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Search: Posts Made By: disq
Forum: Metamod:Source Plugins 01-14-2012, 21:46
Replies: 1,594
Views: 1,755,113
Posted By disq
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

yes. apparently upgrading from etch to lenny is a painless process, so I gave it a shot and it worked. now running libc2.7, no more load errors.
Forum: Source Servers (SRCDS) 01-12-2012, 15:21
Replies: 17
Views: 10,576
Posted By disq
Re: [L4D2] sv_steamgroup not working?

I'm having a different reaction here. Before the update, our group server (exclusive=0 but sv_searchkey set) occasionally disappeared from the master list (Play on group server yielded "No servers...
Forum: Extensions 01-09-2012, 16:23
Replies: 1,094
Views: 872,786
Posted By disq
Re: [EXTENSION] Left 4 Downtown 2 (0.5.3) - L4D2 Only, Updated Left4Downtown

The extension binary won't load on systems < glibc 2.4. Could you compile it on a pre-glibc2.4 system so that debian etch users can use it without having to recompile?
Forum: Metamod:Source Plugins 01-09-2012, 16:06
Replies: 1,594
Views: 1,755,113
Posted By disq
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

unfortunately 1.0.0.10RC3 doesn't load on pre glibc-2.4 systems (debian etch)

I tried compiling a separate glibc-2.4 (I don't want to upgrade the dist) and putting the $prefix/lib path in...
Forum: Plugin/Gameplay Ideas and Requests 04-16-2006, 11:40
Replies: 9
Views: 3,514
Posted By disq
in the Q3 mod urbanterror you have a few (6 or 10...

in the Q3 mod urbanterror you have a few (6 or 10 don't remember) knives which you can throw, there's a "throw mode" and a "slash mode", you select that using the altfire. when thrown the knives...
Forum: Coding MM:S Plugins & SM Extensions 02-25-2005, 12:32
Replies: 7
Views: 3,447
Posted By disq
#2: the thing is the routine is called on...

#2: the thing is the routine is called on myplugin::load and it always crashes. no players on the server, crash. players on the server, crash.

#1: i meant my destructor, referring to my previous...
Forum: Coding MM:S Plugins & SM Extensions 02-25-2005, 10:10
Replies: 7
Views: 3,447
Posted By disq
destructor doesn't get called on plugin onload.....

destructor doesn't get called on plugin onload.. (that's why the commands still work after unloading, without a crash.. g_plugin remains valid) i added a global bool to check if it's unloaded (sets...
Forum: Coding MM:S Plugins & SM Extensions 02-25-2005, 09:56
Replies: 7
Views: 3,447
Posted By disq
#3, apparently the second argument i was passing...

#3, apparently the second argument i was passing had to be a string. so, changed it from 1 to "1" and it works now. doh.

#2. it still doesn't filter out the necessary indexes. still crashing.
...
Forum: Coding MM:S Plugins & SM Extensions 02-24-2005, 23:41
Replies: 7
Views: 3,447
Posted By disq
unloading plugins, playerinfo and cvars

Hi,

I'm having some problems on my serverplugin and i need some help. here are the issues:

1. When i unload my plugin via plugin_unload, it's CON_COMMANDS and cvar are still in place. Is...
Forum: HL2 Plugins 12-30-2004, 18:07
Replies: 1,727
Views: 300,380
Posted By disq
yeah it's nice. i switched over to this one from...

yeah it's nice. i switched over to this one from SAP. i posted some feedback in the relevant thread over at cs-suck forums.
Forum: HL2 Plugins 12-30-2004, 11:55
Replies: 4,252
Views: 654,080
Posted By disq
first of all, the vgui messages are very...

first of all, the vgui messages are very annoying. an option to turn them into "chat messages" is definately needed.

also, the "personal message" icon in the hud shows as an empty purple-dotted...
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