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Posts Made By:
ErUs
Forum:
Coding MM:S Plugins & SM Extensions
11-13-2005, 13:51
Replies:
7
some more help :D
Views:
3,099
Posted By
ErUs
thanks devicenull, but how do i obtain an...
thanks devicenull, but how do i obtain an instance of IPlayerInfoManager and IServerPluginHelpers ?
im not sure how to use game server factory ( visual studio wont even tell me where its defined...
Forum:
Coding MM:S Plugins & SM Extensions
11-12-2005, 09:17
Replies:
7
some more help :D
Views:
3,099
Posted By
ErUs
thanks, i now have: void...
thanks, i now have:
void SamplePlugin::PrintToAll( char * text, bool big )
{
CRecipientFilter *rpf = new CRecipientFilter();
rpf->AddAllPlayers();
bf_write *pWrite =...
Forum:
Coding MM:S Plugins & SM Extensions
11-12-2005, 06:40
Replies:
7
some more help :D
Views:
3,099
Posted By
ErUs
some more help :D
can someone post working examples of how to loop through all the indexes of all the players and send them a HUD message please?
i have been trying all morning :(
and i cant use...
Forum:
Coding MM:S Plugins & SM Extensions
11-07-2005, 20:39
Replies:
5
is it possible... :|
Views:
2,882
Posted By
ErUs
it was building in release all along because: ...
it was building in release all along because:
#ifdef _DEBUG
extern bool g_bUseNetworkVars;
#define CHECK_USENETWORKVARS if(g_bUseNetworkVars)
#else
#define CHECK_USENETWORKVARS // don't...
Forum:
Coding MM:S Plugins & SM Extensions
11-07-2005, 09:34
Replies:
5
is it possible... :|
Views:
2,882
Posted By
ErUs
thanks alot. i have another problem though. ...
thanks alot.
i have another problem though.
when i try to call a member function from CBaseEntity i get:
i can cast as CBaseEntity with no problem but when i try to use a function it...
Forum:
Coding MM:S Plugins & SM Extensions
11-06-2005, 16:31
Replies:
5
is it possible... :|
Views:
2,882
Posted By
ErUs
also i get this error when i try this ...
also i get this error
when i try this
SH_ADD_HOOK_MEMFUNC(ConCommand, Dispatch, pSayCmd, &g_SamplePlugin, &SamplePlugin::ChatHook, false);
:(
Forum:
Coding MM:S Plugins & SM Extensions
11-06-2005, 15:08
Replies:
5
is it possible... :|
Views:
2,882
Posted By
ErUs
is it possible... :|
http://articles.thewavelength.net/649/
would it be possible to hook the functions on the server to create this effect?
because i think that code is client-side
Forum:
CS:S DM
10-22-2005, 14:43
Replies:
12
CS:S DM 0.71 Released
Views:
3,653
Posted By
ErUs
yey works on windows listen server and my linux...
yey works on windows listen server and my linux dedicated.
nice on BAILOPAN :)
Forum:
CS:S DM
10-21-2005, 21:15
Replies:
12
CS:S DM 0.71 Released
Views:
3,653
Posted By
ErUs
same happens with me on listen server. Im gonna...
same happens with me on listen server. Im gonna try on linux, downloading dedicated server now.
Forum:
Metamod:Source Questions
10-21-2005, 13:14
Replies:
2
any plugins that run on mm:s 1.1?
Views:
1,836
Posted By
ErUs
any plugins that run on mm:s 1.1?
any plugins that run on mm:s 1.1?
Forum:
Metamod:Source Questions
09-11-2005, 18:22
Replies:
8
MM:S doesnt work on Suse 9.1
Views:
3,446
Posted By
ErUs
One : you are wrong. Suse is good for a number of...
One : you are wrong. Suse is good for a number of reasons ( the main being it is simple to install and operate ).
and Two : whats the point of your post? because apart from making yourself sound...
Forum:
General
06-09-2005, 13:48
Replies:
6
40 man join mod?
Views:
3,182
Posted By
ErUs
i saw this...
i saw this (http://forums.alliedmods.net/showthread.php?t=38272)
isnt the bot.join thing but it does let more then 40 players on
EntEd btw i think
Forum:
Metamod:Source Questions
06-06-2005, 17:52
Replies:
5
MM:S On a listend server
Views:
4,209
Posted By
ErUs
i think it should say something about this in the...
i think it should say something about this in the documentation :o
Forum:
Coding MM:S Plugins & SM Extensions
03-08-2005, 10:52
Replies:
1
Not a plugin. hl2dm mod
Views:
1,844
Posted By
ErUs
Not a plugin. hl2dm mod
im trying to creat a ball type entity.
so far i have:
#include "cbase.h"
class CBallEntity : public CBaseAnimating
{
public:
DECLARE_CLASS( CBallEntity, CBaseAnimating );...
Forum:
Scripting Help
02-26-2005, 22:16
Replies:
0
Help With goal events in IOS
Views:
533
Posted By
ErUs
Help With goal events in IOS
I am making a mod for ios and i need to register_event for a goal...
When i have loggin on the event looks like this
"ErUs<15><STEAM_ID_LAN><CAMEROON>" triggered "goal"
cameroon where the...
Forum:
Scripting Help
10-31-2004, 17:54
Replies:
0
My Entity wont show up :(
Views:
884
Posted By
ErUs
My Entity wont show up :(
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <cstrike>
#include <fun>
new Duskofwar
new Flares[32]
new Flarnum
Forum:
Scripting Help
10-31-2004, 08:22
Replies:
3
Sockets :o
Views:
1,281
Posted By
ErUs
ITS NOT GOING TO GET THE TIME YET I JUST WANT MY...
ITS NOT GOING TO GET THE TIME YET I JUST WANT MY SOCKETS TO WORK!
it crashes at the socket_send bit i think :(
please help :cry:
Forum:
Scripting Help
10-30-2004, 23:54
Replies:
3
Sockets :o
Views:
1,281
Posted By
ErUs
Sockets :o
#include <amxmodx>
#include <amxmisc>
#include <sockets>
new error,tehsocket,rbuf[40],sbuf[40]
public plugin_init() {
register_plugin("Exact time-getter",AMXX_VERSION_STR,"ErUs")
...
Forum:
Scripting Help
06-05-2004, 14:31
Replies:
5
first script in ages 4 errors left
Views:
1,482
Posted By
ErUs
its ment to change a random players model at the...
its ment to change a random players model at the start of each round
Forum:
Scripting Help
06-05-2004, 12:54
Replies:
5
first script in ages 4 errors left
Views:
1,482
Posted By
ErUs
first script in ages 4 errors left
#include <amxmodx>
#include <cstrike>
public getplayor() {
new x = 0
new playaz[64]
for ( x=1; 65; x = (x + 1) ) {
cs_reset_user_model(x);
if (cs_get_user_team(x) == 1) {
...
Showing results 1 to 20 of 20
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