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Posts Made By:
ProdigySim
Forum:
General
09-24-2020, 23:54
Replies:
345
L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Views:
100,955
Posted By
ProdigySim
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Same here, we switched a server that was crashing consistently over to `sv_voiceenable 0` and played 3+ full campaigns without crashes. Seems night and day.
Forum:
General
09-24-2020, 20:24
Replies:
345
L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Views:
100,955
Posted By
ProdigySim
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Has anyone tried doing `sv_voiceenable 0` to mitigate the CNetChan voice crashes?
Forum:
General
09-24-2020, 15:31
Replies:
345
L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Views:
100,955
Posted By
ProdigySim
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
What plugins/addons are you using? Our servers are using quite a few (you can see them all here (https://github.com/SirPlease/L4D2-Competitive-Rework/tree/master/addons/sourcemod/plugins)) and I'd...
Forum:
General
09-24-2020, 15:18
Replies:
345
L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Views:
100,955
Posted By
ProdigySim
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
We've been getting a bunch of `CNetChan_ProcessMessages` (https://crash.limetech.org/qhynaumpn57h) crashes on our our competitive servers. Wondering if anyone else is seeing the same. Haven't been...
Forum:
General
09-24-2020, 05:02
Replies:
345
L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Views:
100,955
Posted By
ProdigySim
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
I didn't test every feature of L4DToolz probably, but we had it installed on a server and had 9 players in, without making any changes to it. I think it still works.
I just checked the sig in...
Forum:
General
09-23-2020, 17:22
Replies:
345
L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Views:
100,955
Posted By
ProdigySim
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Hi there, I'm the guy who posted the updated sourcemod gamedata for the update.
I got trusted with early access to the game and I've been able to inspect some of the binaries to find out about what...
Forum:
Extensions
07-31-2013, 05:21
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
873,579
Posted By
ProdigySim
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
You need to set up the call as a thiscall for one. Look at how the CThrow::ActivateAbility detour is set up. Or, heck, 90% of our detours...
Forum:
Snippets and Tutorials
07-31-2013, 04:48
Replies:
12
[Non-SP] KeyValues parsers
Views:
5,301
Posted By
ProdigySim
Re: [Non-SP] KeyValues parsers
Cool thanks.
Cool thanks.
True, but there's enough overlap that certain files may be valid in both formats, no?
Awesome, would love to be able to use it :)
Forum:
Snippets and Tutorials
07-30-2013, 04:05
Replies:
12
[Non-SP] KeyValues parsers
Views:
5,301
Posted By
ProdigySim
[Non-SP] KeyValues parsers
Someone asked me what they thought was a good language for parsing KeyValues for some standalone application. The #1 factor that came to mind was "Does a parser exist for that language?"
Turns out...
Forum:
Metamod:Source Plugins
07-21-2013, 20:30
Replies:
49
[L4D2] Pounce Damage Uncap
Views:
50,884
Posted By
ProdigySim
Re: [L4D2] Pounce Damage Uncap
Version 1.1 is out that works with latest MM:S and L4D2 updates (v2125+)
https://github.com/ProdigySim/Pounce-Damage-Uncap/releases/tag/v1.1
Forum:
Extensions
07-14-2013, 19:49
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
873,579
Posted By
ProdigySim
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
I'm not sure if the playerslots signatures are fixed, so I can only really vouch for the noslots version atm...
Forum:
Extensions
07-14-2013, 08:22
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
873,579
Posted By
ProdigySim
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
I believe I have fixed everything in L4DT2 that was broken. You can compile from source from our goooglecode project now. I'll try producing some working builds soon.
Forum:
Snippets and Tutorials
07-14-2013, 08:20
Replies:
20
[L4D2] l4d2_direct -- Direct plugin access to L4D2 globals
Views:
26,479
Posted By
ProdigySim
Re: [L4D2] l4d2_direct -- Direct plugin access to L4D2 globals
Gamedata has been updated to support version 2125 (linux client release).
https://github.com/ConfoglTeam/l4d2_direct/blob/master/gamedata/l4d2_direct.txt
Forum:
Extensions
02-19-2013, 04:03
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
873,579
Posted By
ProdigySim
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
It would be a good idea to do these types of things with L4D2_Direct. I've started some work on a generic interface, but using the existing functions to create your own versions is possible at this...
