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Search: Posts Made By: -sang-
Forum: Scripting 01-18-2011, 03:25
Replies: 16
Views: 5,919
Posted By -sang-
Re: SetTeamScore

(Thanks to berni)
Forum: Scripting 01-17-2011, 03:25
Replies: 6
Views: 2,729
Posted By -sang-
Re: TerminateRound

This works on Linux and Windows for me:
"TerminateRound"
{
"library" "server"
"windows" "\x83\xEC\x2A\x53\x8B\x5C\x2A\x2A\x55\x56\x57\x33\xF6\x8B\xE9\x33\xFF\x83\xFB\x2A\x89"...
Forum: Scripting 01-17-2011, 00:11
Replies: 16
Views: 5,919
Posted By -sang-
Re: SetTeamScore

Thanks! Now it works! :)
Forum: Scripting 01-16-2011, 01:43
Replies: 16
Views: 5,919
Posted By -sang-
Re: SetTeamScore

It works just as also a SetTeamScore :)

Points change only if someone switch team.

and "team_manager" should be "cs_team_manager".


There can be a scoreboard doesn't understand that points...
Forum: Trash 01-15-2011, 17:25
Replies: 1
Views: 998
Posted By -sang-
SetTeamScore

oops.. site lag. delete the theme duplicate

How correctly to use function SetTeamScore(index, value) in CSS?

For example, I do so
SetTeamScore(2, 10)
in the middle of a round

But points...
Forum: Scripting 01-15-2011, 17:24
Replies: 16
Views: 5,919
Posted By -sang-
SetTeamScore

How correctly to use function SetTeamScore(index, value) in CSS?

For example, I do so
SetTeamScore(2, 10)
in the middle of a round

But points change only if I switch team on the opposite.
...
Forum: Zombie:Reloaded 01-15-2011, 04:15
Replies: 105
Views: 30,617
Posted By -sang-
Re: Speed problem

While it for beta

In the future it can solve a problem?
Forum: Scripting 01-13-2011, 14:16
Replies: 7
Views: 5,810
Posted By -sang-
Forum: Scripting 01-13-2011, 07:00
Replies: 5
Views: 1,872
Posted By -sang-
Re: Set weapon color

try
.....
SetEntityRenderMode(ent, RENDER_TRANSCOLOR);
SetEntityRenderColor(ent, 255, 255, 255, 0);
Forum: Scripting 01-13-2011, 05:20
Replies: 7
Views: 5,810
Posted By -sang-
Entity solid or not solid

There is any way to learn entity solid for player or not, If the index entity is known?

Like this:


public IsSolidEntity(entity)
{
//???????
}
Forum: Zombie:Reloaded 10-13-2010, 12:33
Replies: 105
Views: 30,617
Posted By -sang-
Re: Speed problem

You speak about what speed problem?

On my server zombie's speed didn't change after updating О_о

I downloaded from here a patch on 26th of June and more ZR didn't update.

You changed since...
Forum: Zombie:Reloaded 06-26-2010, 12:26
Replies: 0
Views: 932
Posted By -sang-
problems with elevators and transport

after the update, the players broke through the elevators (helicopters).
it can somehow fix it? or a glitch in the game itself?
someone has a similar problem?


on some maps crash the CSS...
Forum: Zombie:Reloaded 06-25-2010, 08:29
Replies: 6
Views: 1,941
Posted By -sang-
model on a new engine

which models of zombie working after the upgrade?
My favorite S-Lows's ALIEN v3 does not work :(

when trying to install different models server crashes.
Now I have a model of the terrorist...
Forum: General 06-25-2010, 08:08
Replies: 9
Views: 4,534
Posted By -sang-
Forum: General 06-25-2010, 08:05
Replies: 9
Views: 4,534
Posted By -sang-
missing { in core.cfg

after startup server, in console this error


how to fix it?

I tried to put different versions of sourcemod (1.3.3, 1.3.3dev, 1.3.4), different version of metamod (1.8.2, 1.9.0dev), all the...
Forum: General 06-24-2010, 12:16
Replies: 240
Views: 69,754
Posted By -sang-
Re: CounterStrike:Source - Beta

how to set tickrate 33 with this http://didrole.com/tickrate_enabler/ ?
Forum: Zombie:Reloaded 01-18-2010, 11:59
Replies: 1
Views: 1,458
Posted By -sang-
ZR does not work sometimes

sometimes when changing maps plugin is not activated, and people are killing each other.

It happens rarely, but it happens.

ZR b2, MM:S 1.8, SM 1.3....
Forum: SourceMod Anti-Cheat 01-05-2010, 03:46
Replies: 11
Views: 5,523
Posted By -sang-
Re: Buyammo considered spam?

Yesterday I put the SM 1.3 (KAC 1.1.9)



no one can enter the game :)
Forum: Zombie:Reloaded 01-04-2010, 17:09
Replies: 4
Views: 2,295
Posted By -sang-
Forum: Zombie:Reloaded 01-04-2010, 16:17
Replies: 4
Views: 2,295
Posted By -sang-
Re: how to make different classes for different maps?

I'm using SourceMod v1.2.4

Well, if I put the SM 1.3, then in what directory it will be necessary to put the file "mapname.cfg"?
and someone checking the work of this at all?
Forum: Zombie:Reloaded 01-04-2010, 12:09
Replies: 4
Views: 2,295
Posted By -sang-
how to make different classes for different maps?

I need to do on some maps slightly different classes.

I have a class file "playerclasses_test1.txt".

map_name.cfg have one line:
zr_config_path_playerclasses...
Forum: Zombie:Reloaded 11-12-2009, 15:17
Replies: 6
Views: 2,532
Posted By -sang-
Re: Observations

Screens, please :)
And links to .vmt and .vtf too :)
Forum: Zombie:Reloaded 10-27-2009, 17:29
Replies: 3
Views: 2,058
Posted By -sang-
Re: In Source-TV demos models are not displayed

But the demo which is made with ZM (not ZR), is displayed normally....
Interestingly, in what a difference? :?
Forum: Zombie:Reloaded 10-27-2009, 12:27
Replies: 3
Views: 2,058
Posted By -sang-
In Source-TV demos models are not displayed

When I look a Source-TV demo, it is not visible a zombie...


console constantly writes:



There is any way to repair it?

We wished to make movie, but we can not: (
Forum: Zombie:Reloaded 10-25-2009, 06:08
Replies: 2
Views: 1,611
Posted By -sang-
How to learn who the mother zombie?

I wish to make one SM-plugin.
How it is possible to seize the moment of occurrence of the first zombie?
Probably to learn who became the first zombies?
Showing results 1 to 25 of 49

 
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