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Posts Made By:
^SmileY
Forum:
New Plugin Submissions
12-19-2022, 12:27
Replies:
834
CS Pug Mod (4.0.2) [22/12/2021]
Views:
344,523
Posted By
^SmileY
Re: CS Pug Mod (4.0.2) [22/12/2021]
Did you check this:
??
Forum:
New Plugin Submissions
12-16-2022, 21:15
Replies:
120
Bomb Status [ V 1.7 ]
Views:
64,614
Posted By
^SmileY
Re: Bomb Status [ V 1.7 ]
A bit LOT late, but i look on CZ bots found bomb if is bomb A or bomb B by distance of CT spawns.
Nearby bomb from CT spawn is marked as A, and distant bomb from CT spawn is marked as B
Forum:
New Plugin Submissions
07-05-2022, 13:15
Replies:
834
CS Pug Mod (4.0.2) [22/12/2021]
Views:
344,523
Posted By
^SmileY
Re: CS Pug Mod (4.0.2) [22/12/2021]
Sorry, i did not understand one word.
But i make the pug mod as Metamod plugin for ReHLDS.
Is open source, has regular releases. What is the problem here?
For beta releases, check Actions...
Forum:
Scripting Help
06-28-2022, 23:07
Replies:
9
How to detect a kill inside smoke?
Views:
2,013
Posted By
^SmileY
Re: How to detect a kill inside smoke?
Final Solution: Check if killer can see the victim using SBarState (m_izSBarState)
This check where player is aiming:
if (Killer->m_izSBarState[SBAR_ID_TARGETTYPE] == 0)
{
if...
Forum:
Scripting Help
06-27-2022, 12:02
Replies:
9
How to detect a kill inside smoke?
Views:
2,013
Posted By
^SmileY
Re: How to detect a kill inside smoke?
// Result 0: No players
// Result 1: Attacker is inside smoke
// Result 2: Victim is inside smoke
// Result 3: Both are inside smoke
int CStats::InsideSmoke(CBasePlayer* Player, CBasePlayer*...
Forum:
Scripting Help
06-25-2022, 09:40
Replies:
9
How to detect a kill inside smoke?
Views:
2,013
Posted By
^SmileY
Re: How to detect a kill inside smoke?
Yes, to be honest im making a plugin that count stats of game: https://github.com/SmileYzn/StatsX
And in this plugin is lacking to detect smoke frags.
For me do not matter where killer <-> target...
Forum:
Scripting Help
06-24-2022, 12:40
Replies:
9
How to detect a kill inside smoke?
Views:
2,013
Posted By
^SmileY
Re: How to detect a kill inside smoke?
I will study this, thanks for help.
Ps. I typed inside wrong sorry
Forum:
Scripting Help
06-24-2022, 09:58
Replies:
9
How to detect a kill inside smoke?
Views:
2,013
Posted By
^SmileY
Re: How to detect a kill inside smoke?
This is in serverFrame loop, is not bad. But it detect player inside smoke.
I need in really to know when player was killed behind the smoke, and killer is not seeing it.
Forum:
Scripting Help
06-23-2022, 17:18
Replies:
6
Ham_ObjectCaps bug ?
Views:
2,909
Posted By
^SmileY
Re: Ham_ObjectCaps bug ?
public npc_objectcaps_pre(id)
{
if(pev(id,PEV_IDENTITY) == NPC_ID)
{
SetHamReturnInteger(FCAP_IMPULSE_USE);
return HAM_OVERRIDE;
}
return HAM_IGNORED;
Forum:
Scripting Help
06-23-2022, 16:52
Replies:
9
How to detect a kill inside smoke?
Views:
2,013
Posted By
^SmileY
How to detect a kill inside smoke?
How to detect a player kill inside smoke?
Thanks
Forum:
New Plugin Submissions
05-31-2022, 21:03
Replies:
834
CS Pug Mod (4.0.2) [22/12/2021]
Views:
344,523
Posted By
^SmileY
Re: CS Pug Mod (4.0.2) [22/12/2021]
No more problems compiling things to run.
ReGameDLL_CS Pug Mod:
https://github.com/SmileYzn/RePugMod
Runs directly on Metamod, as metamod native plugin
Forum:
General
05-31-2022, 20:55
Replies:
1
csdm mod / pug mod
Views:
825
Posted By
^SmileY
Re: csdm mod / pug mod
I'm coding my Pug Mod version to metamod:
https://github.com/SmileYzn/RePugMod
Forum:
New Plugin Submissions
12-22-2021, 12:56
Replies:
834
CS Pug Mod (4.0.2) [22/12/2021]
Views:
344,523
Posted By
^SmileY
Re: CS Pug Mod (4.0.2) [22/12/2021]
Is better write a log parser for that. Better than write a plugin to log stats.