Forum:
Snippets and Tutorials
02-19-2013, 04:00
Replies:
20
[L4D2] l4d2_direct -- Direct plugin access to L4D2 globals
Views:
26,479
Posted By
ProdigySim
Re: [L4D2] l4d2_direct -- Direct plugin access to L4D2 globals
Updated the gamedata links.
Forum:
Extensions
01-22-2013, 13:26
Replies:
883
DHooks (Dynamic Hooks - Dev Preview)
Views:
720,395
Posted By
ProdigySim
Re: DHooks (Dynamic Hooks - Dev Preview)
Great stuff. It's really nice to be able to have hooks I can turn on and off simply by adding and removing a little plugin :)
Forum:
Extensions
10-22-2012, 13:36
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
873,579
Posted By
ProdigySim
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
What the fuck. ok I'll fix it.
Edit: Fixed.
Forum:
Extensions
10-21-2012, 14:22
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
873,579
Posted By
ProdigySim
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
0.5.4.2 should fix OS ABI issues people were having.
Forum:
Extensions
10-21-2012, 01:15
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
873,579
Posted By
ProdigySim
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.1) - L4D2 Only, Updated Left4Downtown
Updated version is out. 0.5.4.1 (basically skipping 0.5.4 because bugs were discovered before release)
New natives:
L4D2_SpawnSpecial()
L4D2_SpawnTank()
L4D2_SpawnWitch()...
Forum:
Plugins
09-23-2012, 12:26
Replies:
56
[ANY] Lerp Tracker (and fixer!)
Views:
68,763
Posted By
ProdigySim
Re: [ANY] Lerp Tracker (and fixer!)
Usually high lerp is the problem with cheating, not low lerp.
With the settings bacardi gave you, players will not be able to set their lerp lower than 15ms.
sm_fixlerp is only important if...
Forum:
Extensions
08-18-2012, 03:41
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
873,579
Posted By
ProdigySim
Re: [EXTENSION] Left 4 Downtown 2 (0.5.3) - L4D2 Only, Updated Left4Downtown
Unforunately the snapshot build server thing is dead. I might be able to make a replacement at some point.
"At the bottom" refers to the attachment section on the first post.
Forum:
Extensions
07-07-2012, 12:55
Replies:
170
[EXTENSION] Hooker
Views:
137,055
Posted By
ProdigySim
Re: [EXTENSION] Hooker
ya, mon
Forum:
Scripting
06-15-2012, 04:07
Replies:
2
GameRules_GetRoundState Alternative for L4D2?
Views:
2,042
Posted By
ProdigySim
Re: GameRules_GetRoundState Alternative for L4D2?
You're correct that m_iRoundState is not a public field in L4D2's gamerules.
This list from the wiki (http://wiki.alliedmods.net/Left_4_Dead_2_Netprops_3#CTerrorGameRulesProxy:) has the correct...
Forum:
Extensions
06-15-2012, 03:48
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
873,579
Posted By
ProdigySim
Re: [EXTENSION] Left 4 Downtown 2 (0.5.3) - L4D2 Only, Updated Left4Downtown
I don't offer support for playerslots in left4downtown2 anymore. My official recommendation is that you use l4dtoolz and l4dtoolz only.
Forum:
Snippets and Tutorials
06-10-2012, 05:34
Replies:
6
[L4D2] Weapon, Survivor, Gamemode identification includes (Trie)
Views:
6,474
Posted By
ProdigySim
Re: [L4D2] Weapon, Survivor, Gamemode identification includes (Trie)
There could be a use for having both of those detection methods. Using the model was needed for what I used this inc for originally.
Now the functionality of these are being moved to other...
Showing results 1 to 25 of 244
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