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Posts Made By:
GManNickG
Forum:
Scripting
10-21-2008, 00:57
Replies:
15
What IDE do you use for coding?
Views:
4,126
Posted By
GManNickG
Re: What IDE do you use for coding?
Heh, pRed and I have the same setup (except shortcut keys of course) and color scheme. Is yours dark in VC++ too?
Forum:
Scripting
09-21-2008, 15:41
Replies:
14
KillTimer Problems
Views:
9,604
Posted By
GManNickG
Re: KillTimer Problems
Isn't the point of errors to be able to fix them, not suppress them?
:|
Forum:
Scripting
09-12-2008, 21:37
Replies:
6
Accessing the Steam Friends list [TF2]
Views:
2,747
Posted By
GManNickG
Re: Accessing the Steam Friends list [TF2]
I'm sure that showing that information is client-side, since the server doesn't need to know who the clients friends are; the client does.
Forum:
Scripting
07-16-2008, 09:28
Replies:
6
SetEntityRenderColor TF2 Alpha
Views:
4,038
Posted By
GManNickG
Re: SetEntityRenderColor TF2 Alpha
SetEntityRenderMode(client, RENDER_TRANSCOLOR);
SetEntityRenderColor(client, 255, 255, 255, 128);
Those lines, 128 is the alpha. Here's what I used to restore:
...
Forum:
Scripting
04-02-2008, 17:04
Replies:
13
TF2: Force movement?
Views:
3,884
Posted By
GManNickG
Re: TF2: Force movement?
So is it possible to control bots now? I've been gone.
Forum:
General
03-07-2008, 17:47
Replies:
2
DataMapParser
Views:
1,667
Posted By
GManNickG
Re: DataMapParser
Oh damn. Well I'm sure the code will be out soon :D
Forum:
Scripting
03-07-2008, 10:03
Replies:
13
TF2: Force movement?
Views:
3,884
Posted By
GManNickG
Re: TF2: Force movement?
http://forums.alliedmods.net/showthread.php?p=594172
:D
Forum:
General
03-07-2008, 10:02
Replies:
4
Prop viewer
Views:
2,240
Posted By
GManNickG
Re: Prop viewer
Uploaded new version in response to this (http://forums.alliedmods.net/showthread.php?p=594172).
If a file has //DATAMAP at the top, the new version generates different code for the file. Old...
Forum:
General
03-07-2008, 10:01
Replies:
2
DataMapParser
Views:
1,667
Posted By
GManNickG
DataMapParser
This is in response to this thread (http://forums.alliedmods.net/showthread.php?t=67983).
This program (in C++ this time), will go through a given directory and parse through every .h and .cpp...
Forum:
Scripting
03-06-2008, 19:50
Replies:
13
TF2: Force movement?
Views:
3,884
Posted By
GManNickG
Re: TF2: Force movement?
Oh I see, so data maps refer to the actual coded members I can browse through.
Hell, I made the prop viewer, maybe I can make a data-map-list-maker-9001 (its over 9000)
Forum:
Scripting
03-06-2008, 03:30
Replies:
13
TF2: Force movement?
Views:
3,884
Posted By
GManNickG
Re: TF2: Force movement?
AH, where do I get a list of those? Much awesomer :D
Forum:
Scripting
03-05-2008, 22:52
Replies:
13
TF2: Force movement?
Views:
3,884
Posted By
GManNickG
Re: TF2: Force movement?
My prop viewer tells me nay.
Forum:
Scripting
03-05-2008, 19:00
Replies:
13
TF2: Force movement?
Views:
3,884
Posted By
GManNickG
Re: TF2: Force movement?
Well, yeah, but they need to move independently.
Forum:
Scripting
03-05-2008, 16:57
Replies:
13
TF2: Force movement?
Views:
3,884
Posted By
GManNickG
Re: TF2: Force movement?
I requested it, how long do updates usually take?
Anything I can hack into in the meanwhile?
Forum:
Scripting
03-05-2008, 15:30
Replies:
13
TF2: Force movement?
Views:
3,884
Posted By
GManNickG
TF2: Force movement?
Is it possible to force a player to move? Specifically a bot, and even better would be to get the bot to execute things like +jump, +forward, etc.
I can't figure it out :(
Forum:
General
03-01-2008, 23:56
Replies:
20
SourceMod Executions Tempermental?! HELP PLEASE?!
Views:
5,085
Posted By
GManNickG
Re: SourceMod Executions Tempermental?! HELP PLEASE?!
You can program UDP to be lossless (i.e., until server says "Hey I got it" keep sending it)
Forum:
General
03-01-2008, 16:09
Replies:
4
Prop viewer
Views:
2,240
Posted By
GManNickG
Re: Prop viewer
Whoops forgot to add code to that menu item hehe.
And fixed that bug, thanks.
Forum:
General
03-01-2008, 04:00
Replies:
4
Prop viewer
Views:
2,240
Posted By
GManNickG
Prop viewer
So I'm fairly new here (first post) but I've been on IRC lately. My names Nick I'm an avid fan of TF2, and I've been programming for a while.
Anywho, couple nights ago I was tired of sifting...
Showing results 1 to 18 of 18
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