourcepawn/blob/master/compiler/sc2.cpp#L1858
Not all of them have actual semantics though. Some are just reserved.
Forum:
Scripting
09-26-2016, 18:05
Replies:
7
Solved
Copying 2D arrays by natives
Views:
1,932
Posted By
BAILOPAN
Re: Copying 2D arrays by natives
This may break horribly in future versions of SP, so I wouldn't recommend doing it. If you want an API for 2D arrays just request one! It shouldn't be hard.
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