I really abandoned the idea of a plugin for this, since nowadays all resources for CS is negligible.
:bee:
Forum:
New Plugin Submissions
12-22-2021, 09:22
Replies:
834
CS Pug Mod (4.0.2) [22/12/2021]
Views:
344,523
Posted By
^SmileY
Re: CS Pug Mod (4.0.2) [22/12/2021]
The mod is updated! There is new version that is supported by ReHLDS and ReAPI!
See the first post!
:crab:
Forum:
Suggestions / Requests
08-27-2021, 22:36
Replies:
12
Read .Nav File via Plugin
Views:
2,742
Posted By
^SmileY
Re: Read .Nav File via Plugin
BotChatter.db can help to know here is places in maps.
But i did not have an idea how is read by server.
Forum:
New Plugin Submissions
06-11-2020, 21:00
Replies:
834
CS Pug Mod (4.0.2) [22/12/2021]
Views:
344,523
Posted By
^SmileY
Re: CS Pug Mod (3.1.1) [11/06/2020]
A new update was released after a long time :P
I think that will fix 80% of problems in pug.
About compiling, compile with latest amx dev build.
Do not forget to place all .sma and .inc files in...
Forum:
New Plugin Submissions
01-28-2020, 14:19
Replies:
17
Variable timing sys_ticrate
Views:
10,542
Posted By
^SmileY
Re: Variable timing sys_ticrate
Why get_playersnum_ex(GetPlayersFlags:GetPlayers_ExcludeBots) is supposed to return any value than 0 at precache?
public plugin_precache()
{
#if AMXX_VERSION_NUM < 183;
g_iHeadcount =...
Forum:
Scripting Help
01-21-2020, 14:54
Replies:
3
I have a problem error 017: undefined symbol "thunderbolt"
Views:
1,331
Posted By
^SmileY
Re: I have a problem error 017: undefined symbol "thunderbolt"
#include <amxmodx>
#include <amxmisc>
#pragma tabsize 0
#define PLUGIN "Special Menu"
#define VERSION "1.0"
#define AUTHOR "eVo"
Forum:
Scripting Help
01-21-2020, 14:08
Replies:
3
I have a problem error 017: undefined symbol "thunderbolt"
Views:
1,331
Posted By
^SmileY
Re: I have a problem error 017: undefined symbol "thunderbolt"
thunderbolt = register_cvar ( "cvar_pret_thunderbolt", "50000" );
should be
Thunderbolt = register_cvar ( "cvar_pret_thunderbolt", "50000" );
Ps. Use code or PHP tags to post code in fórum...
Forum:
Suggestions / Requests
01-20-2020, 11:15
Replies:
2
The bomb has been defused Sound
Views:
924
Posted By
^SmileY
Re: The bomb has been defused Sound
https://forums.alliedmods.net/showthread.php?p=883102
Forum:
Scripting Help
01-17-2020, 08:42
Replies:
13
Speed Problem
Views:
2,092
Posted By
^SmileY
Re: Speed Problem
NOT operator returns a bool no?
Forum:
Code Snippets/Tutorials
01-17-2020, 06:42
Replies:
3
[STOCK] How to set Freezetime or Roundtime on the fly
Views:
6,140
Posted By
^SmileY
Re: [STOCK] How to set Freezetime or Roundtime on the fly
And not working with rehlds, i tried to open a issue on github.
But the best answer that i get was: use reapi shit.
Forum:
Scripting Help
01-17-2020, 06:41
Replies:
13
Speed Problem
Views:
2,092
Posted By
^SmileY
Re: Speed Problem
If you want to fix it, post required files to see what is the real problem.
Forum:
Suggestions / Requests
01-16-2020, 13:07
Replies:
7
plugin doesnt work
Views:
1,767
Posted By
^SmileY
Re: plugin doesnt work
Some Non-Steam client still support developer, i do not know how.
Even the updated one
Forum:
Scripting Help
01-16-2020, 11:18
Replies:
13
Speed Problem
Views:
2,092
Posted By
^SmileY
Re: Speed Problem
This is not original included provided by error log line. Post full include & sma code in a code tag.
Showing results 1 to 25 of 500
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